Tiled Map Setup: Ground tiles, ruins & automated asset processing
Features: - Resized 4513 PNG assets to 40% for optimal Tiled performance - Created comprehensive tileset library (grass, dirt, trees, flowers, ruins, walls) - Generated 3 test maps: travnik_32x32, zapuscena_vas_48x48, travnik_s_objekti - Added 9 different ruined building tilesets for TownRestorationSystem integration Tools Added: - resize_assets_for_tiled.py: Batch resize all assets to 40% - generate_tiled_map.py: Auto-generate maps with placed objects - fix_tiled_map.py: Create proper tile-based maps Structure: - Slike_za_Tiled/: 4513 resized assets ready for Tiled - assets/tilesets/: 16 tileset definitions (.tsx files) - assets/maps/: 3 ready-to-use Tiled maps (.tmx files) Documentation: - docs/TILED_SETUP_GUIDE.md: Complete setup and usage guide Ready for map design in Tiled Map Editor!
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assets/tilesets/grass_ground.tsx
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assets/tilesets/grass_ground.tsx
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<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.1" name="Grass Ground" tilewidth="48" tileheight="48" tilecount="1" columns="1">
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<image source="grass.png" width="48" height="48" />
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</tileset>
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