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This commit is contained in:
83
nova farma/configs/.asset_progress.json
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83
nova farma/configs/.asset_progress.json
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{
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"completed": [
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"kreature/zombiji/zombie_basic",
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"kreature/zombiji/zombie_runner",
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"npc/policija/police_chief",
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"npc/policija/police_officer",
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"glavni_karakterji/gronk/gronk_left_idle",
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"glavni_karakterji/gronk/gronk_right_idle"
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],
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"failed": [
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"kreature/zombiji/zombie_tank",
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"kreature/zombiji/zombie_spitter",
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"kreature/zombiji/zombie_exploder",
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"kreature/zombiji/zombie_crawler",
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"kreature/zombiji/zombie_screamer",
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"kreature/zombiji/zombie_bride",
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"kreature/zombiji/zombie_cop",
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"kreature/zombiji/zombie_doctor",
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"kreature/dinozavri/dino_trex",
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"kreature/dinozavri/dino_raptor",
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"kreature/dinozavri/dino_trike",
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"kreature/dinozavri/dino_stego",
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"kreature/dinozavri/dino_bronto",
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"kreature/dinozavri/dino_ptero",
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"kreature/dinozavri/dino_ankylo",
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"kreature/dinozavri/dino_parasaur",
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"kreature/dinozavri/dino_carno",
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"kreature/dinozavri/dino_spino",
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"kreature/zivali/animal_bear",
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"kreature/zivali/animal_wolf",
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"kreature/zivali/animal_deer",
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"kreature/zivali/animal_rabbit",
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"kreature/zivali/animal_fox",
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"kreature/zivali/animal_boar",
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"kreature/zivali/animal_crow",
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"kreature/zivali/animal_owl",
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"kreature/zivali/animal_snake",
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"kreature/zivali/animal_rat",
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"kreature/magicna_bitja/magic_demon",
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"kreature/magicna_bitja/magic_imp",
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"kreature/magicna_bitja/magic_wraith",
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"kreature/magicna_bitja/magic_familiar",
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"kreature/magicna_bitja/magic_golem",
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"npc/policija/police_corrupt",
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"npc/zdravstvo/doctor_main",
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"npc/zdravstvo/nurse_helper",
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"npc/trgovci/merchant_general",
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"npc/trgovci/merchant_seeds",
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"npc/trgovci/merchant_black_market",
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"npc/mentorji/mentor_farming",
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"npc/mentorji/mentor_magic",
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"glavni_karakterji/kai/kai_front_idle",
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"glavni_karakterji/kai/kai_back_idle",
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"glavni_karakterji/kai/kai_left_idle",
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"glavni_karakterji/kai/kai_right_idle",
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"glavni_karakterji/kai/kai_front_walk_1",
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"glavni_karakterji/kai/kai_front_walk_2",
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"glavni_karakterji/kai/kai_back_walk_1",
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"glavni_karakterji/kai/kai_back_walk_2",
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"glavni_karakterji/kai/kai_left_walk_1",
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"glavni_karakterji/kai/kai_left_walk_2",
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"glavni_karakterji/kai/kai_right_walk_1",
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"glavni_karakterji/kai/kai_right_walk_2",
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"glavni_karakterji/ana/ana_front_idle",
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"glavni_karakterji/ana/ana_back_idle",
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"glavni_karakterji/ana/ana_left_idle",
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"glavni_karakterji/ana/ana_right_idle",
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"glavni_karakterji/ana/ana_front_walk_1",
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"glavni_karakterji/ana/ana_front_walk_2",
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"glavni_karakterji/ana/ana_back_walk_1",
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"glavni_karakterji/ana/ana_back_walk_2",
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"glavni_karakterji/ana/ana_left_walk_1",
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"glavni_karakterji/ana/ana_left_walk_2",
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"glavni_karakterji/ana/ana_right_walk_1",
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"glavni_karakterji/ana/ana_right_walk_2",
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"glavni_karakterji/gronk/gronk_front_idle",
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"glavni_karakterji/gronk/gronk_back_idle",
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"glavni_karakterji/susi/susi_front_idle",
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"glavni_karakterji/susi/susi_back_idle",
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"glavni_karakterji/susi/susi_left_idle",
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"glavni_karakterji/susi/susi_right_idle"
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]
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}
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52
nova farma/configs/.generation_progress.json
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52
nova farma/configs/.generation_progress.json
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@@ -0,0 +1,52 @@
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{
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"completed": [
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"kreature/zombiji/zombie_basic",
