Tiled Map Editor Exploration + Bug Fixes
Tiled Setup: - Installed Tiled v1.11.2 (winget) - Created workflow documentation (.agent/workflows/tiled-map-setup.md) - Generated demo Tiled map files (farm_map.tmx, .json, .tsx) - Created TILED_INTEGRATION_STATUS.md documentation Bug Fixes: - SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem - InteractionSystem.js: Added null checks for terrainSystem - PreloadScene.js: Tiled asset loading (currently not used) Documentation: - Created DNEVNIK.md (development diary) - Updated QUICK_TASK_REFERENCE.md with recent work Note: Tiled integration incomplete (tileset size issues) - Reverted to procedural Flat2DTerrainSystem (working) - Future work: Create proper 192x192 tileset PNGs Session: 2h (20:00-22:00) Date: 14.12.2024
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assets/maps/farm_map.tmx
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35
assets/maps/farm_map.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="48" tileheight="48" infinite="0" nextlayerid="5" nextobjectid="2">
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<tileset firstgid="1" name="grass_tileset" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="../tilesets/tileset_grass_clean.png" width="192" height="192"/>
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</tileset>
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<tileset firstgid="17" name="water_tileset" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="../tilesets/tileset_water_pond.png" width="192" height="192"/>
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<tile id="0">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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</tile>
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</tileset>
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<tileset firstgid="33" name="decorations_tileset" tilewidth="48" tileheight="48" tilecount="16" columns="4">
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<image source="../tilesets/tileset_decorations.png" width="192" height="192"/>
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</tileset>
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<layer id="1" name="Ground" width="100" height="100">
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<data encoding="base64" compression="zlib">
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eJzt0LEJAAAIwzDdf/+d7SBB8KEqAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGB3A5UfAAM=
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</data>
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</layer>
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<layer id="2" name="Water" width="100" height="100">
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<data encoding="base64" compression="zlib">
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eJzt2UEKgCAQBdD5/Zc2CwJpQCwYf+I9aJOL0XQRAAAAAAAAgB/2Nz6w2j47sNo+3xvvj/fH++P98f54f7w/3h/vj/dnzvtzZu6c2Ttnzp09a/as2bNmz5o9a/as2bNmz5o9a/bM2TPH+zP3/tz9fp3Ze+bsmTN7zuw5s+fMnjN7zuw5s2fNnjV71uxZs2fNnjV71uxZs2fNnjV71uxZs2fNnjV71uxZs2fNnjV71uxZs2fNnjV71uxZs2fNnjV71uxZAAAAAACALxdH8Aad
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</data>
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</layer>
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<layer id="3" name="Decorations" width="100" height="100">
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<data encoding="base64" compression="zlib">
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eJzt1sEJACAMA0Ddf2czCIL4aKE9SCAhAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA8KcFpx4AAg==
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</data>
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</layer>
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<objectgroup id="4" name="SpawnPoints">
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<object id="1" name="PlayerSpawn" x="2400" y="2400" width="48" height="48"/>
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</objectgroup>
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</map>
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