diff --git a/ASSET_COUNT_STATUS_01_01_2026.md b/ASSET_COUNT_STATUS_01_01_2026.md
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+# ๐ ASSET COUNT STATUS - 1.1.2026
+
+**Datum**: 1.1.2026 @ 12:45
+**Trenutno**: 752 PNG
+**Target**: 13,500 PNG
+**Progress**: 5.6%
+
+---
+
+## ๐ TRENUTNO STANJE
+
+| Kategorija | PNG Files | % Complete | Status |
+|:-----------|----------:|:----------:|:------:|
+| **kai** | 265 | โ
| Animations complete |
+| **ana** | 15 | ๐ก | Need animations |
+| **gronk** | 14 | ๐ก | Need animations |
+| **npcs** | 48 | ๐ด | Need 132 more |
+| **sovrazniki** | 68 | ๐ด | Need more zombies |
+| **zgradbe** | 16 | ๐ด | Need 150+ |
+| **orodja** | 10 | ๐ก | Need upgrades |
+| **hrana** | 10 | ๐ด | Need 100+ |
+| **orozje** | 10 | ๐ด | Need 50+ |
+| **rastline** | 71 | ๐ก | Need seasonal |
+| **ui** | 24 | ๐ก | Need 200+ |
+| **dinozavri** | 32 | โ
| COMPLETE! |
+| **ostalo** | 169 | ๐ด | Misc assets |
+| **TOTAL** | **752** | **5.6%** | ๐ **Production Active** |
+
+---
+
+## ๐ง GLAVNI KARAKTERJI + SOVRAลฝNIKI - PODROBNO
+
+### ๐ฅ Heroes (Main Characters)
+| Karakter | PNG Files | Status | Lokacija |
+|:---------|----------:|:------:|:---------|
+| **Kai** | 1 | ๐ด MASTER ONLY | `assets/slike/kai/MASTER_KAI.png` |
+| **Ana** | 0 | ๐ด NEED MASTER | `assets/slike/ana/` |
+| **Gronk** | 1 | ๐ด MASTER ONLY | `assets/slike/gronk/` |
+| **konsistentno/** | 6 | โ
LOCKED REFS | Style A + B (all 3) |
+| **Heroes Total** | **8** | ๐ด **NEED ~174 ANIMATIONS** | - |
+
+#### ๐ฌ Animations Needed:
+| Character | Walk Cycle | Idle | Actions | Tools | TOTAL Needed |
+|:----------|:----------:|:----:|:-------:|:-----:|-----------:|
+| Kai | 32 PNG | 4 | 12 | 8 | +56 PNG |
+| Ana | 32 PNG | 4 | 12 | 12 | +60 PNG |
+| Gronk | 32 PNG | 4 | 16 | 6 | +58 PNG |
+| **TOTAL** | **96** | **12** | **40** | **26** | **+174 PNG** |
+
+---
+
+### ๐ง Zombies & Enemies
+| Category | PNG Files | 1024px | 256px | Status | Lokacija |
+|:---------|----------:|:------:|:-----:|:------:|:---------|
+| **Zombiji** | 36 | 18 | 18 | ๐ก BASIC SET | `sovrazniki/zombiji/` |
+| **Mutanti** | 6 | 3 | 3 | ๐ด NEED MORE | `sovrazniki/mutanti/` |
+| **Bossi** | 26 | 13 | 13 | ๐ก GOOD START | `sovrazniki/bossi/` |
+| **Enemies Total** | **68** | **34** | **34** | ๐ก **~23% Complete** | - |
+
+#### ๐ง Zombie Types (36 PNG):
+| Type | Count | Status |
+|:-----|:-----:|:------:|
+| Basic Zombies | ~18 | โ
Core set |
+| Zombie Variants | ~18 | ๐ก Previews |
+| **NEED**: Animations | +144 | ๐ด Walk/Attack cycles |
+| **NEED**: Hybrids | +50 | ๐ด Special types |
+| **Target Total** | **230** | ๐ด **84% remaining** |
+
+#### ๐พ Mutants (6 PNG):
+- โ
Mutant Spider (2 PNG - 1024 + 256)
+- โ
Mutant Dog (2 PNG - 1024 + 256)
+- โ
Mutant Rat Giant (2 PNG - 1024 + 256)
+- โ NEED: +44 PNG (more mutant types + animations)
+- **Target**: 50 PNG total
+
+#### ๐น Bosses (26 PNG):
+- โ
Boss Dragon Fire (2 PNG)
+- โ
Boss Dragon Ice (2 PNG)
+- โ
Boss Phoenix (2 PNG)
+- โ
Boss Vampire (2 PNG)
+- โ
Boss Hydra (2 PNG)
+- โ
Boss Kraken (2 PNG)
+- โ
Boss Golem (2 PNG)
+- โ
Boss Spider Queen (2 PNG)
+- โ
Boss Demon (2 PNG)
+- โ
Boss T-Rex (2 PNG)
+- โ
+3 more bosses (6 PNG)
+- โ NEED: +54 PNG (animations + 7 more bosses)
+- **Target**: 80 PNG total (20 bosses ร 4 PNG each)
+
+---
+
+## ๐ ENEMIES - PRODUCTION TARGET
+
+| Category | Current | Today | Target | Remaining | Priority |
+|:---------|--------:|------:|-------:|----------:|:--------:|
+| **Zombies** | 36 | - | 230 | 194 | ๐ฅ HIGH |
+| **Mutants** | 6 | - | 50 | 44 | ๐ถ MEDIUM |
+| **Bosses** | 26 | +20? | 80 | 54 | ๐ท MEDIUM |
+| **Hybrids** | 0 | - | 100 | 100 | ๐ต LOW |
+| **TOTAL** | **68** | **+20** | **460** | **392** | - |
+
+---
+
+## ๐ฏ NAฤRT ZA DANES (1.1.2026)
+
+| Task | PNG Output | ฤas | Status |
+|:-----|:----------:|:---:|:------:|
+| **Task 1.1: Anomalous Fauna** | +96 | 90 min | โณ Pending |
+| **Task 1.2: Character Animations** | +120 | 2h | โณ Pending |
+| **Task 1.3: Biome Packs (Optional)** | +200-300 | 3-4h | โณ Optional |
+| **Task 1.4: Background Removal** | Processing | 30 min | โณ Pending |
+| **TOTAL DANES** | **+216 (min)**
**+516 (max)** | **3-7h** | ๐ **Ready!** |
+
+---
+
+## ๐ ASSET COUNT PROJECTION
+
+### Scenario A: Minimum (Core Tasks Only)
+| Category | Current | Today | Total After | Progress |
+|:---------|--------:|------:|------------:|---------:|
+| **Existing Assets** | 752 | - | 752 | - |
+| **Anomalous Fauna** | 32 | +96 | 128 | +300% |
+| **Character Animations** | 294 | +120 | 414 | +41% |
+| **TOTAL** | **752** | **+216** | **968** | **7.2%** |
+
+### Scenario B: Maximum (All Optional Tasks)
+| Category | Current | Today | Total After | Progress |
+|:---------|--------:|------:|------------:|---------:|
+| **Existing Assets** | 752 | - | 752 | - |
+| **Anomalous Fauna** | 32 | +96 | 128 | +300% |
+| **Character Animations** | 294 | +120 | 414 | +41% |
+| **Biome Packs (2-3)** | 0 | +300 | 300 | NEW! |
+| **TOTAL** | **752** | **+516** | **1,268** | **9.4%** |
+
+---
+
+## ๐ MILESTONE TRACKING
+
+| Milestone | PNG Target | Current | Remaining | ETA |
+|:----------|:----------:|--------:|----------:|:---:|
+| **MVP Demo** | 1,000 | 752 | 248 | ๐ข Today-Tomorrow |
+| **Kickstarter** | 2,500 | 752 | 1,748 | ๐ก Week 1-2 |
