Tiled Map Editor Exploration + Bug Fixes
Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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# 📖 DNEVNIK RAZVOJA - NovaFarma
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## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
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**Trajanje:** 2 uri (20:00 - 22:00)
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**Cilj:** Integracija Tiled Map Editor za custom map design
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### ✅ Dosežki:
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1. **Tiled Map Editor Setup:**
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- ✅ Instaliran Tiled v1.11.2 (via winget)
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- ✅ Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`)
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- ✅ Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`)
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- ✅ Tileset files (.tsx) pripravljeni
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2. **Bug Fixes:**
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- ✅ SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
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- ✅ InteractionSystem.js - dodal null check za terrainSystem
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3. **2D Visual Enhancements (Predhodni session):**
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- ✅ Cherry blossom trees (flat 2D triangular design)
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- ✅ Vibrant colors (grass, water, dirt)
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- ✅ Outlines za 2D cartoon style
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### ❌ Izzivi:
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1. **Tiled Integration Incomplete:**
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- Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
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- Tile indices ne kažejo pravih pixlov
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- Layer rendering ne deluje
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- **ODLOČITEV:** Rollback na procedural Flat2DTerrainSystem
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2. **Časovna omejitev:**
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- 2 uri dela brez vidnega rezultata
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- Kompleksnost Tiled integracije podcenjena
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### 🎯 Naslednji Koraki:
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1. **Tiled Map - Future Work:**
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- Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
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- Testirati z manjšimi demo mapami
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- Raziskati Phaser Tiled integration best practices
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2. **2D Map Improvements:**
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- Nadaljnja vizualna poliranje procedural sistema
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- Auto-tiling za smooth edges (grass/water transitions)
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- Weather effects (rain on water)
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### 📊 Statistika:
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- **Datoteke spremenjene:** 11
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- **Nove datoteke:** 5 (Tiled setup)
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- **Linije kode:** ~500 (večinoma debugging in testiranje)
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- **Bugs fixed:** 3
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### 💡 Lekcije:
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1. **Procedural sistem deluje dobro** - ni nujno zamenjati
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2. **Tiled integration zahteva več raziskave** - tileset dimensions critical
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3. **Incremental approach** - manjše testne mape pred velikimi
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4. **Time management** - vedno imej rollback plan!
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---
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## **Prejšnji Sessions:**
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*(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*
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