Tiled auto-tiling setup + 16x16 starting base map
- Fixed XML headers in all TSX files (removed spaces) - Created starting_base_16x16.tmx map (768x768px) - Generated micro camp objects (1-tile icons) - Added all tilesets to new map: * grass_soil_autotile.tsx * fence_autotile.tsx * starting_camp.tsx * farm_obstacles.png - Generated 7 TOP-DOWN object sprite sheets - Organized 60 Krvava Zetev sprites - Updated DNEVNIK with session notes Ready for Tiled map design on Monday!
This commit is contained in:
74
assets/maps/micro_farm_clean.tmx
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74
assets/maps/micro_farm_clean.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="6" nextobjectid="1">
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<!-- Ground Layer: Base grass -->
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<layer id="1" name="Ground" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Tilled Soil Layer: For farming plots -->
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<layer id="2" name="TilledSoil" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Fences Layer: For fencing -->
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<layer id="3" name="Fences" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Decorations Layer: Rocks, trees, objects -->
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<layer id="4" name="Decorations" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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<!-- Objects Layer: For buildings, large objects -->
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<layer id="5" name="Objects" width="8" height="8">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0
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</data>
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</layer>
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</map>
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