diff --git a/FULL_GAME_ROADMAP.md b/FULL_GAME_ROADMAP.md new file mode 100644 index 000000000..ab10b5ba8 --- /dev/null +++ b/FULL_GAME_ROADMAP.md @@ -0,0 +1,306 @@ +# πŸš€ FULL GAME DEVELOPMENT ROADMAP + +**Date:** 3. Januar 2026 @ 17:31 +**Current Status:** Demo complete βœ…, Full game next! +**Goal:** Playable full game with all features! + +--- + +## βœ… **KAR JE Ε½E DONE:** + +``` +βœ… Demo complete (DemoScene.js) +βœ… 420 PNG assets +βœ… Phaser 3 engine working +βœ… Basic systems: + - Player movement + - NPC dialogue + - Quest system + - Farming (basic) + - Inventory + - UI +βœ… Documentation complete +``` + +--- + +## 🎯 **FULL GAME DEVELOPMENT PHASES:** + +### **PHASE 1: Missing Assets (3-4 hours)** + +``` +Priority order: + +1. WEAPONS (50 PNG) ⭐⭐⭐ + - Melee: 20 (swords, axes, hammers, spears) + - Ranged: 15 (bows, crossbows, guns) + - Magic: 10 (wands, staffs) + - Special: 5 (scythes, pickaxes as weapons) + +2. BUILDINGS (40 PNG) ⭐⭐ + - Farm: 10 (barns, coops, sheds, silos) + - Town: 15 (shops, houses, church, tavern) + - Special: 10 (mine, factory, lab, greenhouse) + - Ruins: 5 (destroyed versions) + +3. ANIMALS (25 PNG) ⭐ + - Farm: 10 (sheep, goats, ducks, geese, etc.) + - Wild: 10 (deer, rabbits, foxes, bears) + - Mutant: 5 (mutated versions) + +TIME: 3-4 hours +COST: ~€1.50 +``` + +--- + +### **PHASE 2: Combat System (2-3 hours)** + +``` +FILES TO CREATE: +- src/systems/CombatSystem.js +- src/entities/Enemy.js +- src/weapons/WeaponManager.js + +FEATURES: +βœ… Melee combat (swords, axes) +βœ… Ranged combat (bow, gun) +βœ… Magic combat (wands) +βœ… Damage system +βœ… Health/death +βœ… Weapon switching +βœ… Enemy AI (basic) +``` + +--- + +### **PHASE 3: Expanded World (2-3 hours)** + +``` +FEATURES: +βœ… Larger map (use existing Tiled maps!) +βœ… Multiple biomes (18 biomes already documented!) +βœ… Towns (NPCs, shops, quests) +βœ… Dungeons/caves +βœ… Fast travel system +βœ… Day/night cycle (full system) +βœ… Weather system (already in GameScene!) +``` + +--- + +### **PHASE 4: Advanced Farming (2 hours)** + +``` +FEATURES: +βœ… More crops (already have 140 plant PNG!) +βœ… Seasons system +βœ… Crop quality/mutations +βœ… Animal husbandry +βœ… Farm upgrades +βœ… Greenhouse +βœ… Sprinklers/automation +``` + +--- + +### **PHASE 5: Story & NPCs (3 hours)** + +``` +FEATURES: +βœ… Main story quests +βœ… Side quests +βœ… Romance system (10-20 hearts!) +βœ… Marriage +βœ… Children system +βœ… Family tree +βœ… NPC schedules +βœ… Gifting system +``` + +--- + +### **PHASE 6: Crafting & Building (2 hours)** + +``` +FEATURES: +βœ… Crafting stations +βœ… Recipe system +βœ… Building placement +βœ… Farm expansion +βœ… Interior decoration +βœ… Furniture +``` + +--- + +### **PHASE 7: Polish & Testing (2-3 hours)** + +``` +TASKS: +βœ… Bug fixes +βœ… Balance gameplay +βœ… Sound effects (already have 22 audio files!) +βœ… Music +βœ… UI polish +βœ… Performance optimization +βœ… Save/load system +``` + +--- + +## ⏱️ **TOTAL TIME ESTIMATE:** + +``` +╔════════════════════════════════════════════╗ +β•‘ FULL GAME DEVELOPMENT TIME: β•‘ +╠════════════════════════════════════════════╣ +β•‘ β•‘ +β•‘ Phase 1: Assets β†’ 3-4h ⭐⭐⭐ β•‘ +β•‘ Phase 2: Combat β†’ 2-3h ⭐⭐⭐ β•‘ +β•‘ Phase 3: World β†’ 2-3h ⭐⭐ β•‘ +β•‘ Phase 4: Farming β†’ 2h ⭐⭐ β•‘ +β•‘ Phase 5: Story/NPCs β†’ 3h ⭐⭐ β•‘ +β•‘ Phase 6: Crafting β†’ 2h ⭐ β•‘ +β•‘ Phase 7: Polish β†’ 2-3h ⭐ β•‘ +β•‘ β•‘ +β•‘ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ β•‘ +β•‘ TOTAL: 16-20 HOURS β•‘ +β•‘ β•‘ +β•‘ REALISTIC: 2-3 WORK DAYS β•‘ +β•‘ β•‘ +β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β• +``` + +--- + +## 🎯 **IMMEDIATE NEXT STEPS:** + +### **STEP 1: Generate Missing Assets** ⭐⭐⭐ + +``` +RIGHT NOW: +1. Start with WEAPONS (50 PNG) + - Most critical for gameplay + - Combat system needs variety + +2. Then BUILDINGS (40 PNG) + - World needs structures + - Town development + +3. Then ANIMALS (25 PNG) + - Farm diversity + - Ecosystem + +RECOMMENDATION: Start NOW! +TIME: 3-4 hours +``` + +### **STEP 2: Expand GameScene.js** + +``` +GameScene.js already has: +βœ… 2,392 lines! +βœ… 134 systems! +βœ… Terrain, Biomes, Weather, etc. + +NEXT: +- Add combat system +- Integrate weapons +- Add more NPCs +- Expand farming +``` + +### **STEP 3: Use Existing Assets!** + +``` +YOU ALREADY HAVE: +βœ… 18 biomes documented! +βœ… 140 plant sprites! +βœ… 134 character animations! +βœ… 91 biome terrain tiles! +βœ… Complete story written! +βœ… Quest system planned! + +JUST NEED TO: +β†’ Integrate into GameScene +β†’ Add missing weapons/buildings +β†’ Connect systems together +``` + +--- + +## πŸ’‘ **STRATEGIC APPROACH:** + +``` +OPTION A: Asset-First (RECOMMENDED!) +─────────────────────────────────── +1. Generate ALL missing assets (3-4h) + β†’ Weapons, buildings, animals + β†’ Complete asset library + β†’ Everything ready + +2. Then build systems (12-16h) + β†’ Combat, expanded world, etc. + β†’ Use complete assets + β†’ Faster development + +TOTAL: 16-20h + +OPTION B: System-First +─────────────────────────────────── +1. Build systems first (12-16h) + β†’ Combat, world, etc. + β†’ Use placeholder graphics + +2. Generate assets later (3-4h) + β†’ Replace placeholders + β†’ Polish + +TOTAL: 16-20h (same time, but messier) +``` + +--- + +## πŸš€ **MY RECOMMENDATION:** + +``` +DO THIS ORDER: + +TODAY (3-4 hours): +βœ… Generate 50 weapons βš”οΈ +βœ… Generate 40 buildings 🏠 +βœ… Generate 25 animals 🐾 +βœ… All assets complete! + +TOMORROW (8 hours): +βœ… Add combat system +βœ… Expand world (use Tiled maps!) +βœ… Integrate more NPCs +βœ… Advanced farming + +DAY 3 (8 hours): +βœ… Story quests +βœ… Romance/marriage +βœ… Crafting system +βœ… Polish & testing + +RESULT: FULL GAME IN 3 DAYS! πŸŽ‰ +``` + +--- + +## 🎯 **WANT TO START?** + +``` +A) Generate weapons NOW (50 PNG, 2h) βš”οΈ +B) Generate buildings NOW (40 PNG, 2h) 🏠 +C) Generate ALL assets (115 PNG, 3-4h) 🎨 +D) Start coding combat system πŸ’» +E) Review detailed plan first πŸ“š +``` + +--- + +**πŸ“ SAVED AS: FULL_GAME_ROADMAP.md** +**KAJ Ε½ELIΕ  NAREDITI? πŸš€**