Tiled Map Editor Exploration + Bug Fixes

Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
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# 🗺️ TILED MAP INTEGRATION - QUICK GUIDE
## ✅ STATUS
- ✅ Tiled installed (v1.11.2)
- ✅ Demo map created (`farm_map.tmx`)
- ✅ JSON exported (`farm_map.json`)
- ✅ Tilesets (.tsx) created
- ✅ PreloadScene updated (map loading)
##❌ TODO
- ⏳ GameScene integration (manual - see below)
---
## 📋 MANUAL INTEGRATION STEPS
### **Option 1: Simple Test (Recommended)**
Open `farm_map.tmx` in T iled:
1. Double-click `C:\novafarma\assets\maps\farm_map.tmx`
2. Customize pond (use water tiles in circular pattern)
3. Add cherry blossom trees (decorations layer)
4. File → Export As... → JSON → Save as `farm_map.json`
**Result:** Updated JSON ready for Phaser!
### **Option 2: Full Game Integration**
Replace procedural terrain with Tiled map in `GameScene.js`:
**Find line ~75:**
```javascript
this.terrainSystem = new Flat2DTerrainSystem(this);
await this.terrainSystem.generate();
```
**Replace with:**
```javascript
// OPTION: Use Tiled Map!
this.map = this.make.tilemap({ key: 'farm_map' });
// Load tilesets
const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img');
const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img');
const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img');
// Create layers
this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0);
this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0);
this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0);
// Set collisions (water blocks movement)
if (this.waterLayer) {
this.waterLayer.setCollisionByProperty({ collides: true });
}
// Get spawn point from map
const spawnObjects = this.map.getObjectLayer('SpawnPoints');
if (spawnObjects) {
const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn');
if (playerSpawn) {
playerSpawnX = Math.floor(playerSpawn.x / 48);
playerSpawnY = Math.floor(playerSpawn.y / 48);
}
}
console.log('✅ Tiled map loaded!');
```
**Update camera bounds (line ~471):**
```javascript
const mapWidth = this.map.widthInPixels;
const mapHeight = this.map.heightInPixels;
this.cameras.main.setBounds(0, 0, mapWidth, mapHeight);
```
---
## 🎯 TODAY'S ACHIEVEMENT
**What we did:**
1. ✅ Installed Tiled (1.11.2)
2. ✅ Created demo map structure
3. ✅ Generated all tileset files
4. ✅ Exported Phaser-ready JSON
5. ✅ Updated PreloadScene
**What's left:**
- 🎨 Customize map in Tiled (optional - manual)
- 🔧 Integrate in GameScene (optional - code above)
**Current state:** Game still uses **Flat2DTerrainSystem** (procedural)
**Demo map:** Ready to use in **`assets/maps/farm_map.tmx`**!
---
## 💡 RECOMMENDATION
**For now:** Keep using procedural generation - **it looks good!**
**Later:** Open Tiled, design custom map, integrate when ready!
The foundation is ready - Tiled is installed and demo files are created! 🎉