feat: Integrated Stream asset and Kai animation system

This commit is contained in:
2026-01-29 00:09:00 +01:00
parent 94565adffc
commit afa0e3c662
59 changed files with 1477 additions and 19 deletions

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scripts/slice_stream.py Normal file
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import cv2
import numpy as np
import os
def slice_stream_assets():
src_path = '/Users/davidkotnik/.gemini/antigravity/brain/07019d04-a214-43ab-9565-86f4e8f17e5b/uploaded_media_1769607894587.jpg'
print(f"Loading {src_path}")
img = cv2.imread(src_path)
if img is None: return
# 1. CLEAN BACKGROUND (GrabCut)
mask = np.zeros(img.shape[:2], np.uint8)
bgdModel = np.zeros((1,65),np.float64)
fgdModel = np.zeros((1,65),np.float64)
h, w = img.shape[:2]
cv2.grabCut(img, mask, (10, 10, w-20, h-20), bgdModel, fgdModel, 5, cv2.GC_INIT_WITH_RECT)
mask_final = np.where((mask==2)|(mask==0),0,1).astype('uint8')
# Apply Alpha
b, g, r = cv2.split(img)
alpha = mask_final * 255
img_rgba = cv2.merge([b, g, r, alpha])
# 2. CREATE 'HEAD' (Pipe Only)
# The pipe is roughly the top 40%? Let's crop visually based on the image structure.
# The pipe is top-right.
# Let's say we keep the top half as the "Start".
# And we take a middle slice as the "Segment".
# Finding the pipe:
# Based on the image, the pipe drain is at the top.
# Let's crop `head` from y=0 to y=0.45*h
cut_y = int(h * 0.45)
head_img = img_rgba[0:cut_y, :]
# Crop transparent borders from head
coords = cv2.findNonZero(head_img[:,:,3]) # Alpha
if coords is not None:
x, y, cw, ch = cv2.boundingRect(coords)
head_img = head_img[y:y+ch, x:x+cw]
# 3. CREATE 'SEGMENT' (Water Channel)
# We take a slice from the middle-bottom.
# Crop from y=0.45*h to y=0.85*h (skip very bottom tip?)
# Actually, let's take a nice chunk that can be tiled.
# The channel is diagonal. Tiling diagonal is hard without overlap.
# Let's just crop the rest of the stream as one big piece for now.
body_img = img_rgba[cut_y:, :]
# Crop transparent borders from body
coords = cv2.findNonZero(body_img[:,:,3])
if coords is not None:
x, y, cw, ch = cv2.boundingRect(coords)
body_img = body_img[y:y+ch, x:x+cw]
# 4. SOFTEN EDGES (To fix floating walls)
# Applied to both Head and Body.
# We want to fade out the BOTTOM edge of the mask, so the "wall" blends into the grass.
def soften_bottom_edge(image):
h, w = image.shape[:2]
# Create a gradient mask for the bottom 20 pixels
grad_h = 30
if h < grad_h: return image # Too small
# We modify the alpha channel
alpha = image[:,:,3]
# We need to detect where the "bottom" of the object is.
# Since it's diagonal, it's tricky.
# Simple hack: Erode the alpha slightly to sharpen the cut, then blur it?
# Or just blur the edges?
# Let's try blurring the alpha channel to soften the hard cut against the grass.
# Only on the edges.
# Get edge mask
edges = cv2.Canny(alpha, 100, 200)
# Dilate edges to get a rim
rim = cv2.dilate(edges, np.ones((5,5),np.uint8))
# Blur alpha
blurred_alpha = cv2.GaussianBlur(alpha, (7,7), 0)
# Apply blurred alpha where rim is
# image[:,:,3] = np.where(rim>0, blurred_alpha, alpha)
# Actually, let's just do a global soft outline.
image[:,:,3] = blurred_alpha
return image
# head_img = soften_bottom_edge(head_img)
# body_img = soften_bottom_edge(body_img)
# (Skipping blur for now, plain cut is cleaner if geometry is right)
# Save
base_dir = '/Users/davidkotnik/repos/novafarma/assets/DEMO_FAZA1/Environment'
if not os.path.exists(base_dir): os.makedirs(base_dir, exist_ok=True)
cv2.imwrite(os.path.join(base_dir, 'stream_head.png'), head_img)
cv2.imwrite(os.path.join(base_dir, 'stream_body.png'), body_img)
print("Sliced stream into head and body.")
if __name__ == "__main__":
slice_stream_assets()