This commit is contained in:
2025-12-12 10:17:21 +01:00
parent 84b07bb433
commit a210638002
30 changed files with 3731 additions and 999 deletions

View File

@@ -21,6 +21,7 @@ class UIScene extends Phaser.Scene {
this.createGoldDisplay();
this.createVirtualJoystick();
this.createClock();
this.createMinimap(); // NEW: Mini mapa
// this.createDebugInfo();
this.createSettingsButton();
@@ -303,7 +304,7 @@ class UIScene extends Phaser.Scene {
console.log(`Crafted ${recipe.name}!`);
// Sound & Visuals
if (this.gameScene.soundManager) this.gameScene.soundManager.playSuccess();
if (this.gameScene.soundManager) this.gameScene.soundManager.beepPickup();
this.cameras.main.flash(200, 255, 255, 255);
// Refresh UI
@@ -756,6 +757,9 @@ class UIScene extends Phaser.Scene {
this.updateResourceDisplay('stone', inv.getItemCount('stone'));
this.updateResourceDisplay('iron', inv.getItemCount('iron'));
}
// Update Minimap
this.updateMinimap();
}
createTimeControlPanel() {
@@ -2253,4 +2257,113 @@ class UIScene extends Phaser.Scene {
if (this.farmGoldEarnedText) this.farmGoldEarnedText.setText(`Gold Earned: ${stats.goldEarned || 0}g`);
if (this.farmDaysText) this.farmDaysText.setText(`Days Farmed: ${stats.daysFarmed || 0}`);
}
createMinimap() {
const size = 150; // Minimap size
const x = 20;
const y = this.scale.height - size - 80; // Above inventory bar
// Container
this.minimapContainer = this.add.container(x, y);
this.minimapContainer.setDepth(1000);
// Background
const bg = this.add.graphics();
bg.fillStyle(0x000000, 0.7);
bg.fillRect(0, 0, size, size);
bg.lineStyle(2, 0x00ff41, 0.8);
bg.strokeRect(0, 0, size, size);
this.minimapContainer.add(bg);
// Title
const title = this.add.text(size / 2, -15, 'MINIMAP', {
fontSize: '12px',
fontFamily: 'Courier New',
fill: '#00ff41',
fontStyle: 'bold'
}).setOrigin(0.5);
this.minimapContainer.add(title);
// Minimap graphics (will be updated in update())
this.minimapGraphics = this.add.graphics();
this.minimapGraphics.setPosition(x, y);
this.minimapGraphics.setDepth(1001);
// Player dot
this.minimapPlayerDot = this.add.circle(size / 2, size / 2, 3, 0xffff00);
this.minimapContainer.add(this.minimapPlayerDot);
console.log('🗺️ Minimap created!');
}
updateMinimap() {
if (!this.minimapGraphics || !this.gameScene || !this.gameScene.player) return;
const size = 150;
const worldSize = 100; // Assuming 100x100 world
const scale = size / worldSize;
this.minimapGraphics.clear();
// Get player position
const player = this.gameScene.player;
const playerGridX = Math.floor(player.gridX || 0);
const playerGridY = Math.floor(player.gridY || 0);
// Draw terrain (simplified)
if (this.gameScene.terrainSystem && this.gameScene.terrainSystem.tiles) {
const viewRange = 20; // Show 20x20 tiles around player
const startX = Math.max(0, playerGridX - viewRange);
const endX = Math.min(worldSize, playerGridX + viewRange);
const startY = Math.max(0, playerGridY - viewRange);
const endY = Math.min(worldSize, playerGridY + viewRange);
for (let gx = startX; gx < endX; gx++) {
for (let gy = startY; gy < endY; gy++) {
const tile = this.gameScene.terrainSystem.getTile(gx, gy);
if (!tile) continue;
let color = 0x44aa44; // Default green (grass)
if (tile.type === 'water') color = 0x0088ff;
else if (tile.type === 'sand') color = 0xffdd88;
else if (tile.type === 'stone') color = 0x888888;
else if (tile.type === 'farm') color = 0x8B4513; // Brown for farm
const mx = (gx - playerGridX + viewRange) * (size / (viewRange * 2));
const my = (gy - playerGridY + viewRange) * (size / (viewRange * 2));
this.minimapGraphics.fillStyle(color, 0.8);
this.minimapGraphics.fillRect(
this.minimapContainer.x + mx,
this.minimapContainer.y + my,
size / (viewRange * 2),
size / (viewRange * 2)
);
}
}
}
// Draw NPCs (red dots)
if (this.gameScene.npcs) {
this.gameScene.npcs.forEach(npc => {
const dx = npc.gridX - playerGridX;
const dy = npc.gridY - playerGridY;
const viewRange = 20;
if (Math.abs(dx) < viewRange && Math.abs(dy) < viewRange) {
const mx = (dx + viewRange) * (size / (viewRange * 2));
const my = (dy + viewRange) * (size / (viewRange * 2));
const color = npc.isTamed ? 0x00ff00 : 0xff0000; // Green if tamed, red if hostile
this.minimapGraphics.fillStyle(color, 1);
this.minimapGraphics.fillCircle(
this.minimapContainer.x + mx,
this.minimapContainer.y + my,
2
);
}
});
}
}
}