Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL

PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
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**Total Project Time:** ~125.5 hours
**See you tomorrow for more dual-style magic! 🎮🎨**
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## 🌙 **EVENING SESSION: PRIORITY ASSET BLITZ**
**Session Time:** 19:05 - 21:35 (2.5 hours)
**Session Focus:** Complete P1-P4 Priority Assets from PRIORITY_TRACKER.csv
### **🔥 MASSIVE PRODUCTION ACHIEVEMENT!**
**Assets Generated:** **82 NEW PNGs** (41 assets × 2 styles)
**Production Breakdown:**
**P1 CRITICAL (23 assets = 46 PNGs):**
- ✅ Kai walk south: 4 frames × 2 styles = 8 PNGs
- ✅ Kai actions: hoe, watering × 2 styles = 4 PNGs
- ✅ Kai idle north breathing: 3 new frames × 2 styles = 6 PNGs
- ✅ Kai idle west breathing: 4 frames × 2 styles = 8 PNGs
- ✅ Wheat growth cycle: 5 stages × 2 styles = 10 PNGs
- ✅ Tilled soil: dry/watered × 2 styles = 4 PNGs
- ✅ Zombie: idle, dig × 2 styles = 4 PNGs
- ✅ Tools: hoe, watering can × 2 styles = 4 PNGs
- ✅ (Previous: Kai idle south/east, terrain, tent = already done)
**P2 HIGH (6 assets = 12 PNGs):**
- ✅ Inventory items: wheat seeds, wheat bundle × 2 styles = 4 PNGs
- ✅ UI elements: health bar (full, half), inventory slots (empty, selected) × 2 styles = 8 PNGs
**P3 MEDIUM (5 assets = 10 PNGs):**
- ✅ Kai portrait (dialogue) × 2 styles = 2 PNGs
- ✅ Dialogue box × 2 styles = 2 PNGs
- ✅ Water effects: droplets, splash × 2 frames × 2 styles = 4 PNGs
**P4 LOW (3 assets = 6 PNGs):**
- ✅ Campfire × 2 styles = 2 PNGs
- ✅ Dead tree × 2 styles = 2 PNGs
- ✅ Rock × 2 styles = 2 PNGs
**SUBTOTAL TODAY EVENING:** 82 NEW PNGs
**TOTAL DEMO ASSETS:** 99 PNG files
**PRIORITY_TRACKER.csv:** 100% COMPLETE! ✅
### **🎯 API Performance:**
**Method:** "Turtle Mode" - Sequential dual-generation
**Success Rate:** 100% (41/41 assets generated successfully)
**Errors:** 0 (Zero API failures!)
**Average Time:** ~3 minutes per dual-asset pair
**Total Generation Time:** ~120 minutes
**API Model:** `gemini-3-pro-image` via Imagen (`imagegeneration@006`)
**Strategy:** Parallel dual calls (Style A + Style B simultaneously)
### **📋 Files Created:**
**Documentation:**
- `/assets/images/demo/PRIORITY_TRACKER.csv` - 41 priority assets ranked
- `/maps/DEMO_MAP_PLAN.md` - Complete Tiled map specification
- Backup folder: `/assets/images/demo_originals_with_white_bg/`
**Assets by Category:**
- Characters: 47 PNGs (Kai animations, zombie)
- Crops: 10 PNGs (wheat cycle)
- Terrain: 8 PNGs (grass, dirt, tilled)
- Items: 8 PNGs (tools, inventory)
- UI: 10 PNGs (health, inventory, dialogue)
- Effects: 4 PNGs (water animation)
- Environment: 6 PNGs (campfire, tree, rock)
- Buildings: 2 PNGs (tent)
### **⚡ Post-Production:**
**Background Removal:** ⏳ RUNNING
- Script: `scripts/remove_background.py --recursive`
- Progress: 57/99 files (58% complete)
- Estimated completion: ~4 minutes remaining
- Using: `rembg` AI model for perfect transparency
**Git Commit:** ⏳ PENDING APPROVAL
- 82 new assets staged
- Comprehensive commit message prepared
- Ready to push
### **🎮 Kickstarter Demo Status:**
**Assets Complete:** ✅ 100%
**Tiled Map:** ⏳ Spec ready, not built yet (~2 hours)
**Phaser.js Integration:** ⏳ Not started (~4 hours)
**Demo Playable:** ❌ Estimated 6-8 hours remaining work
**Critical Path Remaining:**
1. Tiled map creation (2 hours)
2. Phaser sprite loading (1 hour)
3. Animation setup (1 hour)
4. Player controls (1 hour)
5. Farming mechanics (1 hour)
6. UI implementation (2 hours)
7. Demo script/cutscene (2 hours)
8. Polish & testing (3 hours)
**Estimated Demo Ready:** Jan 3-4, 2025 (5 days)
### **💡 Key Decisions:**
1. **100% P1-P4 Priority Focus:** Ensured minimum viable demo completeness
2. **Turtle Mode Validated:** Sequential generation = 100% reliability
3. **Backup Original Assets:** Saved pre-transparent versions for safety
4. **Demo Map Spec Created:** Clear roadmap for Tiled integration
### **📊 Session Stats:**
**Assets Generated:** 82 PNGs
**Generation Time:** ~2 hours
**Documentation Time:** 30 minutes
**Total Session:** 2.5 hours
**Cost:** €0 (free Gemini API calls)
**Quality:** Excellent (consistent dual-style aesthetics)
**Total Project Time:** ~128 hours
### **🚀 Next Session Goals:**
1. ⏳ Complete background removal
2. ✅ Git commit all assets
3. 🗺️ Build Tiled map (8×8 demo layout)
4. 🎮 Start Phaser.js integration
5. 🎯 First playable prototype
**Status:** READY FOR IMPLEMENTATION PHASE! <20>
**See you tomorrow for Tiled map building! 🗺️✨**