Tiled Map Editor Exploration + Bug Fixes
Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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## 🆕 RECENT WORK (14.12.2024)
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### **Tiled Map Editor Exploration**
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- [x] Install Tiled Map Editor v1.11.2
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- [x] Create workflow documentation (`tiled-map-setup.md`)
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- [x] Generate demo Tiled map files (.tmx, .json, .tsx)
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- [x] Fix SaveSystem.js compatibility with Flat2DTerrainSystem
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- [x] Fix InteractionSystem.js null checks
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- [ ] **Future:** Complete Tiled integration (tileset size issues)
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- [ ] **Future:** Create proper 192x192 tileset PNG files
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- [ ] **Future:** Test Tiled maps in-game
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### **2D Visual Refinements (Previous Session)**
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- [x] Cherry blossom trees (flat 2D style)
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- [x] Vibrant tile colors (grass, water, dirt)
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- [x] Cartoon-style outlines
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- [x] Day/Night cycle (already in WeatherSystem)
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## 🧪 PHASE 1: TESTING & QA (1-2 weeks)
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### **Integration Tests (5)**
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