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"kreature/zombiji/zombie_runner",
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"kreature/zombiji/zombie_tank",
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"kreature/zivali/animal_fox",
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"kreature/zivali/animal_boar"
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],
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"failed": [
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"kreature/zombiji/zombie_spitter",
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"kreature/zombiji/zombie_exploder",
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"kreature/zombiji/zombie_crawler",
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"kreature/zombiji/zombie_screamer",
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"kreature/zombiji/zombie_bride",
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"kreature/zombiji/zombie_cop",
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"kreature/zombiji/zombie_doctor",
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"kreature/dinozavri/dino_trex",
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"kreature/dinozavri/dino_raptor",
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"kreature/dinozavri/dino_trike",
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"kreature/dinozavri/dino_stego",
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"kreature/dinozavri/dino_bronto",
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"kreature/dinozavri/dino_ankylo",
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"kreature/dinozavri/dino_ptero",
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"kreature/dinozavri/dino_spino",
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"kreature/dinozavri/dino_dilo",
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"kreature/dinozavri/dino_pachy",
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"kreature/zivali/animal_bear",
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"kreature/zivali/animal_wolf",
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"kreature/zivali/animal_deer",
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"kreature/zivali/animal_rabbit",
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"kreature/zivali/animal_crow",
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"kreature/zivali/animal_owl",
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"kreature/zivali/animal_snake",
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"kreature/zivali/animal_rat",
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"kreature/magicna_bitja/magic_demon",
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"kreature/magicna_bitja/magic_imp",
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"kreature/magicna_bitja/magic_wraith",
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"kreature/magicna_bitja/magic_familiar",
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"kreature/magicna_bitja/magic_golem",
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"npc/policija/police_chief",
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"npc/policija/police_officer",
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"npc/policija/police_corrupt",
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"npc/zdravstvo/doctor_main",
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"npc/zdravstvo/nurse_helper",
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"npc/trgovci/merchant_general",
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"npc/trgovci/merchant_seeds",
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"npc/trgovci/merchant_black_market",
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"npc/mentorji/mentor_farming",
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"npc/mentorji/mentor_magic"
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],
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"total_generated": 5
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}
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47
nova farma/configs/.spritesheet_progress.json
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47
nova farma/configs/.spritesheet_progress.json
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@@ -0,0 +1,47 @@
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{
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"completed": [
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"zombie_basic_idle",
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"zombie_basic_walk_south",
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"dino_raptor_walk_north",
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"dino_raptor_walk_east",
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"animal_wolf_walk_east",
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"animal_wolf_walk_west"
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],
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"failed": [
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"zombie_basic_walk_north",
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"zombie_basic_walk_east",
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"zombie_basic_walk_west",
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"zombie_basic_attack",
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"zombie_runner_idle",
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"zombie_runner_walk_south",
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"zombie_runner_walk_north",
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"zombie_runner_walk_east",
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"zombie_runner_walk_west",
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"zombie_runner_attack",
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"zombie_tank_idle",
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"zombie_tank_walk_south",
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"zombie_tank_walk_north",
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"zombie_tank_walk_east",
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"zombie_tank_walk_west",
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"zombie_tank_attack",
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"dino_raptor_idle",
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"dino_raptor_walk_south",
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"dino_raptor_walk_west",
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"dino_raptor_attack",
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"dino_trex_idle",
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"dino_trex_walk_south",
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"dino_trex_walk_north",
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"dino_trex_walk_east",
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"dino_trex_walk_west",
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"dino_trex_attack",
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"animal_bear_idle",
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"animal_bear_walk_south",
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"animal_bear_walk_north",
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"animal_bear_walk_east",
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"animal_bear_walk_west",
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"animal_bear_attack",
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"animal_wolf_idle",
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"animal_wolf_walk_south",
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"animal_wolf_walk_north"
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]
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}
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419
