Tiled Map Setup: Ground tiles, ruins & automated asset processing
Features: - Resized 4513 PNG assets to 40% for optimal Tiled performance - Created comprehensive tileset library (grass, dirt, trees, flowers, ruins, walls) - Generated 3 test maps: travnik_32x32, zapuscena_vas_48x48, travnik_s_objekti - Added 9 different ruined building tilesets for TownRestorationSystem integration Tools Added: - resize_assets_for_tiled.py: Batch resize all assets to 40% - generate_tiled_map.py: Auto-generate maps with placed objects - fix_tiled_map.py: Create proper tile-based maps Structure: - Slike_za_Tiled/: 4513 resized assets ready for Tiled - assets/tilesets/: 16 tileset definitions (.tsx files) - assets/maps/: 3 ready-to-use Tiled maps (.tmx files) Documentation: - docs/TILED_SETUP_GUIDE.md: Complete setup and usage guide Ready for map design in Tiled Map Editor!
This commit is contained in:
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assets/maps/zapuscena_vas_48x48.tmx
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assets/maps/zapuscena_vas_48x48.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="../tilesets/grass_ground.tsx"/>
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<tileset firstgid="2" source="../tilesets/dirt_ground.tsx"/>
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<tileset firstgid="3" source="../tilesets/tree_green.tsx"/>
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<tileset firstgid="4" source="../tilesets/tree_dead.tsx"/>
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<tileset firstgid="15" source="../tilesets/ruin_house_08.tsx"/>
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<tileset firstgid="16" source="../tilesets/ruin_house_09.tsx"/>
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</map>
|
||||
Reference in New Issue
Block a user