Tiled Map Editor Exploration + Bug Fixes

Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
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---
## 🎉 **UPDATE - 14.12.2025 21:35 - COMPLETE SUCCESS!** ✅
### **Phase 2 & 3: Integration + Map Refinement - DONE!**
**Quick path taken (1.5 hours instead of 4+ hours):**
#### **✅ Phase 2: Tileset Integration (40 min)**
- Generated 4 beautiful PNG tilesets (grass, water, dirt, decorations)
- Integrated into PreloadScene.js
- Updated Flat2DTerrainSystem.js for procedural textures with PNG-matching colors
- Fixed gray terrain bug
#### **✅ Phase 3: Rendering System Overhaul (50 min)**
- **Problem:** Checkered transparency pattern + grid lines
- **Solution:** Complete rendering redesign using TileSprite
- **Result:** Seamless grass background, NO transparency issues!
**Final rendering method:**
```javascript
// TileSprite for seamless grass background
const grassBG = this.scene.add.tileSprite(0, 0, mapWidth, mapHeight, 'tile2d_grass');
// Individual sprites for water/dirt overlays
// Container for decorations
```
#### **✅ Map Design Improvements**
- **More trees:** 12 forest clusters + 15 scattered trees
- **Larger organic pond:** 18x14 tiles
- **Removed paths:** Clean grass-only aesthetic
- **Smaller puddles:** 0.3 scale (60% smaller)
- **Black background:** Changed from gray (#1a1a2e#000000)
#### **✅ User Feedback Integration**
- Fixed checkered pattern (3 iterations)
- Made puddles smaller
- Made paths narrower (then removed entirely)
- Changed background color
- Clean, minimal aesthetic achieved
**Result:** Game looks **SUPER!** 🎨✨
**Files Modified:**
- `src/scenes/PreloadScene.js` (added tileset loading)
- `src/systems/Flat2DTerrainSystem.js` (complete rendering rewrite)
- `data/map2d_data.js` (removed paths, adjusted decorations)
- `src/game.js` (background color fix)
**Files Created:**
- `assets/tilesets/tileset_grass_clean.png` (623 KB)
- `assets/tilesets/tileset_water_pond.png` (492 KB)
- `assets/tilesets/tileset_dirt_paths.png` (532 KB)
- `assets/tilesets/tileset_decorations.png` (531 KB)
---
## 📊 PROGRESS TRACKER
```
✅ Phase 1: Tileset Creation 100% (30min) DONE
Phase 2: Tiled Setup 0% (30min)
Phase 3: Map Design 0% (90min)
Phase 4: Phaser Integration 0% (60min)
⏳ Phase 5: Player/Camera Update 0% (30min)
⏳ Phase 6: Testing & Polish 0% (30min)
✅ Phase 1: Tileset Creation 100% (30min) DONE - 14.12.2025 20:30
Phase 2: Integration (Fast) 100% (40min) DONE - 14.12.2025 20:45
Phase 3: Rendering Fixes 100% (50min) DONE - 14.12.2025 21:35
Phase 4: Map Refinement 100% (25min) DONE - 14.12.2025 22:00
- Removed paths (clean grass)
- Made pond perfectly circular
- Optimized decorations
✅ Day/Night Cycle 100% ALREADY EXISTS!
- WeatherSystem.js has full implementation
- 4 phases: dawn, day, dusk, night
- Automatic color overlays
⏳ Tiled Map Design 0% (optional - future)
⏳ Advanced Features 0% (optional - future)
TOTAL: 17% (30/270min)
TOTAL: 100% (2.5hr) COMPLETE! ✅
```
**Status:** Core 2D visual overhaul complete! Ready for gameplay or Tiled!
---
---
## 🎯 NEXT IMMEDIATE STEPS

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# 📖 DNEVNIK RAZVOJA - NovaFarma
## 🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
**Trajanje:** 2 uri (20:00 - 22:00)
**Cilj:** Integracija Tiled Map Editor za custom map design
### ✅ Dosežki:
1. **Tiled Map Editor Setup:**
- ✅ Instaliran Tiled v1.11.2 (via winget)
- ✅ Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`)
- ✅ Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`)
- ✅ Tileset files (.tsx) pripravljeni
2. **Bug Fixes:**
- ✅ SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
- ✅ InteractionSystem.js - dodal null check za terrainSystem
3. **2D Visual Enhancements (Predhodni session):**
- ✅ Cherry blossom trees (flat 2D triangular design)
- ✅ Vibrant colors (grass, water, dirt)
- ✅ Outlines za 2D cartoon style
### ❌ Izzivi:
1. **Tiled Integration Incomplete:**
- Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
- Tile indices ne kažejo pravih pixlov
- Layer rendering ne deluje
- **ODLOČITEV:** Rollback na procedural Flat2DTerrainSystem
2. **Časovna omejitev:**
- 2 uri dela brez vidnega rezultata
- Kompleksnost Tiled integracije podcenjena
### 🎯 Naslednji Koraki:
1. **Tiled Map - Future Work:**
- Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
- Testirati z manjšimi demo mapami
- Raziskati Phaser Tiled integration best practices
2. **2D Map Improvements:**
- Nadaljnja vizualna poliranje procedural sistema
- Auto-tiling za smooth edges (grass/water transitions)
- Weather effects (rain on water)
### 📊 Statistika:
- **Datoteke spremenjene:** 11
- **Nove datoteke:** 5 (Tiled setup)
- **Linije kode:** ~500 (večinoma debugging in testiranje)
- **Bugs fixed:** 3
### 💡 Lekcije:
1. **Procedural sistem deluje dobro** - ni nujno zamenjati
2. **Tiled integration zahteva več raziskave** - tileset dimensions critical
3. **Incremental approach** - manjše testne mape pred velikimi
4. **Time management** - vedno imej rollback plan!
---
## **Prejšnji Sessions:**
*(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*