nova farma/configs/BATCH_GENERATION_MANIFEST.json
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419
nova farma/configs/BATCH_GENERATION_MANIFEST.json
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@@ -0,0 +1,419 @@
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{
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"total_assets": 126,
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"batches": [
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{
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"name": "kai_animations",
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"category": "demo/characters",
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"assets": [
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{
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"name": "kai_run_east_1",
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"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 1/4, left leg forward, right arm back\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
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"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 1/4, left leg forward, right arm back\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
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"target_dir": "assets/images/demo/characters"
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},
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{
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"name": "kai_run_east_2",
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"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 2/4, mid-stride, both feet off ground\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
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"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 2/4, mid-stride, both feet off ground\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
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"target_dir": "assets/images/demo/characters"
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},
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{
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"name": "kai_run_east_3",
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"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 3/4, right leg forward, left arm back\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
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"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 3/4, right leg forward, left arm back\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
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"target_dir": "assets/images/demo/characters"
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},
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{
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"name": "kai_run_east_4",
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"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 4/4, landing pose\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
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"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running EAST, frame 4/4, landing pose\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
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"target_dir": "assets/images/demo/characters"
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},
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{
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"name": "kai_run_west_1",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 1/4, left leg forward\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 1/4, left leg forward\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_run_west_2",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 2/4, mid-stride\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 2/4, mid-stride\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_run_west_3",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 3/4, right leg forward\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 3/4, right leg forward\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_run_west_4",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 4/4, landing\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai running WEST, frame 4/4, landing\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_sword_swing_east",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai swinging sword to the east, mid-swing action\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai swinging sword to the east, mid-swing action\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_sword_swing_west",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai swinging sword to the west, mid-swing action\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai swinging sword to the west, mid-swing action\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_axe_chop",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai chopping with axe overhead\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai chopping with axe overhead\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_portrait_neutral",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, neutral serious expression, close-up face\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, neutral serious expression, close-up face\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_portrait_happy",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, slight smile, determined happy\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, slight smile, determined happy\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "kai_portrait_sad",
|
||||
"styleA_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, sad expression, concerned\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Kai teenage survivor character, dark forest green thick dreadlocks (#2D5016), \nmedium skin tone, large ear gauges, nose piercing and lip piercing, \nserious determined expression, \nwearing weathered blue-grey denim jacket with dirt stains, \nbeige t-shirt underneath, \ntorn blue jeans ripped at knees, \nbrown leather combat boots, \nbrown survival backpack with straps and pockets, \nathletic lean build.\nKai portrait, sad expression, concerned\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "zombies",
|
||||
"category": "demo/characters",
|
||||
"assets": [
|
||||
{
|
||||
"name": "zombie_walk_1",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 1/4, left leg forward\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 1/4, left leg forward\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_walk_2",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 2/4, dragging feet\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 2/4, dragging feet\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_walk_3",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 3/4, right leg forward\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 3/4, right leg forward\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_walk_4",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 4/4, stumbling\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker shambling, walk frame 4/4, stumbling\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_attack_1",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 1/4, arms reaching forward\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 1/4, arms reaching forward\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_attack_2",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 2/4, lunging motion\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 2/4, lunging motion\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_attack_3",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 3/4, biting motion\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 3/4, biting motion\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_attack_4",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 4/4, return stance\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie worker attacking, frame 4/4, return stance\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_runner",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nFast zombie runner, athletic pose, sprinting stance\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nFast zombie runner, athletic pose, sprinting stance\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_bloated",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nBloated zombie, swollen belly, slow heavy build\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nBloated zombie, swollen belly, slow heavy build\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
