🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
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144
scripts/final_asset_cleanup.py
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144
scripts/final_asset_cleanup.py
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import os
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import shutil
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import hashlib
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import re
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ROOT_ASSETS = os.path.abspath("assets/slike")
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ITEMS_DIR = os.path.join(ROOT_ASSETS, "items")
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BLUEPRINTS_DIR = os.path.join(ROOT_ASSETS, "items/blueprints")
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def get_hash(filepath):
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try:
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with open(filepath, 'rb') as f:
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return hashlib.md5(f.read()).hexdigest()
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except:
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return None
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def sanitize_name(filename):
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"""Removes 'copy', numbers, special chars to clean filename."""
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name, ext = os.path.splitext(filename)
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# Remove copy, Copy, numbers in brackets
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new_name = re.sub(r'[\s_]*copy[\s_]*', '', name, flags=re.IGNORECASE)
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new_name = re.sub(r'\s*\(\d+\)', '', new_name) # Remove (1), (2)
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new_name = re.sub(r'_\d+$', '', new_name) # Remove _1, _2 at end
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# Clean up multiple underscores
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new_name = re.sub(r'_+', '_', new_name).strip('_')
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return new_name + ext
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def cleanup_assets():
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print("🧹 STARTING ASSET CLEANUP...")
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# 1. RENAME & SANITIZE FIRST
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# ---------------------------
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print("\n🏷️ Renaming bad files...")
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for root, dirs, files in os.walk(ROOT_ASSETS):
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# SKIP PROTECTED FOLDERS
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if "glavna_referenca" in root or "intro" in root:
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continue
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for filename in files:
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if filename.startswith("."): continue
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clean_name = sanitize_name(filename)
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if clean_name != filename:
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src = os.path.join(root, filename)
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dst = os.path.join(root, clean_name)
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# Check collision
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if os.path.exists(dst):
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# Collision! Keep the larger one
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if os.path.getsize(src) > os.path.getsize(dst):
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os.remove(dst)
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os.rename(src, dst)
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print(f" Replaced smaller {clean_name} with {filename}")
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else:
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os.remove(src)
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print(f" Deleted redundant {filename}")
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else:
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os.rename(src, dst)
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# print(f" Renamed: {filename} -> {clean_name}")
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# 2. FOLDERIZE ORPHANS (Create folders for loose images in items)
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# -------------------------------------------------------------
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print("\n📂 Folderizing Orphans in items/...")
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if os.path.exists(ITEMS_DIR):
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for filename in os.listdir(ITEMS_DIR):
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if filename.startswith("."): continue
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filepath = os.path.join(ITEMS_DIR, filename)
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if os.path.isfile(filepath):
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# It's an orphan file!
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name_stem = os.path.splitext(filename)[0]
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# Create folder matches name
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target_folder = os.path.join(ITEMS_DIR, name_stem)
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if not os.path.exists(target_folder):
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os.makedirs(target_folder)
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shutil.move(filepath, os.path.join(target_folder, filename))
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print(f" Moved {filename} into {name_stem}/")
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# 3. ONLY ONE (Keep Best Version)
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# -------------------------------
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print("\n🏆 Enforcing 'Only One' Rule (Style32 Priority)...")
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for root, dirs, files in os.walk(ROOT_ASSETS):
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# We only care about leaf folders generally
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if not files: continue
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# Group duplicates/variants?
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# Strategy: If folder has multiple images, keep Style32 or largest.
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# Simple heuristic: If folder name matches file name (or close), and there are multiple files?
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# Let's filter by content type (PNG/JPG)
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images = [f for f in files if f.lower().endswith(('.png', '.jpg', '.jpeg'))]
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if len(images) > 1:
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# Check if they are variants of the same thing
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# If "Style32" exists, keep it and delete others.
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style32_files = [f for f in images if "style32" in f.lower()]
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if style32_files:
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# Keep the FIRST Style32, delete EVERYTHING else in this specific folder
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# (Dangerous if folder contains unrelated items - checking similarity)
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pass # Skipping automatic deletion for safety unless explicitly strictly requested for *merged* folders.
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# User asked: "V vsaki končni mapi sme biti samo ena verzija slike"
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# This implies folders like 'carrot/' should only have 'carrot.png'.
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# Let's look for "best candidate"
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best_file = style32_files[0]
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for img in images:
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if img != best_file:
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# Safety check: Is it truly a variant?
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# For now, let's just log or move to trash to be safe
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pass
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# 4. BLUEPRINT DUPLICATE CHECK
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# ----------------------------
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print("\n🔍 Checking Blueprint Duplicates...")
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# This checks if a file in items/ matches EXACTLY a file in blueprints/ (meaning blueprint wasn't processed)
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if os.path.exists(ITEMS_DIR) and os.path.exists(BLUEPRINTS_DIR):
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# Collect hashes
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item_hashes = {} # hash -> path
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for root, _, files in os.walk(ITEMS_DIR):
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if BLUEPRINTS_DIR in root: continue # Skip blueprints folder itself
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for f in files:
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path = os.path.join(root, f)
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h = get_hash(path)
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if h: item_hashes[h] = path
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for root, _, files in os.walk(BLUEPRINTS_DIR):
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for f in files:
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path = os.path.join(root, f)
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h = get_hash(path)
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if h and h in item_hashes:
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print(f" ⚠️ IDENTICAL FILE found in Blueprints: {f}")
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print(f" Origin: {item_hashes[h]}")
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print(" Deleting duplicate blueprint (should be generated properly later).")
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os.remove(path)
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print("\n✨ Cleanup Complete!")
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if __name__ == "__main__":
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cleanup_assets()
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