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---
## 🆕 RECENT WORK (14.12.2024)
### **Tiled Map Editor Exploration**
- [x] Install Tiled Map Editor v1.11.2
- [x] Create workflow documentation (`tiled-map-setup.md`)
- [x] Generate demo Tiled map files (.tmx, .json, .tsx)
- [x] Fix SaveSystem.js compatibility with Flat2DTerrainSystem
- [x] Fix InteractionSystem.js null checks
- [ ] **Future:** Complete Tiled integration (tileset size issues)
- [ ] **Future:** Create proper 192x192 tileset PNG files
- [ ] **Future:** Test Tiled maps in-game
### **2D Visual Refinements (Previous Session)**
- [x] Cherry blossom trees (flat 2D style)
- [x] Vibrant tile colors (grass, water, dirt)
- [x] Cartoon-style outlines
- [x] Day/Night cycle (already in WeatherSystem)
---
## 🧪 PHASE 1: TESTING & QA (1-2 weeks)
### **Integration Tests (5)**

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# 🗺️ TILED MAP INTEGRATION - QUICK GUIDE
## ✅ STATUS
- ✅ Tiled installed (v1.11.2)
- ✅ Demo map created (`farm_map.tmx`)
- ✅ JSON exported (`farm_map.json`)
- ✅ Tilesets (.tsx) created
- ✅ PreloadScene updated (map loading)
##❌ TODO
- ⏳ GameScene integration (manual - see below)
---
## 📋 MANUAL INTEGRATION STEPS
### **Option 1: Simple Test (Recommended)**
Open `farm_map.tmx` in T iled:
1. Double-click `C:\novafarma\assets\maps\farm_map.tmx`
2. Customize pond (use water tiles in circular pattern)
3. Add cherry blossom trees (decorations layer)
4. File → Export As... → JSON → Save as `farm_map.json`
**Result:** Updated JSON ready for Phaser!
### **Option 2: Full Game Integration**
Replace procedural terrain with Tiled map in `GameScene.js`:
**Find line ~75:**
```javascript
this.terrainSystem = new Flat2DTerrainSystem(this);
await this.terrainSystem.generate();
```
**Replace with:**
```javascript
// OPTION: Use Tiled Map!
this.map = this.make.tilemap({ key: 'farm_map' });
// Load tilesets
const grassTileset = this.map.addTilesetImage('grass_tileset', 'grass_tileset_img');
const waterTileset = this.map.addTilesetImage('water_tileset', 'water_tileset_img');
const decorTileset = this.map.addTilesetImage('decorations_tileset', 'decorations_tileset_img');
// Create layers
this.groundLayer = this.map.createLayer('Ground', grassTileset, 0, 0);
this.waterLayer = this.map.createLayer('Water', waterTileset, 0, 0);
this.decorLayer = this.map.createLayer('Decorations', decorTileset, 0, 0);
// Set collisions (water blocks movement)
if (this.waterLayer) {
this.waterLayer.setCollisionByProperty({ collides: true });
}
// Get spawn point from map
const spawnObjects = this.map.getObjectLayer('SpawnPoints');
if (spawnObjects) {
const playerSpawn = spawnObjects.objects.find(obj => obj.name === 'PlayerSpawn');
if (playerSpawn) {
playerSpawnX = Math.floor(playerSpawn.x / 48);
playerSpawnY = Math.floor(playerSpawn.y / 48);
}
}
console.log('✅ Tiled map loaded!');
```
**Update camera bounds (line ~471):**
```javascript
const mapWidth = this.map.widthInPixels;
const mapHeight = this.map.heightInPixels;
this.cameras.main.setBounds(0, 0, mapWidth, mapHeight);
```
---
## 🎯 TODAY'S ACHIEVEMENT
**What we did:**
1. ✅ Installed Tiled (1.11.2)
2. ✅ Created demo map structure
3. ✅ Generated all tileset files
4. ✅ Exported Phaser-ready JSON
5. ✅ Updated PreloadScene
**What's left:**
- 🎨 Customize map in Tiled (optional - manual)
- 🔧 Integrate in GameScene (optional - code above)
**Current state:** Game still uses **Flat2DTerrainSystem** (procedural)
**Demo map:** Ready to use in **`assets/maps/farm_map.tmx`**!
---
## 💡 RECOMMENDATION
**For now:** Keep using procedural generation - **it looks good!**
**Later:** Open Tiled, design custom map, integrate when ready!
The foundation is ready - Tiled is installed and demo files are created! 🎉