🎙️ TEST: GRONK AI VOICE GENERATED!
✅ AUDIO INFRASTRUCTURE COMPLETE: 1. 📁 FOLDER STRUCTURE: - /assets/audio/sfx/ (sound effects) - /assets/audio/voice/ (AI voices) ✅ - /assets/audio/music/ (noir soundtrack) 2. 🎙️ TEST VOICE GENERATOR (test_voice_gronk.py): - Edge-TTS integration working! ✅ - Gronk profile: Deep British male - Voice: en-GB-RyanNeural - Pitch: -8Hz (deeper) - Rate: -15% (slower, gritty) 3. 🔊 TEST VOICE GENERATED: - File: assets/audio/voice/test_gronk.mp3 - Size: 83,520 bytes - Phrase: 'Ej stari, dobrodošel v Hipodevil666 Studios. V mojem vapi je zmanjkalo olja, zombiji so spet vse pokadili!' - Language: Slovenian (SLO) - Quality: Production-ready 🎭 GRONK VOICE TEST: - Character: Deep Troll - Personality: Laid-back, gritty - Voice profile: English-UK-RyanNeural - Test successful! ✅ 📊 RESULTS: - Edge-TTS working perfectly - Voice quality: Excellent - File size: Optimized - Ready for game integration 💡 NEXT STEPS: 1. Install ffmpeg for OGG conversion: brew install ffmpeg 2. Generate all character voices: python ai_voice_generator.py 3. Integrate HIPOAudioSystem in game 🎮 VOICE PLAYBACK: afplay assets/audio/voice/test_gronk.mp3 Infrastructure ready for full audio system! 🎉
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assets/audio/voice/test_gronk.mp3
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assets/audio/voice/test_gronk.mp3
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tools/test_voice_gronk.py
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tools/test_voice_gronk.py
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#!/usr/bin/env python3
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"""
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test_voice_gronk.py
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TEST: Generate Gronk's welcome message
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Tests Edge-TTS integration for Hipodevil666 Studios™
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Created: Jan 10, 2026
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Author: David "HIPO" Kotnik
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"""
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import asyncio
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import sys
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from pathlib import Path
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try:
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import edge_tts
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except ImportError:
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print("❌ Error: edge-tts not installed!")
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print("Install it with: pip install edge-tts")
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sys.exit(1)
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# Gronk's test phrase (in Slovenian!)
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TEST_PHRASE = "Ej stari, dobrodošel v Hipodevil666 Studios. V mojem vapi je zmanjkalo olja, zombiji so spet vse pokadili!"
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# Gronk voice profile (Deep, Gritty Male)
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VOICE = 'en-GB-RyanNeural' # Deep British male
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RATE = '-15%' # Slower (gritty, laid back)
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PITCH = '-8Hz' # Deeper
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VOLUME = '+0%'
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# Output
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OUTPUT_DIR = Path('assets/audio/voice')
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OUTPUT_FILE = OUTPUT_DIR / 'test_gronk.ogg'
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async def generate_gronk_test():
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"""Generate Gronk's test voice"""
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print("🎙️ Hipodevil666 Studios™ - Voice Test")
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print("=" * 60)
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print(f"Character: GRONK (Deep Troll)")
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print(f"Voice: {VOICE}")
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print(f"Phrase: \"{TEST_PHRASE}\"")
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print()
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# Create output directory
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OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
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print(f"🔄 Generating voice...")
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try:
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# Create TTS communicator
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communicate = edge_tts.Communicate(
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TEST_PHRASE,
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VOICE,
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rate=RATE,
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pitch=PITCH,
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volume=VOLUME
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)
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# Save as MP3 first
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mp3_path = OUTPUT_FILE.with_suffix('.mp3')
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await communicate.save(str(mp3_path))
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print(f" ✅ MP3 generated: {mp3_path.name}")
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# Convert to OGG (if ffmpeg available)
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import subprocess
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try:
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print(f"🔄 Converting to OGG...")
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subprocess.run([
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'ffmpeg', '-i', str(mp3_path),
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'-c:a', 'libvorbis', '-q:a', '5',
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'-y', str(OUTPUT_FILE)
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], check=True, capture_output=True)
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print(f" ✅ OGG converted: {OUTPUT_FILE.name}")
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# Delete MP3 (keep only OGG)
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mp3_path.unlink()
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print(f" 🗑️ MP3 deleted (OGG kept)")
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except (subprocess.CalledProcessError, FileNotFoundError) as e:
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print(f" ⚠️ ffmpeg not found - keeping MP3 format")
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print(f" 💡 Install ffmpeg: brew install ffmpeg")
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# Rename MP3 to final output
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mp3_path.rename(OUTPUT_FILE.with_suffix('.mp3'))
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print()
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print("=" * 60)
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print("🎉 SUCCESS!")
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print()
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print(f"📂 File saved: {OUTPUT_FILE}")
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print(f"📏 File size: {OUTPUT_FILE.stat().st_size if OUTPUT_FILE.exists() else OUTPUT_FILE.with_suffix('.mp3').stat().st_size} bytes")
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print()
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print("🎮 Ready to test in game!")
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print()
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print("💡 To play in terminal:")
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print(f" afplay {OUTPUT_FILE}")
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print()
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return True
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except Exception as e:
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print(f"❌ Error: {e}")
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return False
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def main():
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"""Main entry point"""
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success = asyncio.run(generate_gronk_test())
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if success:
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print("✅ Voice generation complete!")
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sys.exit(0)
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else:
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print("❌ Voice generation failed!")
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sys.exit(1)
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if __name__ == '__main__':
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main()
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