Tiled auto-tiling setup + 16x16 starting base map

- Fixed XML headers in all TSX files (removed spaces)
- Created starting_base_16x16.tmx map (768x768px)
- Generated micro camp objects (1-tile icons)
- Added all tilesets to new map:
  * grass_soil_autotile.tsx
  * fence_autotile.tsx
  * starting_camp.tsx
  * farm_obstacles.png
- Generated 7 TOP-DOWN object sprite sheets
- Organized 60 Krvava Zetev sprites
- Updated DNEVNIK with session notes

Ready for Tiled map design on Monday!
This commit is contained in:
2025-12-20 00:47:49 +01:00
parent 7cc66d0e2b
commit a11b5476c0
10 changed files with 531 additions and 240 deletions

View File

@@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="16" height="16" tilewidth="48" tileheight="48" infinite="0" nextlayerid="6" nextobjectid="1">
<!-- TILESETS -->
<tileset firstgid="1" source="../tilesets/grass_soil_autotile.tsx"/>
<tileset firstgid="17" source="../tilesets/fence_autotile.tsx"/>
<tileset firstgid="33" source="../tilesets/starting_camp.tsx"/>
<tileset firstgid="45" name="farm_obstacles" tilewidth="48" tileheight="48" tilecount="32" columns="8">
<image source="../tilesets/farm_obstacles.png" width="384" height="192"/>
</tileset>
<!-- Ground Layer: Base grass -->
<layer id="1" name="Ground" width="16" height="16">
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<!-- Tilled Soil Layer: For farming plots -->
<layer id="2" name="TilledSoil" width="16" height="16">
<data encoding="csv">
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</data>
</layer>
<!-- Fences Layer -->
<layer id="3" name="Fences" width="16" height="16">
<data encoding="csv">
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</data>
</layer>
<!-- Decorations Layer -->
<layer id="4" name="Decorations" width="16" height="16">
<data encoding="csv">
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</data>
</layer>
<!-- Objects Layer: Camp objects, buildings -->
<layer id="5" name="Objects" width="16" height="16">
<data encoding="csv">
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</data>
</layer>
</map>