+| **Alpha 1.0** | 5,000 | 752 | 4,248 | ๐ก Month 1 |
+| **Alpha 2.0** | 8,000 | 752 | 7,248 | ๐ด Month 2 |
+| **Full Game** | 13,500 | 752 | 12,748 | ๐ด Month 3-4 |
+
+---
+
+## ๐ DETAILED BREAKDOWN BY CATEGORY
+
+### ๐ง Characters (Total Target: 1,500)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Kai Animations | 265 | +40 | 305 | 400 | 95 |
+| Ana Animations | 15 | +40 | 55 | 400 | 345 |
+| Gronk Animations | 14 | +40 | 54 | 400 | 346 |
+| NPCs | 48 | - | 48 | 180 | 132 |
+| **Subtotal** | **342** | **+120** | **462** | **1,380** | **918** |
+
+### ๐ฆ Biomes - Anomalous Zones (Target: 1,800)
+| Biome | Current | Today | After | Target | % |
+|:------|--------:|------:|------:|-------:|--:|
+| Dinozavri | 32 | - | 32 | 100 | 32% |
+| Mythical Highlands | 0 | +12 | 12 | 100 | 12% |
+| Endless Forest | 0 | +12 | 12 | 100 | 12% |
+| Loch Ness | 0 | +12 | 12 | 100 | 12% |
+| Egyptian Desert | 0 | +12 | 12 | 100 | 12% |
+| Amazonas | 0 | +12 | 12 | 100 | 12% |
+| Atlantis | 0 | +12 | 12 | 100 | 12% |
+| Chernobyl | 0 | +12 | 12 | 100 | 12% |
+| Catacombs | 0 | +12 | 12 | 100 | 12% |
+| Mexican Cenotes | 0 | *(+100)* | 100 | 100 | 0%โ100% |
+| Witch Forest | 0 | *(+100)* | 100 | 100 | 0%โ100% |
+| Auroras | 0 | - | 0 | 100 | 0% |
+| **Subtotal** | **32** | **+96 (+200)** | **328** | **1,800** | **18%** |
+
+*Note: (+200) = optional biome packs if doing Task 1.3*
+
+### ๐ก๏ธ Combat & Equipment (Target: 2,500)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Weapons | 10 | - | 10 | 150 | 140 |
+| Armor/Clothing | 0 | - | 0 | 200 | 200 |
+| Tools | 10 | - | 10 | 80 | 70 |
+| **Subtotal** | **20** | **0** | **20** | **430** | **410** |
+
+### ๐พ Resources & Items (Target: 3,500)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Food | 10 | - | 10 | 200 | 190 |
+| Plants | 71 | - | 71 | 300 | 229 |
+| Materials | 0 | - | 0 | 250 | 250 |
+| Seeds | 0 | - | 0 | 150 | 150 |
+| **Subtotal** | **81** | **0** | **81** | **900** | **819** |
+
+### ๐๏ธ World & Environment (Target: 4,000)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Buildings | 16 | - | 16 | 500 | 484 |
+| Terrain Tiles | 0 | - | 0 | 800 | 800 |
+| Props | 0 | - | 0 | 600 | 600 |
+| Decorations | 0 | - | 0 | 400 | 400 |
+| **Subtotal** | **16** | **0** | **16** | **2,300** | **2,284** |
+
+### ๐ง Enemies (Target: 1,200)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Zombies | 68 | - | 68 | 300 | 232 |
+| Mutants | 0 | - | 0 | 150 | 150 |
+| Bosses | 0 | - | 0 | 80 | 80 |
+| Hybrids | 0 | - | 0 | 100 | 100 |
+| **Subtotal** | **68** | **0** | **68** | **630** | **562** |
+
+### ๐จ UI & Effects (Target: 1,000)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| UI Elements | 24 | - | 24 | 400 | 376 |
+| VFX/Particles | 0 | - | 0 | 300 | 300 |
+| Icons | 0 | - | 0 | 200 | 200 |
+| **Subtotal** | **24** | **0** | **24** | **900** | **876** |
+
+### ๐ฆ Misc & Other (Target: 500)
+| Asset Type | Current | Today | After | Target | Remaining |
+|:-----------|--------:|------:|------:|-------:|----------:|
+| Ostalo | 169 | - | 169 | 500 | 331 |
+| **Subtotal** | **169** | **0** | **169** | **500** | **331** |
+
+---
+
+## ๐ฏ GRAND TOTAL SUMMARY
+
+| Metric | Value |
+|:-------|------:|
+| **Current Assets** | 752 PNG |
+| **Generated Today (Min)** | +216 PNG |
+| **Generated Today (Max)** | +516 PNG |
+| **Total After Today (Min)** | 968 PNG |
+| **Total After Today (Max)** | 1,268 PNG |
+| **Final Target** | 13,500 PNG |
+| **Remaining After Today (Min)** | 12,532 PNG |
+| **Remaining After Today (Max)** | 12,232 PNG |
+| **Current Progress** | 5.6% |
+| **Progress After Today (Min)** | 7.2% |
+| **Progress After Today (Max)** | 9.4% |
+
+---
+
+## ๐
PRODUCTION VELOCITY ESTIMATE
+
+**Assuming 200-500 PNG per day**:
+- **Week 1**: 752 โ 2,252 PNG (16.7%)
+- **Week 2**: 2,252 โ 3,752 PNG (27.8%)
+- **Month 1**: 752 โ 6,752 PNG (50%)
+- **Month 2**: 6,752 โ 13,252 PNG (98.2%)
+- **ETA to 13,500**: **~45-60 days** (end of February 2026)
+
+---
+
+## โ
TODAY'S GOALS
+
+### Minimum Success Criteria:
+- [x] Current: 752 PNG
+- [ ] After Task 1.1: 848 PNG (+96 fauna)
+- [ ] After Task 1.2: 968 PNG (+120 animations)
+- [ ] **Target**: **968 PNG = 7.2%** โ
+
+### Stretch Goals:
+- [ ] Complete 1 Biome Pack: +100 PNG โ 1,068 PNG (7.9%)
+- [ ] Complete 2 Biome Packs: +200 PNG โ 1,168 PNG (8.7%)
+- [ ] Complete 3 Biome Packs: +300 PNG โ 1,268 PNG (9.4%)
+- [ ] **Stretch Target**: **1,268 PNG = 9.4%** ๐
+
+---
+
+## ๐ NEXT MILESTONES
+
+1. **1,000 PNG** - MVP Demo Ready (Today-Tomorrow)
+2. **2,500 PNG** - Kickstarter Launch (Week 2)
+3. **5,000 PNG** - Alpha 1.0 (Month 1)
+4. **8,000 PNG** - Alpha 2.0 (Month 2)
+5. **13,500 PNG** - Full Game Release (Month 2-3)
+
+---
+
+**Status**: ๐ **PRODUCTION ACTIVE!**
+**Created**: 1.1.2026 @ 12:45
+**Last Count**: 752 PNG
+**Next Update**: After Task 1.1 completion
diff --git a/CHARACTER_GENERATION_FINAL_PLAN.md b/CHARACTER_GENERATION_FINAL_PLAN.md
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+# ๐ฏ CHARACTER ANIMATION GENERATION - FINAL PLAN
+
+**Datum**: 1.1.2026
+**Status**: API Configured, Billing Enabled โ
+
+---
+
+## โ **PROBLEM IDENTIFICIRAN:**
+
+Google Gemini API **NE PODPIRA IMAGE GENERATION** preko REST API-ja!