},
|
||||
{
|
||||
"name": "zombie_corpse",
|
||||
"styleA_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie corpse on ground, defeated, lying down\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Zombie worker character, decaying grey-green skin, tattered brown work clothes, \nshambling posture, blank white eyes, exposed bones visible, \npost-apocalyptic undead laborer.\nZombie corpse on ground, defeated, lying down\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/characters"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "terrain",
|
||||
"category": "demo/terrain",
|
||||
"assets": [
|
||||
{
|
||||
"name": "grass_tile_2",
|
||||
"styleA_prompt": "Grass tile variation 2, slightly different grass pattern\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass tile variation 2, slightly different grass pattern\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_tile_3",
|
||||
"styleA_prompt": "Grass tile variation 3, with small flowers\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass tile variation 3, with small flowers\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_tile_4",
|
||||
"styleA_prompt": "Grass tile variation 4, with rocks\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass tile variation 4, with rocks\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "stone_path_straight",
|
||||
"styleA_prompt": "Stone path tile, straight section, cobblestones\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Stone path tile, straight section, cobblestones\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "stone_path_corner",
|
||||
"styleA_prompt": "Stone path corner tile, 90 degree turn\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Stone path corner tile, 90 degree turn\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "stone_path_cross",
|
||||
"styleA_prompt": "Stone path crossroads, 4-way intersection\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Stone path crossroads, 4-way intersection\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "stone_path_end",
|
||||
"styleA_prompt": "Stone path end cap, rounded edge\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Stone path end cap, rounded edge\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_corner_ne",
|
||||
"styleA_prompt": "Grass to dirt corner, northeast transition\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass to dirt corner, northeast transition\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_corner_nw",
|
||||
"styleA_prompt": "Grass to dirt corner, northwest transition\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass to dirt corner, northwest transition\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_corner_se",
|
||||
"styleA_prompt": "Grass to dirt corner, southeast transition\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass to dirt corner, southeast transition\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
},
|
||||
{
|
||||
"name": "grass_corner_sw",
|
||||
"styleA_prompt": "Grass to dirt corner, southwest transition\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Grass to dirt corner, southwest transition\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/terrain"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "environment",
|
||||
"category": "demo/environment",
|
||||
"assets": [
|
||||
{
|
||||
"name": "oak_tree",
|
||||
"styleA_prompt": "Large oak tree, full canopy, healthy green leaves\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Large oak tree, full canopy, healthy green leaves\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "oak_tree_stump",
|
||||
"styleA_prompt": "Cut oak tree stump, chopped down, rings visible\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Cut oak tree stump, chopped down, rings visible\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "pine_tree",
|
||||
"styleA_prompt": "Pine tree, conical shape, dark green needles\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Pine tree, conical shape, dark green needles\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "dead_tree_2",
|
||||
"styleA_prompt": "Dead tree variant 2, bare twisted branches\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Dead tree variant 2, bare twisted branches\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "rock_small",
|
||||
"styleA_prompt": "Small rock, collectible stone, grey granite\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Small rock, collectible stone, grey granite\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "rock_medium",
|
||||
"styleA_prompt": "Medium rock, obstacle size, moss covered\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Medium rock, obstacle size, moss covered\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "rock_large_2",
|
||||
"styleA_prompt": "Large boulder, imposing size, cracked surface\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Large boulder, imposing size, cracked surface\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "bush_green_2",
|
||||
"styleA_prompt": "Green bush, leafy shrub, decorative foliage\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Green bush, leafy shrub, decorative foliage\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "bush_berries",
|
||||
"styleA_prompt": "Berry bush, red berries visible, harvestable\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Berry bush, red berries visible, harvestable\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "flower_yellow",
|
||||
"styleA_prompt": "Yellow flowers, small cluster, wildflowers\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Yellow flowers, small cluster, wildflowers\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "flower_purple",
|
||||
"styleA_prompt": "Purple flowers, delicate petals, garden flowers\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Purple flowers, delicate petals, garden flowers\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "grass_tall",
|
||||
"styleA_prompt": "Tall grass patch, wild overgrown grass swaying\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Tall grass patch, wild overgrown grass swaying\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
},
|
||||
{
|
||||
"name": "weeds",
|
||||
"styleA_prompt": "Weed patch, unwanted plants, brown dried weeds\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Weed patch, unwanted plants, brown dried weeds\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/environment"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "buildings",
|
||||
"category": "demo/buildings",
|
||||
"assets": [
|
||||
{
|
||||
"name": "shack",
|
||||
"styleA_prompt": "Wooden shack, upgraded tent, small cabin with door\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Wooden shack, upgraded tent, small cabin with door\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
},
|
||||
{
|
||||
"name": "campfire_lit",
|
||||
"styleA_prompt": "Campfire burning, orange flames, cooking fire active\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Campfire burning, orange flames, cooking fire active\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
