Tiled Map Editor Exploration + Bug Fixes

Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
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# 📖 DNEVNIK RAZVOJA - NovaFarma
## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
**Trajanje:** 2 uri (20:00 - 22:00)
**Cilj:** Integracija Tiled Map Editor za custom map design
### ✅ Dosežki:
1. **Tiled Map Editor Setup:**
- ✅ Instaliran Tiled v1.11.2 (via winget)
- ✅ Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`)
- ✅ Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`)
- ✅ Tileset files (.tsx) pripravljeni
2. **Bug Fixes:**
- ✅ SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
- ✅ InteractionSystem.js - dodal null check za terrainSystem
3. **2D Visual Enhancements (Predhodni session):**
- ✅ Cherry blossom trees (flat 2D triangular design)
- ✅ Vibrant colors (grass, water, dirt)
- ✅ Outlines za 2D cartoon style
### ❌ Izzivi:
1. **Tiled Integration Incomplete:**
- Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
- Tile indices ne kažejo pravih pixlov
- Layer rendering ne deluje
- **ODLOČITEV:** Rollback na procedural Flat2DTerrainSystem
2. **Časovna omejitev:**
- 2 uri dela brez vidnega rezultata
- Kompleksnost Tiled integracije podcenjena
### 🎯 Naslednji Koraki:
1. **Tiled Map - Future Work:**
- Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
- Testirati z manjšimi demo mapami
- Raziskati Phaser Tiled integration best practices
2. **2D Map Improvements:**
- Nadaljnja vizualna poliranje procedural sistema
- Auto-tiling za smooth edges (grass/water transitions)
- Weather effects (rain on water)
### 📊 Statistika:
- **Datoteke spremenjene:** 11
- **Nove datoteke:** 5 (Tiled setup)
- **Linije kode:** ~500 (večinoma debugging in testiranje)
- **Bugs fixed:** 3
### 💡 Lekcije:
1. **Procedural sistem deluje dobro** - ni nujno zamenjati
2. **Tiled integration zahteva več raziskave** - tileset dimensions critical
3. **Incremental approach** - manjše testne mape pred velikimi
4. **Time management** - vedno imej rollback plan!
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## **Prejšnji Sessions:**
*(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*