Tiled Map Editor Exploration + Bug Fixes

Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
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2025-12-14 22:55:29 +01:00
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commit a4d2d137ec
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@@ -256,19 +256,86 @@ setupCamera() {
---
## 🎉 **UPDATE - 14.12.2025 21:35 - COMPLETE SUCCESS!** ✅
### **Phase 2 & 3: Integration + Map Refinement - DONE!**
**Quick path taken (1.5 hours instead of 4+ hours):**
#### **✅ Phase 2: Tileset Integration (40 min)**
- Generated 4 beautiful PNG tilesets (grass, water, dirt, decorations)
- Integrated into PreloadScene.js
- Updated Flat2DTerrainSystem.js for procedural textures with PNG-matching colors
- Fixed gray terrain bug
#### **✅ Phase 3: Rendering System Overhaul (50 min)**
- **Problem:** Checkered transparency pattern + grid lines
- **Solution:** Complete rendering redesign using TileSprite
- **Result:** Seamless grass background, NO transparency issues!
**Final rendering method:**
```javascript
// TileSprite for seamless grass background
const grassBG = this.scene.add.tileSprite(0, 0, mapWidth, mapHeight, 'tile2d_grass');
// Individual sprites for water/dirt overlays
// Container for decorations
```
#### **✅ Map Design Improvements**
- **More trees:** 12 forest clusters + 15 scattered trees
- **Larger organic pond:** 18x14 tiles
- **Removed paths:** Clean grass-only aesthetic
- **Smaller puddles:** 0.3 scale (60% smaller)
- **Black background:** Changed from gray (#1a1a2e#000000)
#### **✅ User Feedback Integration**
- Fixed checkered pattern (3 iterations)
- Made puddles smaller
- Made paths narrower (then removed entirely)
- Changed background color
- Clean, minimal aesthetic achieved
**Result:** Game looks **SUPER!** 🎨✨
**Files Modified:**
- `src/scenes/PreloadScene.js` (added tileset loading)
- `src/systems/Flat2DTerrainSystem.js` (complete rendering rewrite)
- `data/map2d_data.js` (removed paths, adjusted decorations)
- `src/game.js` (background color fix)
**Files Created:**
- `assets/tilesets/tileset_grass_clean.png` (623 KB)
- `assets/tilesets/tileset_water_pond.png` (492 KB)
- `assets/tilesets/tileset_dirt_paths.png` (532 KB)
- `assets/tilesets/tileset_decorations.png` (531 KB)
---
## 📊 PROGRESS TRACKER
```
✅ Phase 1: Tileset Creation 100% (30min) DONE
Phase 2: Tiled Setup 0% (30min)
Phase 3: Map Design 0% (90min)
Phase 4: Phaser Integration 0% (60min)
⏳ Phase 5: Player/Camera Update 0% (30min)
⏳ Phase 6: Testing & Polish 0% (30min)
✅ Phase 1: Tileset Creation 100% (30min) DONE - 14.12.2025 20:30
Phase 2: Integration (Fast) 100% (40min) DONE - 14.12.2025 20:45
Phase 3: Rendering Fixes 100% (50min) DONE - 14.12.2025 21:35
Phase 4: Map Refinement 100% (25min) DONE - 14.12.2025 22:00
- Removed paths (clean grass)
- Made pond perfectly circular
- Optimized decorations
✅ Day/Night Cycle 100% ALREADY EXISTS!
- WeatherSystem.js has full implementation
- 4 phases: dawn, day, dusk, night
- Automatic color overlays
⏳ Tiled Map Design 0% (optional - future)
⏳ Advanced Features 0% (optional - future)
TOTAL: 17% (30/270min)
TOTAL: 100% (2.5hr) COMPLETE! ✅
```
**Status:** Core 2D visual overhaul complete! Ready for gameplay or Tiled!
---
---
## 🎯 NEXT IMMEDIATE STEPS