},
|
||||
{
|
||||
"name": "water_well",
|
||||
"styleA_prompt": "Stone water well, bucket and rope, medieval well\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Stone water well, bucket and rope, medieval well\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
},
|
||||
{
|
||||
"name": "storage_chest_large",
|
||||
"styleA_prompt": "Large storage chest, wooden trunk, iron reinforced\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Large storage chest, wooden trunk, iron reinforced\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
},
|
||||
{
|
||||
"name": "scarecrow",
|
||||
"styleA_prompt": "Farm scarecrow, straw figure, tattered clothes, pole\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Farm scarecrow, straw figure, tattered clothes, pole\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
},
|
||||
{
|
||||
"name": "compost_bin",
|
||||
"styleA_prompt": "Wooden compost bin, organic waste, farm structure\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Wooden compost bin, organic waste, farm structure\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/buildings"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "npcs",
|
||||
"category": "demo/npcs",
|
||||
"assets": [
|
||||
{
|
||||
"name": "npc_trader_idle",
|
||||
"styleA_prompt": "Merchant trader NPC, standing idle, holding goods bag\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Merchant trader NPC, standing idle, holding goods bag\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_trader_portrait",
|
||||
"styleA_prompt": "Trader portrait, friendly smile, merchant hat\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Trader portrait, friendly smile, merchant hat\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_blacksmith_idle",
|
||||
"styleA_prompt": "Blacksmith NPC, muscular build, leather apron, hammer\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Blacksmith NPC, muscular build, leather apron, hammer\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_blacksmith_portrait",
|
||||
"styleA_prompt": "Blacksmith portrait, soot on face, serious expression\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Blacksmith portrait, soot on face, serious expression\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_healer_idle",
|
||||
"styleA_prompt": "Healer NPC, robed figure, staff with crystal\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Healer NPC, robed figure, staff with crystal\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_healer_portrait",
|
||||
"styleA_prompt": "Healer portrait, kind eyes, hood covering hair\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Healer portrait, kind eyes, hood covering hair\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_traveler_idle",
|
||||
"styleA_prompt": "Mysterious traveler NPC, cloaked, walking staff\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Mysterious traveler NPC, cloaked, walking staff\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
},
|
||||
{
|
||||
"name": "npc_traveler_portrait",
|
||||
"styleA_prompt": "Traveler portrait, hood obscuring face, mysterious\nStyle A: Bold cartoon vector art - thick black outlines, flat vibrant colors, clean cel-shaded style, cheerful indie game aesthetic, white background.",
|
||||
"styleB_prompt": "Traveler portrait, hood obscuring face, mysterious\nStyle B: Dark gritty noir art - bold black ink outlines, high-contrast desaturated tones, heavy shadows, sketchy crosshatch textures, moody post-apocalyptic atmosphere, black background.",
|
||||
"target_dir": "assets/images/demo/npcs"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
665
nova farma/configs/DINO_VALLEY_COMPLETE_MANIFEST.json
Normal file
665
nova farma/configs/DINO_VALLEY_COMPLETE_MANIFEST.json
Normal file
@@ -0,0 +1,665 @@
|
||||
{
|
||||
"biome_name": "Dino Valley (Complete DLC Package)",
|
||||
"status": "38% Complete - Fauna DONE, Equipment & Terrain NEEDED",
|
||||
"total_assets_needed": 168,
|
||||
"completed": 32,
|
||||
"remaining": 136,
|
||||
"categories": {
|
||||
"fauna": {
|
||||
"status": "✅ 100% COMPLETE",
|
||||
"total": 32,
|
||||
"completed": 32,
|
||||
"assets": [
|
||||
"T-Rex (styleA + styleB)",
|
||||
"Alpha T-Rex Boss (styleA + styleB)",
|
||||
"Velociraptor (styleA + styleB)",
|
||||
"Triceratops (styleA + styleB)",
|
||||
"Brontosaurus (styleA + styleB)",
|
||||
"Pterodactyl (styleA + styleB)",
|
||||
"Stegosaurus (styleA + styleB)",
|
||||
"Ankylosaurus (styleA + styleB)",
|
||||
"Spinosaurus (styleA + styleB)",
|
||||
"Dilophosaurus (styleA + styleB)",
|
||||
"Compsognathus (styleA + styleB)",
|
||||
"Parasaurolophus (styleA + styleB)",
|
||||
"Pachycephalosaurus (styleA + styleB)",
|
||||
"Thunder Raptor (styleA + styleB)",
|
||||
"Dino Hatchling (styleA + styleB)",
|
||||
"Dino Eggs & Nest (styleA + styleB)"
|
||||
]
|
||||
},
|
||||
"clothing_and_armor": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 18,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_leather_vest",
|
||||
"description": "Vest made from Dino Leather - rustic crafted armor",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "caveman_loincloth",
|
||||
"description": "Primitive loincloth garment - prehistoric immersion",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "paleontologist_outfit",
|
||||
"description": "Explorer outfit with pockets and field gear",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bone_helmet",
|
||||
"description": "Helmet crafted from T-Rex skull fragments",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_leather_coat",
|
||||
"description": "Lightweight coat made from Pterodactyl hide",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_scale_armor",
|
||||
"description": "Full armor crafted from Stegosaurus plates",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claw_boots",
|
||||
"description": "Boots with raptor claw reinforcement",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "caveman_fur_cape",
|
||||
"description": "Warm cape from prehistoric mammal fur",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_plate_pauldrons",
|
||||
"description": "Shoulder armor from Ankylosaurus plates",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"weapons": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 24,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "stone_spear",
|
||||
"description": "Primitive spear with sharpened stone tip",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bone_club",
|
||||
"description": "Heavy club made from T-Rex femur",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_feather_arrows",
|
||||
"description": "Arrows with Pterodactyl feather fletching (bundle of 5)",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claw_dagger",
|
||||
"description": "Dagger made from Velociraptor claw",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "triceratops_horn_sword",
|
||||
"description": "Sword crafted from Triceratops horn",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ankylosaurus_tail_mace",
|
||||
"description": "Mace using Ankylosaurus tail club",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stone_axe",
|
||||
"description": "Basic stone axe for chopping and combat",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_bow",
|
||||
"description": "Bow made from curved dino rib bones",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "flint_knife",
|
||||
"description": "Sharp knife made from volcanic flint",
|
||||
"tier": "Basic",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_glass_blade",
|
||||
"description": "Obsidian blade - extremely sharp",
|
||||
"tier": "Elite",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stegosaurus_plate_shield",
|
||||
"description": "Shield made from Stegosaurus back plate",
|
||||
