Tiled auto-tiling setup + 16x16 starting base map

- Fixed XML headers in all TSX files (removed spaces)
- Created starting_base_16x16.tmx map (768x768px)
- Generated micro camp objects (1-tile icons)
- Added all tilesets to new map:
  * grass_soil_autotile.tsx
  * fence_autotile.tsx
  * starting_camp.tsx
  * farm_obstacles.png
- Generated 7 TOP-DOWN object sprite sheets
- Organized 60 Krvava Zetev sprites
- Updated DNEVNIK with session notes

Ready for Tiled map design on Monday!
This commit is contained in:
2025-12-20 00:47:49 +01:00
parent 7cc66d0e2b
commit a11b5476c0
10 changed files with 531 additions and 240 deletions

View File

@@ -1,44 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="7" nextobjectid="2">
<tileset firstgid="1" name="grass_soil" tilewidth="48" tileheight="48" tilecount="16" columns="4">
<image source="../tilesets/grass_soil_autotile.png" width="192" height="192"/>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="8" height="8" tilewidth="48" tileheight="48" infinite="0" nextlayerid="7" nextobjectid="2">
<tileset firstgid="1" name="grass_soil" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../tilesets/grass_soil_autotile.png" width="1024" height="1024"/>
</tileset>
<tileset firstgid="17" name="fence" tilewidth="48" tileheight="48" tilecount="16" columns="4">
<image source="../tilesets/fence_autotile.png" width="192" height="192"/>
<tileset firstgid="442" name="fence" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../tilesets/fence_autotile.png" width="1024" height="1024"/>
</tileset>
<tileset firstgid="33" name="obstacles" tilewidth="48" tileheight="48" tilecount="32" columns="8">
<image source="../tilesets/farm_obstacles.png" width="384" height="192"/>
<tileset firstgid="883" name="obstacles" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../tilesets/farm_obstacles.png" width="1024" height="1024"/>
</tileset>
<!-- GROUND LAYER: Trava kjer lahko hodi karakter -->
<layer id="1" name="Ground" width="8" height="8">
<data encoding="csv">
6,6,7,6,6,7,6,6,
6,7,6,6,7,6,6,7,
7,6,6,7,6,6,7,6,
6,6,7,6,6,7,6,6,
6,7,6,6,7,6,6,7,
7,6,6,7,6,6,7,6,
6,6,7,6,6,7,6,6,
6,7,6,6,7,6,6,7
38,38,39,40,45,46,47,47,
59,160,161,161,129,130,161,47,
80,134,135,129,130,151,182,47,
101,134,134,135,151,66,67,68,
176,134,155,156,101,129,130,89,
70,155,155,156,129,150,151,157,
70,71,72,150,150,150,151,178,
91,92,93,93,93,93,198,199
</data>
</layer>
<!-- TILLED SOIL: Zorana zemlja (postaviš kjer želiš) -->
<layer id="2" name="TilledSoil" width="8" height="8">
<data encoding="csv">
0,0,0,0,0,0,0,0,
0,14,14,14,0,0,0,0,
0,14,14,14,0,0,0,0,
0,14,14,14,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,365,366,367,0,0,0,
0,0,386,387,388,0,0,0,
0,0,407,408,409,0,0,0,
0,0,0,0,0,0,0,0
</data>
</layer>
<!-- FENCE LAYER: Ograje -->
<layer id="3" name="Fences" width="8" height="8">
<data encoding="csv">
0,0,0,0,0,0,0,0,
@@ -51,26 +45,23 @@
0,0,0,0,0,0,0,0
</data>
</layer>
<!-- DECORATIONS: Skale, podrta drevesa -->
<layer id="4" name="Decorations" width="8" height="8">
<data encoding="csv">
0,0,0,0,0,41,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,33,0,0,0,0,0,0,
0,0,0,0,0,0,43,0,
0,0,0,0,0,0,0,0,
0,49,50,0,0,0,0,0
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="6" name="FarmBoundary">
<object id="1" name="FarmArea" x="0" y="0" width="384" height="384">
<properties>
<property name="type" value="micro_farm"/>
<property name="size" value="8x8"/>
<property name="type" value="micro_farm"/>
</properties>
</object>
</objectgroup>