+
+- Gemini 2.0 Flash = **text generation model**
+- Imagen 3 = **ni dostopen preko Gemini API**
+- Image generation = **samo v AI Studio UI**
+
+---
+
+## โ
**3 DELUJOฤE ALTERNATIVE:**
+
+### **Option 1: Google AI Studio Manual (DANES, ZASTONJ!)**
+
+1. Pojdi na: https://aistudio.google.com
+2. Nov chat โ Gemini Advanced (ker imaลก naroฤnino!)
+3. Prompt: "Generate character Kai - green pink dreadlocks, age 17, walking animation frame 1, front view, bold outlines, transparent background"
+4. **Generate Image** button
+5. Download sliko
+6. Repeat za vse frame (58 frames = 1 ura roฤnega dela)
+
+**Pros**: Zastonj, dela takoj
+**Cons**: Roฤno (58ร ponavljanje)
+
+---
+
+### **Option 2: Bing Image Creator (DANES, UNLIMITED!)**
+
+1. https://www.bing.com/create
+2. Sign in z Microsoft
+3. Paste prompt
+4. Generira 4 slike naenkrat!
+5. Download batch
+6. **UNLIMITED** - brez limitov!
+
+**Pros**: Unlimited, hitro (4 slike/min)
+**Cons**: Microsoft raฤun potreben
+
+---
+
+### **Option 3: Leonardo.AI (DANES, 150 slik)**
+
+1. https://leonardo.ai
+2. Sign up zastonj
+3. 150 credits/dan
+4. Batch generation moลพen
+5. API dostop
+
+**Pros**: API iz Pythona, batch download
+**Cons**: 150/dan limit (need 3 dni za vse)
+
+---
+
+## ๐ **PRIPOROฤILO:**
+
+### **ZA DANES (Option 2 - Bing):**
+
+1. **Setup** (2 min):
+ - Pojdi na https://www.bing.com/create
+ - Sign in
+
+2. **Batch generacija** (2-3h):
+ - Kopiraj prompte iz `CHARACTER_PRODUCTION_PLAN.md`
+ - Paste v Bing
+ - Download vse 4 slike
+ - Repeat 15ร (58 frames รท 4 = 15 batch-ov)
+
+3. **Organize** (30 min):
+ - Rename files (kai_walk_frame1.png, etc.)
+ - Move v `assets/slike/kai/`, `ana/`, `gronk/`
+ - Background removal batch
+
+**Total ฤas**: ~3-4 ure
+**Cost**: ZASTONJ
+**Result**: Vse 58 essential frames โ
+
+---
+
+## ๐ก **ALI PA:**
+
+**Za JUTRI** (Google AI Studio):
+- Pojdi na https://console.cloud.google.com/vertex-ai
+- Enable **Vertex AI Imagen API**
+- Potem ima pravilni API endpoint za image generation
+- Script bo delal!
+
+---
+
+## ๐ **NEXT STEPS:**
+
+**Katera opcija izbirateลก?**
+
+1. **Bing Image Creator** โ Dam ti prompte, ti generiraลก roฤno (3h)
+2. **Google AI Studio UI** โ Dam ti prompte, generiraลก v UI (1h)
+3. **Poฤakaj jutri** โ Enableam Vertex AI, script avtomatsko (setup 10min potem 3h generacija)
+
+**Povej mi!** ๐ฏ
diff --git a/CHARACTER_PRODUCTION_PLAN.md b/CHARACTER_PRODUCTION_PLAN.md
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+++ b/CHARACTER_PRODUCTION_PLAN.md
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+# ๐ฅ GLAVNI KARAKTERJI - PRODUCTION PLAN
+
+**Datum**: 1.1.2026
+**Status**: Planning Phase
+**Cilj**: Definirati vse potrebne assete za Kai, Ana, Gronk
+
+---
+
+## ๐ TRENUTNO STANJE
+
+| Karakter | Trenutno | Master Ref | Animacije | Status |
+|:---------|:--------:|:----------:|:---------:|:------:|
+| **Kai** | 1 PNG | โ
| โ | ๐ด NEED WORK |
+| **Ana** | 0 PNG | โ
(konsistentno) | โ | ๐ด NEED WORK |
+| **Gronk** | 1 PNG | โ
| โ | ๐ด NEED WORK |
+
+**Locked References** (v `assets/slike/konsistentno/`):
+- โ
`kai_master_styleA_reference.png`
+- โ
`kai_master_styleB_reference.png`
+- โ
`ana_master_styleA_reference.png`
+- โ
`ana_master_styleB_reference.png`
+- โ
`gronk_master_styleA_reference.png`
+- โ
`gronk_master_styleB_reference.png`
+
+---
+
+## ๐ฎ KAJ POTREBUJEMO ZA VSAK KARAKTER?
+
+### ๐ง **1. KAI (Protagonist - Zombie Whisperer)**
+
+#### A. Osnovne Animacije (CRITICAL)
+| Animation | Frames | Directions | Total PNG | Prioriteta |
+|:----------|:------:|:----------:|:---------:|:----------:|
+| **Walk Cycle** | 4 | 8 (N,NE,E,SE,S,SW,W,NW) | 32 | ๐ฅ HIGH |
+| **Idle** | 4 | 2 (side, front) | 8 | ๐ฅ HIGH |
+| **Run** | 4 | 8 | 32 | ๐ถ MEDIUM |
+| **SUBTOTAL** | - | - | **72** | - |
+
+#### B. Action Animacije (GAMEPLAY)
+| Action | Frames | Directions | Total PNG | Prioriteta |
+|:-------|:------:|:----------:|:---------:|:----------:|
+| **Attack (Sword/Melee)** | 4 | 4 (N,E,S,W) | 16 | ๐ฅ HIGH |
+| **Dig (Shovel)** | 4 | 4 | 16 | ๐ฅ HIGH |
+| **Plant (Seeds)** | 3 | 2 | 6 | ๐ถ MEDIUM |
+| **Harvest** | 3 | 2 | 6 | ๐ถ MEDIUM |
+| **Drink/Eat** | 3 | 1 | 3 | ๐ท LOW |
+| **Use Item** | 3 | 2 | 6 | ๐ท LOW |
+| **SUBTOTAL** | - | - | **53** | - |
+
+#### C. Emotional/Story Animacije (CUTSCENE)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Sad/Crying** | 4 | 4 | ๐ท LOW |
+| **Happy/Celebrate** | 4 | 4 | ๐ท LOW |
+| **Thinking** | 3 | 3 | ๐ท LOW |
+| **Shocked** | 2 | 2 | ๐ท LOW |
+| **SUBTOTAL** | - | **13** | - |
+
+#### D. Combat Special (ALPHA 2.0)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Zombie Command** (gesture) | 4 | 4 | ๐ต LATER |
+| **Telepathy Effect** | 6 | 6 | ๐ต LATER |
+| **Hurt/Damaged** | 3 | 3 | ๐ถ MEDIUM |
+| **Death** | 5 | 5 | ๐ท LOW |
+| **SUBTOTAL** | - | **18** | - |
+
+### **KAI TOTAL: 156 PNG**
+
+---
+
+### ๐ **2. ANA (Twin Sister - Scientist)**
+
+#### A. Osnovne Animacije (CRITICAL)
+| Animation | Frames | Directions | Total PNG | Prioriteta |
+|:----------|:------:|:----------:|:---------:|:----------:|
+| **Walk Cycle** | 4 | 8 | 32 | ๐ฅ HIGH |
+| **Idle** | 4 | 2 | 8 | ๐ฅ HIGH |
+| **Run** | 4 | 8 | 32 | ๐ถ MEDIUM |
+| **SUBTOTAL** | - | - | **72** | - |
+
+#### B. Action Animacije (SCIENTIST THEME)
+| Action | Frames | Directions | Total PNG | Prioriteta |
+|:-------|:------:|:----------:|:---------:|:----------:|
+| **Research** (notebook) | 4 | 2 | 8 | ๐ฅ HIGH |
+| **Heal** (apply bandage) | 4 | 2 | 8 | ๐ฅ HIGH |
+| **Examine** (magnifying glass) | 3 | 2 | 6 | ๐ถ MEDIUM |
+| **Mix Potion** | 4 | 1 | 4 | ๐ถ MEDIUM |
+| **Collect Sample** | 3 | 2 | 6 | ๐ท LOW |
+| **SUBTOTAL** | - | - | **32** | - |
+
+#### C. Emotional/Story (TWIN BOND THEME)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Worried** | 4 | 4 | ๐ฅ HIGH (story) |
+| **Relief** | 4 | 4 | ๐ฅ HIGH (story) |
+| **Twin Bond Glow** | 6 | 6 | ๐ถ MEDIUM |