"tier": "Advanced",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "tooth_necklace_charm",
|
||||
"description": "T-Rex tooth on leather cord - provides strength bonus",
|
||||
"tier": "Accessory",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"crops_and_food": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 20,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "prehistoric_fern",
|
||||
"description": "Edible fern - 4 growth stages",
|
||||
"growth_stages": 4,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ancient_berries_bush",
|
||||
"description": "Berry bush - 4 growth stages",
|
||||
"growth_stages": 4,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "cycad_fruit_tree",
|
||||
"description": "Large cycad tree with edible fruit",
|
||||
"growth_stages": 1,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "horsetail_plant",
|
||||
"description": "Medicinal horsetail plant - 3 growth stages",
|
||||
"growth_stages": 3,
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_egg_consumable",
|
||||
"description": "Cooked dino egg - food item",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "roasted_dino_meat",
|
||||
"description": "Cooked T-Rex steak - high nutrition",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_egg_omelette",
|
||||
"description": "Large omelette from Pterodactyl egg",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ancient_fruit_salad",
|
||||
"description": "Mix of prehistoric fruits",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fern_tea",
|
||||
"description": "Herbal tea from ferns - restores stamina",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_spice",
|
||||
"description": "Spice from volcanic minerals - cooking ingredient",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"materials_and_resources": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 16,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_leather",
|
||||
"description": "Crafting material from any dinosaur",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "trex_tooth",
|
||||
"description": "Rare drop from T-Rex",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_feathers",
|
||||
"description": "Feathers for arrows and light armor",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "raptor_claws",
|
||||
"description": "Sharp claws for weapons",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_bones",
|
||||
"description": "Basic bones for tools and weapons",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_rock",
|
||||
"description": "Building material",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "amber_chunk",
|
||||
"description": "Precious amber with insects - decorative/trading",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fossil",
|
||||
"description": "Ancient fossil - museum/trading item",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"buildings_and_structures": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 12,
|
||||
"completed": 0,
|
||||
"assets": [
|
||||
{
|
||||
"name": "caveman_hut",
|
||||
"description": "Simple stone and bone hut",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "stone_altar",
|
||||
"description": "Ritual altar for dino taming",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_pen",
|
||||
"description": "Pen for keeping tamed dinosaurs",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_fence",
|
||||
"description": "Fence made from dino bones",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_forge",
|
||||
"description": "Forge using volcanic heat",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "pterodactyl_roost",
|
||||
"description": "High platform for flying mount",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"terrain_and_environment": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 16,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 159",
|
||||
"assets": [
|
||||
{
|
||||
"name": "volcanic_rock_tile",
|
||||
"description": "Dark volcanic rock ground tile (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "lava_cracks",
|
||||
"description": "Ground with glowing lava cracks (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "tar_pit_tile",
|
||||
"description": "Black tar pit ground (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "hot_springs_tile",
|
||||
"description": "Steaming water tile (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_ash_ground",
|
||||
"description": "Gray ash-covered ground (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "jungle_grass_tile",
|
||||
"description": "Lush prehistoric grass (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "muddy_ground",
|
||||
"description": "Wet muddy terrain (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "rocky_path",
|
||||
"description": "Stone pathway (32x32)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"vegetation": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 10,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 160",
|
||||
"assets": [
|
||||
{
|
||||
"name": "giant_fern",
|
||||
"description": "Large prehistoric fern plant",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "cycad_tree",
|
||||
"description": "Palm-like cycad tree",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "horsetail_reed",
|
||||
"description": "Tall horsetail plant",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "prehistoric_vines",
|
||||
"description": "Hanging jungle vines",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "moss_covered_boulder",
|
||||
"description": "Large rock with moss",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"props": {
|
||||
"status": "❌ 0% COMPLETE",
|
||||
"total": 20,
|
||||
"completed": 0,
|
||||
"note": "Per manifest line 161",
|
||||
"assets": [
|
||||
{
|
||||
"name": "dino_skeleton_trex",
|
||||
"description": "Large T-Rex skeleton",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_skeleton_raptor",
|
||||
"description": "Velociraptor skeleton",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "fossil_in_rock",
|
||||
"description": "Fossil embedded in stone",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "amber_chunk_large",
|
||||
"description": "Large amber deposit",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "steam_vent",
|
||||
"description": "Volcanic steam vent (animated)",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "lava_pool",
|
||||
"description": "Small lava pool",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dino_footprint",
|
||||
"description": "Large dinosaur footprint",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "bone_pile",
|
||||
"description": "Pile of mixed dinosaur bones",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "volcanic_boulder",
|
||||
"description": "Large volcanic rock",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "prehistoric_mushroom_cluster",
|
||||
"description": "Group of large mushrooms",
|
||||
"styles": [
|
||||
"styleA",
|
||||
"styleB"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"generation_order": [
|
||||
"clothing_and_armor (18 assets - 9 types × 2 styles)",
|
||||
"weapons (24 assets - 12 types × 2 styles)",
|
||||
"materials_and_resources (16 assets - 8 types × 2 styles)",
|
||||
"crops_and_food (20 assets - 10 types × 2 styles)",
|
||||
"terrain_and_environment (16 assets - 8 types × 2 styles)",
|
||||
"vegetation (10 assets - 5 types × 2 styles)",
|
||||
"props (20 assets - 10 types × 2 styles)",
|
||||
"buildings_and_structures (12 assets - 6 types × 2 styles)"
|
||||
],
|
||||
"style_prompts": {
|
||||
"styleA": "ISOLATED ON PURE WHITE BACKGROUND. Vibrant cartoon vector art with bold black outlines, flat colors, cute and playful style. NO shadows, NO gradients. Clean cel-shaded look.",
|
||||
"styleB": "ISOLATED ON PURE WHITE BACKGROUND. Dark hand-drawn 2D indie game art. Noir style with high contrast, sketchy linework, dramatic shadows. Gritty and atmospheric."
