Tiled Map Editor Exploration + Bug Fixes

Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
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## 🆕 RECENT WORK (14.12.2024)
### **Tiled Map Editor Exploration**
- [x] Install Tiled Map Editor v1.11.2
- [x] Create workflow documentation (`tiled-map-setup.md`)
- [x] Generate demo Tiled map files (.tmx, .json, .tsx)
- [x] Fix SaveSystem.js compatibility with Flat2DTerrainSystem
- [x] Fix InteractionSystem.js null checks
- [ ] **Future:** Complete Tiled integration (tileset size issues)
- [ ] **Future:** Create proper 192x192 tileset PNG files
- [ ] **Future:** Test Tiled maps in-game
### **2D Visual Refinements (Previous Session)**
- [x] Cherry blossom trees (flat 2D style)
- [x] Vibrant tile colors (grass, water, dirt)
- [x] Cartoon-style outlines
- [x] Day/Night cycle (already in WeatherSystem)
---
## 🧪 PHASE 1: TESTING & QA (1-2 weeks)
### **Integration Tests (5)**