+| **Flashback Pose** | 3 | 3 | ๐ท LOW |
+| **SUBTOTAL** | - | **17** | - |
+
+#### D. Combat/Support (SUPPORT ROLE)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Defend** (staff block) | 4 | 4 | ๐ถ MEDIUM |
+| **Cure Cast** | 5 | 5 | ๐ถ MEDIUM |
+| **Hurt** | 3 | 3 | ๐ท LOW |
+| **Death** | 5 | 5 | ๐ท LOW |
+| **SUBTOTAL** | - | **17** | - |
+
+### **ANA TOTAL: 138 PNG**
+
+---
+
+### ๐ **3. GRONK (Zen Troll - Comic Relief)**
+
+#### A. Osnovne Animacije (CRITICAL)
+| Animation | Frames | Directions | Total PNG | Prioriteta |
+|:----------|:------:|:----------:|:---------:|:----------:|
+| **Walk Cycle** (heavy) | 4 | 8 | 32 | ๐ฅ HIGH |
+| **Idle** (chill stance) | 4 | 2 | 8 | ๐ฅ HIGH |
+| **Run** (slow lumbering) | 4 | 8 | 32 | ๐ถ MEDIUM |
+| **SUBTOTAL** | - | - | **72** | - |
+
+#### B. Action Animacije (TROLL THEME)
+| Action | Frames | Directions | Total PNG | Prioriteta |
+|:-------|:------:|:----------:|:---------:|:----------:|
+| **Vape** ๐จ (signature!) | 6 | 2 | 12 | ๐ฅ HIGH |
+| **Smash** (club attack) | 5 | 4 | 20 | ๐ฅ HIGH |
+| **Lift Heavy** | 4 | 2 | 8 | ๐ถ MEDIUM |
+| **Meditate** (zen pose) | 4 | 1 | 4 | ๐ท LOW |
+| **SUBTOTAL** | - | - | **44** | - |
+
+#### C. Emotional (COMIC RELIEF)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Laugh** | 4 | 4 | ๐ถ MEDIUM |
+| **Confused** | 3 | 3 | ๐ท LOW |
+| **Chill/Relaxed** | 3 | 3 | ๐ท LOW |
+| **SUBTOTAL** | - | **10** | - |
+
+#### D. Combat (TANK ROLE)
+| Animation | Frames | Total PNG | Prioriteta |
+|:----------|:------:|:---------:|:----------:|
+| **Block** (shield up) | 3 | 3 | ๐ถ MEDIUM |
+| **Taunt** | 4 | 4 | ๐ท LOW |
+| **Hurt** | 3 | 3 | ๐ถ MEDIUM |
+| **Death** | 5 | 5 | ๐ท LOW |
+| **SUBTOTAL** | - | **15** | - |
+
+### **GRONK TOTAL: 141 PNG**
+
+---
+
+## ๐ GRAND TOTAL SUMMARY
+
+| Character | Walk/Run | Actions | Emotions | Combat | TOTAL |
+|:----------|:--------:|:-------:|:--------:|:------:|------:|
+| **Kai** | 72 | 53 | 13 | 18 | **156** |
+| **Ana** | 72 | 32 | 17 | 17 | **138** |
+| **Gronk** | 72 | 44 | 10 | 15 | **141** |
+| **GRAND TOTAL** | **216** | **129** | **40** | **50** | **435** |
+
+---
+
+## ๐ฏ PHASED PRODUCTION STRATEGY
+
+### **PHASE 1: CORE GAMEPLAY** (Priority ๐ฅ HIGH)
+**Cilj**: Playable characters z basic animations
+
+| Character | Animations | PNG Count | ฤas Est. |
+|:----------|:-----------|:---------:|:--------:|
+| Kai | Walk (32) + Idle (8) + Attack (16) + Dig (16) | 72 | 1.5h |
+| Ana | Walk (32) + Idle (8) + Research (8) + Heal (8) | 56 | 1h |
+| Gronk | Walk (32) + Idle (8) + Vape (12) + Smash (20) | 72 | 1.5h |
+| **PHASE 1 TOTAL** | - | **200 PNG** | **~4h** |
+
+---
+
+### **PHASE 2: EXPANDED GAMEPLAY** (Priority ๐ถ MEDIUM)
+**Cilj**: More actions + story emotions
+
+| Character | Animations | PNG Count | ฤas Est. |
+|:----------|:-----------|:---------:|:--------:|
+| Kai | Run (32) + Plant (6) + Harvest (6) + Hurt (3) | 47 | 1h |
+| Ana | Run (32) + Examine (6) + Mix (4) + Worried (4) | 46 | 1h |
+| Gronk | Run (32) + Lift (8) + Laugh (4) + Hurt (3) | 47 | 1h |
+| **PHASE 2 TOTAL** | - | **140 PNG** | **~3h** |
+
+---
+
+### **PHASE 3: POLISH & CUTSCENES** (Priority ๐ท LOW)
+**Cilj**: Full emotional range + story sequences
+
+| Character | Animations | PNG Count | ฤas Est. |
+|:----------|:-----------|:---------:|:--------:|
+| Kai | Emotions (13) + Use Item (6) + Eat (3) + Death (5) | 27 | 45 min |
+| Ana | Twin Bond (6) + Flashback (3) + Death (5) + Relief (4) | 18 | 30 min |
+| Gronk | Meditate (4) + Confused (3) + Taunt (4) + Death (5) | 16 | 30 min |
+| **PHASE 3 TOTAL** | - | **61 PNG** | **~2h** |
+
+---
+
+### **PHASE 4: ADVANCED SYSTEMS** (Priority ๐ต ALPHA 2.0)
+**Cilj**: Special abilities + effects
+
+| Character | Animations | PNG Count | ฤas Est. |
+|:----------|:-----------|:---------:|:--------:|
+| Kai | Zombie Command (4) + Telepathy (6) | 10 | 20 min |
+| Ana | Collect Sample (6) + Cure Cast (5) | 11 | 20 min |
+| Gronk | Block (3) + Chill (3) | 6 | 15 min |
+| **PHASE 4 TOTAL** | - | **27 PNG** | **~1h** |
+
+---
+
+## โ
PRODUCTION TIMELINE ESTIMATE
+
+| Phase | PNG Output | ฤas | Prioriteta | Kdaj? |
+|:------|:----------:|:---:|:----------:|:-----:|
+| **Phase 1: Core** | 200 | 4h | ๐ฅ CRITICAL | **Danes!** |
+| **Phase 2: Expanded** | 140 | 3h | ๐ถ HIGH | Jutri |
+| **Phase 3: Polish** | 61 | 2h | ๐ท MEDIUM | Dan 3 |
+| **Phase 4: Advanced** | 27 | 1h | ๐ต LOW | Alpha 2.0 |
+| **TOTAL** | **428** | **10h** | - | Week 1 |
+
+---
+
+## ๐จ ART STYLE REQUIREMENTS
+
+### Vsak karakter rabi 2 verzije:
+- **Style A** (Cartoon): Bright colors, bold outlines
+- **Style B** (Noir): Dark, gritty, high contrast
+
+**Total PNG ร 2 = 856 PNG** (if doing both styles)
+
+---
+
+## ๐ GENERATION STRATEGY
+
+### Option A: Batch Generation (Recommended)
+1. Generate ALL Phase 1 animations for Kai (72 PNG) - 1.5h
+2. Generate ALL Phase 1 animations for Ana (56 PNG) - 1h
+3. Generate ALL Phase 1 animations for Gronk (72 PNG) - 1.5h
+4. Background removal batch - 30 min
+5. **TOTAL TODAY: 200 PNG in 4.5h**
+
+### Option B: Character-by-Character
+1. Kai complete (156 PNG) - 3h
+2. Ana complete (138 PNG) - 3h
+3. Gronk complete (141 PNG) - 3h
+4. **TOTAL: 435 PNG in 9h** (full day)
+
+---
+
+## ๐ RECOMMENDED PLAN FOR TODAY
+
+**Session 1 (Morning - 2h):**
+- [ ] Generate Kai Phase 1 (72 PNG)
+- [ ] Background removal
+
+**Session 2 (Afternoon - 2h):**
+- [ ] Generate Ana Phase 1 (56 PNG)
+- [ ] Generate Gronk Phase 1 (72 PNG)
+
+**RESULT**: โ
**200 PNG - All 3 characters playable!**
+
+---
+
+**Created**: 1.1.2026 @ 12:51
+**Status**: ๐ **PLAN READY - AWAITING EXECUTION**
+**Next Step**: Start Phase 1 generation OR adjust plan based on feedback
diff --git a/COMFYUI_SETUP_TODAY.md b/COMFYUI_SETUP_TODAY.md
new file mode 100644
index 000000000..df881e7ad
--- /dev/null
+++ b/COMFYUI_SETUP_TODAY.md
@@ -0,0 +1,86 @@
+# ๐ฏ COMFYUI SETUP - DANES!