|
||||
}
|
||||
}
|
||||
357
nova farma/configs/asset_database.json
Normal file
357
nova farma/configs/asset_database.json
Normal file
@@ -0,0 +1,357 @@
|
||||
{
|
||||
"metadata": {
|
||||
"project": "DolinaSmrti",
|
||||
"total_target": 14000,
|
||||
"version": "1.0",
|
||||
"last_updated": "2026-01-02"
|
||||
},
|
||||
"styles": {
|
||||
"style_30": "Style 30: Garden Story cozy adventure. Soft rounded friendly shapes, pastel-vibrant balance, wholesome mature aesthetic, Link's Awakening meets modern indie. 2D game asset. Solid chroma green background (#00FF00).",
|
||||
"style_32": "Style 32: Cult of the Lamb cute-dark aesthetic. Bold outlines, noir shadows, pastel-gothic colors (dusty pinks, muted purples, cream whites), chunky proportions, big expressive eyes, contradiction between cute and dark. 2D game sprite. Solid chroma green background (#00FF00)."
|
||||
},
|
||||
"production_phases": {
|
||||
"phase_1_plants": {
|
||||
"status": "COMPLETE",
|
||||
"total_assets": 93,
|
||||
"completed": 93,
|
||||
"style": "style_30",
|
||||
"priority": 1
|
||||
},
|
||||
"phase_2_creatures_npcs": {
|
||||
"status": "IN_PROGRESS",
|
||||
"total_assets": 45,
|
||||
"completed": 0,
|
||||
"style": "style_32",
|
||||
"priority": 2
|
||||
},
|
||||
"phase_3_main_characters": {
|
||||
"status": "PENDING",
|
||||
"total_assets": 32,
|
||||
"completed": 0,
|
||||
"style": "style_32",
|
||||
"priority": 3
|
||||
},
|
||||
"phase_4_biomes": {
|
||||
"status": "PENDING",
|
||||
"total_assets": 5000,
|
||||
"completed": 0,
|
||||
"style": "mixed",
|
||||
"priority": 4
|
||||
},
|
||||
"phase_5_items_equipment": {
|
||||
"status": "PENDING",
|
||||
"total_assets": 3000,
|
||||
"completed": 0,
|
||||
"style": "style_32",
|
||||
"priority": 5
|
||||
},
|
||||
"phase_6_buildings_props": {
|
||||
"status": "PENDING",
|
||||
"total_assets": 4000,
|
||||
"completed": 0,
|
||||
"style": "mixed",
|
||||
"priority": 6
|
||||
},
|
||||
"phase_7_effects_ui": {
|
||||
"status": "PENDING",
|
||||
"total_assets": 1830,
|
||||
"completed": 0,
|
||||
"style": "style_32",
|
||||
"priority": 7
|
||||
}
|
||||
},
|
||||
"asset_categories": {
|
||||
"rastline": {
|
||||
"style": "style_30",
|
||||
"base_path": "rastline",
|
||||
"subcategories": {
|
||||
"sadje": {
|
||||
"count": 30,
|
||||
"status": "COMPLETE",
|
||||
"growth_stages": 3
|
||||
},
|
||||
"zelenjava": {
|
||||
"count": 30,
|
||||
"status": "COMPLETE",
|
||||
"growth_stages": 3
|
||||
},
|
||||
"ganja": {
|
||||
"count": 15,
|
||||
"status": "COMPLETE",
|
||||
"growth_stages": 3
|
||||
},
|
||||
"drevesa": {
|
||||
"count": 10,
|
||||
"status": "COMPLETE"
|
||||
},
|
||||
"roze": {
|
||||
"count": 8,
|
||||
"status": "COMPLETE"
|
||||
}
|
||||
}
|
||||
},
|
||||
"kreature": {
|
||||
"style": "style_32",
|
||||
"base_path": "kreature",
|
||||
"subcategories": {
|
||||
"zombiji": {
|
||||
"count": 10,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"basic",
|
||||
"runner",
|
||||
"tank",
|
||||
"spitter",
|
||||
"exploder",
|
||||
"crawler",
|
||||
"screamer",
|
||||
"bride",
|
||||
"cop",
|
||||
"doctor"
|
||||
]
|
||||
},
|
||||
"dinozavri": {
|
||||
"count": 12,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"trex",
|
||||
"raptor",
|
||||
"trike",
|
||||
"stego",
|
||||
"bronto",
|
||||
"ankylo",
|
||||
"ptero",
|
||||
"spino",
|
||||
"dilo",
|
||||
"pachy",
|
||||
"parasaur",
|
||||
"compy"
|
||||
]
|
||||
},
|
||||
"zivali": {
|
||||
"count": 10,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"bear",
|
||||
"wolf",
|
||||
"deer",
|
||||
"rabbit",
