Tiled Map Setup: Ground tiles, ruins & automated asset processing

Features:
- Resized 4513 PNG assets to 40% for optimal Tiled performance
- Created comprehensive tileset library (grass, dirt, trees, flowers, ruins, walls)
- Generated 3 test maps: travnik_32x32, zapuscena_vas_48x48, travnik_s_objekti
- Added 9 different ruined building tilesets for TownRestorationSystem integration

 Tools Added:
- resize_assets_for_tiled.py: Batch resize all assets to 40%
- generate_tiled_map.py: Auto-generate maps with placed objects
- fix_tiled_map.py: Create proper tile-based maps

 Structure:
- Slike_za_Tiled/: 4513 resized assets ready for Tiled
- assets/tilesets/: 16 tileset definitions (.tsx files)
- assets/maps/: 3 ready-to-use Tiled maps (.tmx files)

 Documentation:
- docs/TILED_SETUP_GUIDE.md: Complete setup and usage guide

Ready for map design in Tiled Map Editor!
This commit is contained in:
2025-12-24 03:41:40 +01:00
parent 639dec504c
commit a4d795c561
4539 changed files with 929 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.1" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="48" tileheight="48" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../tilesets/grass_ground.tsx"/>
<tileset firstgid="2" source="../tilesets/dirt_ground.tsx"/>
<layer id="1" name="Ground" width="16" height="16">
<data encoding="csv">
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</data>
</layer>
</map>