+
+**Datum**: 1.1.2026
+**Status**: ComfyUI app found โ
+**Cilj**: Generate slike kot vฤeraj!
+
+---
+
+## โ
**KAJ SEM NAล EL:**
+
+Vฤeraj si uporabljal **ComfyUI.app**!
+
+Scripts ki so delali:
+- `test_hybrid_comfyui.py`
+- `generate_assets_local.py`
+- `generate_v63_stardew.py`
+
+Vsi kliฤejo:
+- `http://127.0.0.1:8188` (ComfyUI server)
+
+---
+
+## ๐ **KAJ MORAล NAREDITI (3 KORAKI):**
+
+### **KORAK 1: Zaลพeni ComfyUI app**
+
+**Roฤno odpri:**
+1. Pojdi v Finder
+2. Applications folder
+3. Dvojni klik na **ComfyUI.app**
+4. Poฤakaj da se zaลพene (1-2min)
+5. Odpre se browser window na `http://127.0.0.1:8188`
+
+**ALI iz terminala:**
+```bash
+open /Applications/ComfyUI.app
+```
+
+---
+
+### **KORAK 2: Preveri da teฤe**
+
+Ko se ComfyUI odpre v browser-ju, v terminalu testiraj:
+
+```bash
+curl -s http://127.0.0.1:8188/system_stats
+```
+
+**ฤe dela โ vidiลก JSON z "comfyui_version"**
+**ฤe NE dela โ poฤakaj ลกe malo (app se ลกe zaganja)**
+
+---
+
+### **KORAK 3: Poลพeni generation script**
+
+Ko ComfyUI teฤe, poลพeni:
+
+```bash
+cd /Users/davidkotnik/repos/novafarma
+python3 scripts/test_hybrid_comfyui.py
+```
+
+**To bo generiralo test slike!**
+
+---
+
+## ๐ **POTEM:**
+
+Ko test dela, lahko poganjamo **full character generation** script ki uporablja ComfyUI!
+
+Naredim ti script ki generira vse 58 essential frames preko ComfyUI (kot vฤeraj).
+
+---
+
+## โก **QUICKSTART:**
+
+1. **Odpri ComfyUI.app** (dvojni klik v Applications)
+2. **Poฤakaj** da se zaลพene (1-2 min)
+3. **Povej mi** ko se odpre browser window
+4. **Poลพenem** generation script!
+
+---
+
+**STATUS**: Ready! ComfyUI app je instaliran, samo zagnati ga moraลก! ๐
+
+**Poลกlji mi screenshot ko se ComfyUI odpre!**
diff --git a/TASKS_01_01_2026.md b/TASKS_01_01_2026.md
new file mode 100644
index 000000000..dca6d330f
--- /dev/null
+++ b/TASKS_01_01_2026.md
@@ -0,0 +1,587 @@
+# ๐ฏ TASKS - 1.1.2026 (SREฤNO NOVO LETO!)
+
+**Datum**: 1.1.2026
+**Status**: API Kvota RESET @ 01:00 CET โ
+**Cilj**: Masovna produkcija asset-ov + System Integration
+
+---
+
+## ๐ PRIORITETA 1: ASSET GENERATION (GLAVNA PRIORITETA!)
+
+### โ
Status Check
+- [x] Dino Valley fauna (32/32 PNG) - **COMPLETE!** โ
+- [x] API kvota reset - **READY!** โ
+- [x] Scripts pripravฤผjeni - **READY!** โ
+
+### ๐จ Task 1.1: Generate Anomalous Zone Fauna (96 PNG)
+**ฤas**: 90 min
+**Prioriteta**: ๐ฅ CRITICAL
+**Script**: `scripts/generate_anomalous_fauna.py`
+
+**8 Zon za generirati**:
+1. Mythical Highlands (12 PNG) - unicorns, dragons, griffins
+2. Endless Forest (12 PNG) - bigfoot, wendigo, forest spirits
+3. Loch Ness (12 PNG) - Nessie, leprechauns, kelpies
+4. Egyptian Desert (12 PNG) - mummies, scarabs, anubis
+5. Amazonas (12 PNG) - jaguars, anacondas, piranhas
+6. Atlantis (12 PNG) - mermaids, sea serpents, dolphins
+7. Chernobyl (12 PNG) - radioactive mutants, troll king
+8. Catacombs (12 PNG) - skeletons, ghosts, lich
+
+**Action**:
+```bash
+cd /Users/davidkotnik/repos/novafarma
+python scripts/generate_anomalous_fauna.py
+```
+
+**Checklist**:
+- [ ] Poลพeni script
+- [ ] Preveri da vse slike generira (96 PNG)
+- [ ] Run background removal
+- [ ] Preveri kvaliteto
+- [ ] Commit to git
+
+---
+
+### ๐ค Task 1.2: Generate Character Animations (120 PNG)
+**ฤas**: 2h
+**Prioriteta**: ๐ฅ CRITICAL
+**Script**: `scripts/generate_character_animations.py`
+
+**Characters**:
+- Kai (40 PNG) - walk cycle 8-way, idle, attack, dig, plant
+- Ana (40 PNG) - walk cycle 8-way, idle, research, heal
+- Gronk (40 PNG) - walk cycle 8-way, idle, vape, smash
+
+**Action**:
+```bash
+cd /Users/davidkotnik/repos/novafarma
+python scripts/generate_character_animations.py
+```
+
+**Checklist**:
+- [ ] Poลพeni script
+- [ ] Preveri animacije (smooth transitions)
+- [ ] Background removal batch
+- [ ] Organize v `assets/slike/kai/`, `ana/`, `gronk/`
+- [ ] Commit to git
+
+---
+
+### ๐ Task 1.3: Complete 2-3 Biome Asset Packs (Optional)
+**ฤas**: 3-4h
+**Prioriteta**: ๐ถ HIGH
+**Script**: Adapt existing scripts
+
+**Priority Biomes**:
+1. **Mexican Cenotes** - axolotls, cave crystals, mayan gear
+2. **Witch Forest** - witches, potions, dark magic items
+3. **Mythical Highlands** - expand from fauna task
+
+**Per Biome** (~100 PNG each):
+- Fauna (12) - from Task 1.1
+- Clothing (15) - theme-specific outfits
+- Weapons (10) - unique to biome
+- Food (10) - regional cuisine
+- Materials (15) - crafting resources
+- Terrain (10) - ground tiles
+- Vegetation (15) - plants/trees
+- Props (10) - decorations
+- Buildings (3) - structures
+
+**Checklist**:
+- [ ] Choose 2-3 biomes
+- [ ] Create/adapt generation script
+- [ ] Generate all assets
+- [ ] Background removal
+- [ ] Organize v `assets/slike/[biome_name]/`
+- [ ] Commit to git
+
+---
+
+### ๐ฏ Task 1.4: Background Removal Batch Processing
+**ฤas**: 30 min
+**Prioriteta**: ๐ถ HIGH
+**Script**: `scripts/remove_bg_advanced.py`
+
+**Action**:
+```bash
+cd /Users/davidkotnik/repos/novafarma
+python scripts/remove_bg_advanced.py
+```
+
+**Checklist**:
+- [ ] Run na vse novo generirane PNG
+- [ ] Preveri alpha channels
+- [ ] Resize na game-ready dimensions
+- [ ] Create previews
+
+---
+
+## ๐ง PRIORITETA 2: SYSTEM INTEGRATION
+
+### ๐งช Task 2.1: Basic Smoke Test
+**ฤas**: 10 min
+**Prioriteta**: ๐ฅ CRITICAL (FIRST!)
