Tiled Map Editor Exploration + Bug Fixes
Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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# 🗺️ TILED MAP INTEGRATION - QUICK GUIDE
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## ✅ STATUS
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- ✅ Tiled installed (v1.11.2)
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- ✅ Demo map created (`farm_map.tmx`)
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- ✅ JSON exported (`farm_map.json`)
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- ✅ Tilesets (.tsx) created
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- ✅ PreloadScene updated (map loading)
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##❌ TODO
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- ⏳ GameScene integration (manual - see below)
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---
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## 📋 MANUAL INTEGRATION STEPS
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### **Option 1: Simple Test (Recommended)**
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Open `farm_map.tmx` in T iled:
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1. Double-click `C:\novafarma\assets\maps\farm_map.tmx`
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2. Customize pond (use water tiles in circular pattern)
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3. Add cherry blossom trees (decorations layer)
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4. File → Export As... → JSON → Save as `farm_map.json`
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**Result:** Updated JSON ready for Phaser!
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### **Option 2: Full Game Integration**
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Replace procedural terrain with Tiled map in `GameScene.js`:
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**Find line ~75:**
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```javascript
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this.terrainSystem = new Flat2DTerrainSystem(this);
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await this.terrainSystem.generate();
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```
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**Replace with:**
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```javascript
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// OPTION: Use Tiled Map!
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this.map = this.make.tilemap({ key: 'farm_map' });
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// Load tilesets
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const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img');
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const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img');
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const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img');
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// Create layers
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this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0);
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this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0);
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this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0);
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// Set collisions (water blocks movement)
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if (this.waterLayer) {
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this.waterLayer.setCollisionByProperty({ collides: true });
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}
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// Get spawn point from map
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const spawnObjects = this.map.getObjectLayer('SpawnPoints');
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if (spawnObjects) {
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const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn');
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if (playerSpawn) {
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playerSpawnX = Math.floor(playerSpawn.x / 48);
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playerSpawnY = Math.floor(playerSpawn.y / 48);
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}
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}
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console.log('✅ Tiled map loaded!');
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```
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**Update camera bounds (line ~471):**
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```javascript
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const mapWidth = this.map.widthInPixels;
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const mapHeight = this.map.heightInPixels;
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this.cameras.main.setBounds(0, 0, mapWidth, mapHeight);
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```
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---
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## 🎯 TODAY'S ACHIEVEMENT
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**What we did:**
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1. ✅ Installed Tiled (1.11.2)
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2. ✅ Created demo map structure
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3. ✅ Generated all tileset files
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4. ✅ Exported Phaser-ready JSON
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5. ✅ Updated PreloadScene
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**What's left:**
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- 🎨 Customize map in Tiled (optional - manual)
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- 🔧 Integrate in GameScene (optional - code above)
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**Current state:** Game still uses **Flat2DTerrainSystem** (procedural)
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**Demo map:** Ready to use in **`assets/maps/farm_map.tmx`**!
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---
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## 💡 RECOMMENDATION
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**For now:** Keep using procedural generation - **it looks good!**
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**Later:** Open Tiled, design custom map, integrate when ready!
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The foundation is ready - Tiled is installed and demo files are created! 🎉
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