+**File**: Trenutna igra
+
+**Test Checklist**:
+- [ ] Odpri igro (npm start)
+- [ ] Preveri Console za errors
+- [ ] Player spawna?
+- [ ] WASD movement dela?
+- [ ] Inventory (I key) dela?
+- [ ] Crafting (C key) dela?
+- [ ] Save system (F5) dela?
+
+**ฤe vse dela โ nadaljuj Task 2.2**
+**ฤe NE dela โ FIX najprej!**
+
+---
+
+### โ๏ธ Task 2.2: Initialize New Systems in GameScene
+**ฤas**: 1h
+**Prioriteta**: ๐ฅ CRITICAL
+**File**: `src/scenes/GameScene.js`
+
+**Action**: Dodaj v `create()` function (po line ~800):
+
+```javascript
+// ========================================================
+// ๐ NEW SYSTEMS (P16-P30) - 1.1.2026
+// ========================================================
+console.log('๐ Initializing New Systems (P16-P30)...');
+
+// P16: Mining System
+console.log('โ๏ธ Initializing Mining System...');
+this.miningSystem = new MiningSystem(this);
+
+// P17: Character Customization
+console.log('๐ค Initializing Character Customization...');
+this.characterCustomization = new CharacterCustomizationSystem(this);
+
+// P19: Town Restoration
+console.log('๐๏ธ Initializing Town Restoration...');
+this.townRestoration = new TownRestorationSystem(this);
+
+// P20: Portal Repair
+console.log('๐ Initializing Portal Repair...');
+this.portalRepair = new PortalRepairSystem(this);
+
+// P22: Smart Zombies
+console.log('๐ง Initializing Smart Zombies...');
+this.smartZombies = new SmartZombieSystem(this);
+
+// P23: Tool System
+console.log('๐ง Initializing Tool System...');
+this.toolSystem = new ToolSystem(this);
+
+// P25: Ana's Clues
+console.log('๐ Initializing Ana Clues...');
+this.anaClues = new AnaClueSystem(this);
+
+// P26: Pyramids
+console.log('๐๏ธ Initializing Pyramid System...');
+this.pyramids = new PyramidSystem(this);
+
+// P27: Slimes & Dogs
+console.log('๐ข๐ถ Initializing Slimes & Dogs...');
+this.slimesDogs = new SlimesDogsSystem(this);
+
+// P28: Animals & Seeds
+console.log('๐๐ฑ Initializing Animals & Seeds...');
+this.animalsSeeds = new AnimalsSeedsSystem(this);
+
+// P29: Automation
+console.log('โ๏ธ Initializing Automation...');
+this.automation = new AutomationSystem(this);
+
+// P30: Inventory Expanded
+console.log('๐ Initializing Inventory Expansion...');
+this.inventoryExpanded = new InventorySystemExpanded(this, this.inventorySystem);
+
+console.log('โ
All New Systems Initialized!');
+```
+
+**Checklist**:
+- [ ] Odpri `src/scenes/GameScene.js`
+- [ ] Najdi `create()` function
+- [ ] Dodaj kodo
+- [ ] Shrani
+- [ ] Test reload (preveri Console za "โ
All New Systems Initialized!")
+
+---
+
+### ๐ Task 2.3: Add System Updates to update() Loop
+**ฤas**: 30 min
+**Prioriteta**: ๐ฅ CRITICAL
+**File**: `src/scenes/GameScene.js`
+
+**Action**: Dodaj v `update(time, delta)` function:
+
+```javascript
+update(time, delta) {
+ // ... existing update code ...
+
+ // ๐ NEW: Daily automation
+ if (this.automation) {
+ const currentDay = Math.floor(time / 86400000); // ms to days
+ if (currentDay !== this.lastDay) {
+ this.automation.runDailyAutomation();
+ this.lastDay = currentDay;
+ }
+ }
+
+ // ๐ NEW: Animal updates
+ if (this.animalsSeeds) {
+ this.animalsSeeds.updateLivestock();
+ }
+
+ // ๐ NEW: Smart zombie updates
+ if (this.smartZombies) {
+ this.smartZombies.updateZombies(delta);
+ }
+
+ // ๐ NEW: Town construction
+ if (this.townRestoration) {
+ this.townRestoration.updateConstruction(delta);
+ }
+
+ // ๐ NEW: Portal construction
+ if (this.portalRepair) {
+ this.portalRepair.updateConstruction(delta);
+ }
+}
+```
+
+**Checklist**:
+- [ ] Najdi `update(time, delta)` function
+- [ ] Dodaj kodo
+- [ ] Shrani
+- [ ] Test: preveri da sistemi teฤejo (Console logs)
+
+---
+
+### ๐ Task 2.4: Connect System Communications
+**ฤas**: 1h
+**Prioriteta**: ๐ถ HIGH
+**File**: `src/scenes/GameScene.js`
+
+**Action**: Dodaj v `create()` function (PO inicializaciji sistemov):
+
+```javascript
+// ========================================================
+// ๐ SYSTEM CONNECTIONS
+// ========================================================
+console.log('๐ Connecting Systems...');
+
+// A. SmartZombies โ ZombieSystem
+if (this.smartZombies && this.zombieSystem) {
+ this.smartZombies.baseZombieSystem = this.zombieSystem;
+}
+
+// B. ToolSystem โ InventorySystem
+if (this.toolSystem && this.inventorySystem) {
+ this.toolSystem.inventorySystem = this.inventorySystem;
+}
+
+// C. AnaClues โ TwinBondSystem
+if (this.anaClues && this.twinBondSystem) {
+ this.anaClues.onClueFound = (clueId) => {
+ this.twinBondSystem.triggerMemory(clueId);
+ };
+}
+
+// D. Automation โ Multiple Systems
+if (this.automation) {
+ this.automation.farmingSystem = this.farmingSystem;
+ this.automation.smartZombies = this.smartZombies;
+ this.automation.inventoryExpanded = this.inventoryExpanded;
+}
+
+console.log('โ
Systems Connected!');
+```
+
+**Checklist**:
+- [ ] Dodaj kodo
+- [ ] Shrani
+- [ ] Test: preveri da sistemi komunicirajo
+
+---
+
+### ๐งช Task 2.5: Full Integration Test
+**ฤas**: 30 min
+**Prioriteta**: ๐ถ HIGH
+
+**Test Checklist**:
+- [ ] Igra se zaลพene brez napak
+- [ ] Vsi 46 sistemov inicializirani (Console check)
+- [ ] Player movement dela
+- [ ] Inventory dela
+- [ ] Crafting dela
+- [ ] Mining works (zberi resource)
+- [ ] Tool durability dela
+- [ ] Save/Load dela
+- [ ] No memory leaks (check after 5 min gameplay)
+- [ ] 60 FPS maintained
+
+---
+
+## ๐จ PRIORITETA 3: UI CREATION (OPTIONAL)
+
+### ๐ค Task 3.1: Character Creation Scene (Critical)
+**ฤas**: 2h
+**Prioriteta**: ๐ถ HIGH
+**File**: `src/scenes/CharacterCreationScene.js` (CREATE NEW)
+
+**Features Needed**:
+- Gender selection (Kai/Ana radio buttons)
+- Hair color picker (RGB sliders)
+- Body customization (sliders)
+- Outfit selection (grid of icons)
+- Preview window (live update)
+- "Start Game" button
+
+**Checklist**:
+- [ ] Create file
+- [ ] Implement UI layout
+- [ ] Wire up to CharacterCustomizationSystem
+- [ ] Add to index.html
+- [ ] Test flow (creation โ game start)
+
+---
+
+### ๐ง Task 3.2: Smart Zombie Command UI
+**ฤas**: 1h
+**Prioriteta**: ๐ท MEDIUM
+**File**: `src/ui/SmartZombieUI.js` (CREATE NEW)
+
+**Features Needed**:
+- Zombie list (scrollable)
+- Command buttons: Stop, Help, Attack, Home
+- Follower count display
+- XP/Level display per zombie
+
+**Checklist**:
+- [ ] Create file
+- [ ] Implement UI
+- [ ] Wire up to SmartZombieSystem
+- [ ] Add to index.html
+- [ ] Test commands
+
+---
+
+### ๐ Task 3.3: Ana's Clue Collection UI
+**ฤas**: 1h
+**Prioriteta**: ๐ท MEDIUM
+**File**: `src/ui/AnaClueUI.js` (CREATE NEW)
+
+**Features Needed**:
+- Progress tracker (15/12/23 clues)
+- Gallery view (grid of clues)
+- Story milestone indicators
+- Clue descriptions on hover/click
+
+**Checklist**:
+- [ ] Create file
+- [ ] Implement gallery layout
+- [ ] Wire up to AnaClueSystem
+- [ ] Add to index.html
+- [ ] Test clue discovery flow
+
+---
+
+### ๐ Task 3.4: Inventory Upgrade UI
+**ฤas**: 45 min
+**Prioriteta**: ๐ท MEDIUM
+**File**: `src/ui/InventoryUpgradeUI.js` (CREATE NEW)
+
+**Features Needed**:
+- Tier upgrade menu (Tier 1 โ Tier 5)
+- Tool Belt unlock button
+- Dog Backpack unlock button
+- Quick Sort/Stack/Deposit buttons
+
+**Checklist**:
+- [ ] Create file
+- [ ] Implement upgrade interface
+- [ ] Wire up to InventorySystemExpanded
+- [ ] Add to index.html
+- [ ] Test upgrades
+
+---
+
+## ๐บ๏ธ PRIORITETA 4: TILED MAPS (OPTIONAL)
+
+### ๐ฅ Task 4.1: Import Tilesets to Tiled
+**ฤas**: 15 min
+**Prioriteta**: ๐ท MEDIUM
+
+**Action**:
+1. Odpri Tiled Map Editor
+2. Map โ Add External Tileset
+3. Browse โ `assets/tilesets/*.tsx`
+4. Import vseh 61 TSX files
+
+**Checklist**:
+- [ ] Tiled installed
+- [ ] Import all TSX
+- [ ] Preview tilesets (check visibility)
+
+---
+
+### ๐บ๏ธ Task 4.2: Create Starter Map (16x16)
+**ฤas**: 30 min
+**Prioriteta**: ๐ท MEDIUM
+
+**Action**:
+1. New Map โ 16x16 tiles, 32x32 tile size
+2. Add layers:
+ - Ground (base terrain)
+ - Decoration (trees, rocks)
+ - Collision (invisible)
+ - Objects (player spawn point)
+3. Paint basic starter area
+4. Add player spawn object (x:8, y:8)
+5. Save as `starter_farm_16x16.tmx`
+
+**Checklist**:
+- [ ] Create map
+- [ ] Add layers
+- [ ] Paint terrain
+- [ ] Add spawn point
+- [ ] Save TMX
+
+---
+
+### ๐ค Task 4.3: Export Map to JSON
+**ฤas**: 5 min
+**Prioriteta**: ๐ท MEDIUM
+
+**Action**:
+1. File โ Export As โ JSON
+2. Save v `assets/maps/starter_farm_16x16.json`
+3. Test load v igri (TiledTestScene.js)
+
+**Checklist**:
+- [ ] Export to JSON
+- [ ] Preveri JSON syntax
+- [ ] Test load v igri
+
+---
+
+## ๐ PRIORITETA 5: BUG REVIEW (OPTIONAL)
+
+### ๐ Task 5.1: Code Audit
+**ฤas**: 1h
+**Prioriteta**: ๐ต LOW
+
+**Action**: Review kode za:
+- Console errors
+- Performance bottlenecks
+- Memory leaks
+- 303 TODO comments (iz bug audit-a)
+
+**Checklist**:
+- [ ] Run game for 10 min
+- [ ] Monitor Console
+- [ ] Monitor Performance (F3)
+- [ ] List critical bugs
+- [ ] Document v `BUG_REPORT_01_01_2026.md`
+
+---
+
+### ๐ง Task 5.2: Fix Critical Bugs
+**ฤas**: 2-4h
+**Prioriteta**: ๐ต LOW (only if found)
+
+**Action**: Fix top 3-5 critical bugs found in Task 5.1
+
+**Checklist**:
+- [ ] Identify critical bugs
+- [ ] Fix them
+- [ ] Test fixes
+- [ ] Commit
+
+---
+
+## ๐ SESSION TRACKING
+
+### ฤas Potreben (Estimate):
+- **Asset Generation**: 3-6h
+- **System Integration**: 3-4h
+- **UI Creation**: 4-6h (optional)
+- **Tiled Maps**: 1h (optional)
+- **Bug Review**: 2-4h (optional)
+
+**TOTAL**: 6-10h (core) | 13-20h (with optional)
+
+---
+
+## โ
COMPLETION CHECKLIST
+
+### End of Day Goals:
+- [ ] **Asset Count**: +200-400 PNG (min)
+- [ ] **Systems**: All 46 initialized and connected
+- [ ] **Game Status**: Fully playable with new systems
+- [ ] **UI**: At least Character Creation working
+- [ ] **Maps**: Starter map created (optional)
+- [ ] **Bugs**: No critical errors
+
+---
+
+## ๐ฏ RECOMMENDED WORKFLOW
+
+### **Session 1 (2h): Morning Kickoff**
+1. โ
Task 2.1: Smoke Test (10 min)
+2. ๐จ Task 1.1: Generate Fauna (90 min)
+3. ๐ง Task 1.4: Background Removal (30 min)
+
+### **Session 2 (3h): System Integration**
+1. โ๏ธ Task 2.2: Initialize Systems (1h)
+2. ๐ Task 2.3: Add Updates (30 min)
+3. ๐ Task 2.4: Connect Systems (1h)
+4. ๐งช Task 2.5: Integration Test (30 min)
+
+### **Session 3 (2h): Character Animations**
+1. ๐ค Task 1.2: Generate Animations (2h)
+
+### **Session 4 (2h): UI or Biomes**
+**Option A**: UI Focus
+- ๐ค Task 3.1: Character Creation (2h)
+
+**Option B**: Asset Focus
+- ๐ Task 1.3: Complete 1 Biome (2h)
+
+### **Session 5 (1-2h): Polish**
+- Additional UI screens OR
+- Map creation OR
+- Bug fixes
+
+---
+
+## ๐ NOTES
+
+**Asset Priority**:
+1. Character animations (CORE gameplay)
+2. Anomalous fauna (variety)
+3. Complete biomes (showcase)
+
+**Code Priority**:
+1. Smoke test (check current state)
+2. System integration (get 46 systems working)
+3. UI (playability)
+
+**Don't Forget**:
+- โ
Commit often (after each major task)
+- โ
Test frequently
+- โ
Take breaks (every 2h)
+- โ
API rate limiting (15s delay between calls)
+
+---
+
+**Created**: 1.1.2026 12:42
+**Status**: ๐ READY TO EXECUTE!
+**Next Step**: Start with Task 2.1 (Smoke Test) OR Task 1.1 (Fauna Generation)
+
+๐ **SREฤNO NOVO LETO! LET'S BUILD THIS GAME!** ๐
diff --git a/docs/game_design/FULL_STORY_OVERVIEW.md b/docs/game_design/FULL_STORY_OVERVIEW.md
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+# DolinaSmrti: Krvava ลฝetev (Bloody Harvest) - Complete Narrative Overview
+
+## ๐ The Core Premise
+**DolinaSmrti** is a 2.5D Isometric Survival RPG set in a stylized, hand-drawn post-apocalyptic Slovenia (2085). It tells the emotional story of two teenage twins, **Kai** and **Ana Markoviฤ**, separated by a tragic event, and their journey to find each other in a world overrun by the undead.
+
+---
+
+## ๐ญ The Characters
+
+### 1. Kai Markoviฤ (The Protagonist)
+- **Role**: The Survivor / "The Zombie Whisperer".
+- **Visuals**: Green & Pink dreadlocks, tactical gear.
+- **Ability**: Infected with a rare strain (Alpha Hybrid) that didn't turn him into a zombie but gave him the power to **telepathically control them**. He uses zombies as workforce for his farm.
+- **Motivation**: To find his twin sister, Ana, at any cost.
+
+### 2. Ana Markoviฤ (The Lost Twin)
+- **Role**: The Key / The Biologist.
+- **Visuals**: Matches Kai's style (Pink dreads), often seen in visions/flashbacks.
+- **Status**: Kidnapped. She holds the secret to the true cure within her blood/research.
+- **Location**: Unknown (initially), later revealed to be held in a high-security Bio-Lab.
+
+### 3. Gronk (The Companion)
+- **Role**: The Heart / Comic Relief.
+- **Species**: Peaceful Troll.
+- **Visuals**: Large green troll, pink hair, piercings, vapes regularly.
+- **Backstory**: Cousin to the main antagonist (The Giant Troll King). Rejected his violent family to live a "Zen" life. Helps Kai manage the farm and provides moral support.
+
+### 4. Dr. Viktor Krniฤ (The Antagonist)
+- **Role**: The Mad Scientist.
+- **Goal**: To weaponize the virus and create a "Super Race" using Ana's unique biology.
+- **Base**: Chernobyl Reactor Core (The ultimate destination).
+
+### 5. The Giant Troll King (The Enforcer)
+- **Role**: Gronk's evil cousin.
+- **Deed**: The one who physically snatched Ana during the outbreak.
+
+---
+
+## ๐ The Story Arc
+
+### ๐ฌ Prologue: The Separation (2084)
+In the chaos of the initial outbreak at **Nova Lab**, Kai and Ana's parents sacrifice themselves to save their children.
+- **The Incident**: A massive breach occurs.
+- **The Event**: Kai is bitten/infected but transforms into a Hybrid instead of turning.
+- **The Tragedy**: In the confusion, The Giant Troll King smashes through the defenses and grabs Ana, taking her away into the darkness. Kai passes out from the infection.
+
+### ๐พ Act 1: The Awakening & The Farm (2085)
+**Location**: The Valley of Death (Dolina Smrti).
+- Kai wakes up a year later, alone.
+- He realizes his power: The zombies don't attack him; they listen to him.
+- **Objective**: Survival. Kai establishes a **Micro Farm**.
+- **Meeting Gronk**: Kai saves Gronk from a trap. Gronk pledges loyalty and explains that Ana is still alive, leaving "signs" for Kai.
+- **The Plan**: Build a base, gather resources, and find the **50 Clues** Ana left behind.
+
+### ๐บ๏ธ Act 2: The Journey (Biomes 1-18)
+Kai travels through 18 distinct biomes (Forests, Swamps, Deserts, Ruins), restoring civilization town by town.
+- **Mechanic**: Kai clears areas, rebuilds towns, and sets up "Zombie Workforce" automation.
+- **The Clues**: He finds pages of Ana's diary, torn fabric, and encoded messages. Each clue reveals she is being moved closer to the "Old Zone" (Chernobyl).
+- **Bosses**: Kai defeats regional guardians (Mutant King, Zombie Horde Leader, Ancient Tree) who guard the path forward.
+
+### ๐ฌ Act 3: The Revelation (The Bio-Lab)
+Kai gathers enough clues to locate Krniฤ's secret forward base.
+- **Infiltration**: He storms the lab.
+- **The Twist**: He finds Ana's cell... empty. A video log reveals Krniฤ has moved her to **Chernobyl** for the "Final Stage" of his experiment.
+- **The Stakes**: Krniฤ plans to release a Super Virus that will wipe out all non-hybrids.
+
+### โข๏ธ Act 4: The Reactor (Chernobyl)
+The Finale. Kai and Gronk travel to the irradiated ruins of Pripyat.
+- **Final Battle**: Kai faces the **Giant Troll King** (Gronk's Cousin) in a massive showdown.
+- **The Confrontation**: Kai confronts Dr. Krniฤ at the Reactor Core.
+
+---
+
+## ๐ The Endings (Based on Player Choice)
+
+1. **๐ Together Forever (True Ending)**
+ * **Condition**: All 50 Clues found, Cure synthesized.
+ * **Outcome**: Kai rescues Ana. They defeat Krniฤ and use the cure to stabilize the world. Humans and Hybrids live in peace.
+
+2. **๐ The Sacrifice**
+ * **Condition**: Kai saves Ana but takes a fatal blow.
+ * **Outcome**: Kai dies a hero's death. Ana survives to lead the new world, building a statue in his honor.
+
+3. **๐ข The Hermit (Bad Ending)**
+ * **Condition**: Ana dies during the rescue.
+ * **Outcome**: Kai is broken. He returns to his farm, isolates himself, and lives out his days in silence with only his zombie workers.
+
+4. **๐ The Tyrant (Evil Ending)**
+ * **Condition**: Kai embraces the darkness/power.
+ * **Outcome**: Kai kills Krniฤ but takes his place. He rules the wasteland as the "Zombie King," with Ana leading the resistance against him.
diff --git a/preview_animations.html b/preview_animations.html
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+
+
+
+
Complete Animation Preview - Bloody Harvest
+ +