|
||||
"fox",
|
||||
"boar",
|
||||
"crow",
|
||||
"owl",
|
||||
"snake",
|
||||
"rat"
|
||||
]
|
||||
},
|
||||
"magicna_bitja": {
|
||||
"count": 5,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"demon",
|
||||
"imp",
|
||||
"wraith",
|
||||
"familiar",
|
||||
"golem"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"npc": {
|
||||
"style": "style_32",
|
||||
"base_path": "npc",
|
||||
"subcategories": {
|
||||
"policija": {
|
||||
"count": 3,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"chief",
|
||||
"officer",
|
||||
"corrupt"
|
||||
]
|
||||
},
|
||||
"zdravstvo": {
|
||||
"count": 2,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"doctor",
|
||||
"nurse"
|
||||
]
|
||||
},
|
||||
"trgovci": {
|
||||
"count": 3,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"general",
|
||||
"seeds",
|
||||
"black_market"
|
||||
]
|
||||
},
|
||||
"mentorji": {
|
||||
"count": 2,
|
||||
"status": "PENDING",
|
||||
"variants": [
|
||||
"farming",
|
||||
"magic"
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"glavni_karakterji": {
|
||||
"style": "style_32",
|
||||
"base_path": "glavni_karakterji",
|
||||
"subcategories": {
|
||||
"kai": {
|
||||
"count": 12,
|
||||
"status": "PENDING",
|
||||
"animation_frames": true,
|
||||
"directions": 4
|
||||
},
|
||||
"ana": {
|
||||
"count": 12,
|
||||
"status": "PENDING",
|
||||
"animation_frames": true,
|
||||
"directions": 4
|
||||
},
|
||||
"gronk": {
|
||||
"count": 4,
|
||||
"status": "PENDING",
|
||||
"animation_frames": false,
|
||||
"directions": 4
|
||||
},
|
||||
"susi": {
|
||||
"count": 4,
|
||||
"status": "PENDING",
|
||||
"animation_frames": false,
|
||||
"directions": 4
|
||||
}
|
||||
}
|
||||
},
|
||||
"biomes": {
|
||||
"style": "mixed",
|
||||
"base_path": "biomi",
|
||||
"total_biomes": 21,
|
||||
"assets_per_biome": 200,
|
||||
"subcategories": {
|
||||
"dino_valley": {
|
||||
"style": "style_32",
|
||||
"fauna": 32,
|
||||
"flora": 10,
|
||||
"items": 50,
|
||||
"terrain": 20,
|
||||
"props": 30,
|
||||
"buildings": 10,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"mushroom_forest": {
|
||||
"style": "style_30",
|
||||
"fauna": 15,
|
||||
"flora": 40,
|
||||
"items": 30,
|
||||
"terrain": 15,
|
||||
"props": 25,
|
||||
"buildings": 8,
|
||||
"status": "PENDING"
|
||||
}
|
||||
}
|
||||
},
|
||||
"items": {
|
||||
"style": "style_32",
|
||||
"base_path": "predmeti",
|
||||
"subcategories": {
|
||||
"tools": {
|
||||
"count": 50,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"weapons": {
|
||||
"count": 80,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"seeds": {
|
||||
"count": 40,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"consumables": {
|
||||
"count": 100,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"materials": {
|
||||
"count": 150,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"quest_items": {
|
||||
"count": 50,
|
||||
"status": "PENDING"
|
||||
}
|
||||
}
|
||||
},
|
||||
"buildings": {
|
||||
"style": "style_32",
|
||||
"base_path": "zgradbe",
|
||||
"subcategories": {
|
||||
"farm_buildings": {
|
||||
"count": 30,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"town_buildings": {
|
||||
"count": 50,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"biome_structures": {
|
||||
"count": 100,
|
||||
"status": "PENDING"
|
||||
}
|
||||
}
|
||||
},
|
||||
"effects": {
|
||||
"style": "style_32",
|
||||
"base_path": "efekti",
|
||||
"subcategories": {
|
||||
"combat": {
|
||||
"count": 50,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"magic": {
|
||||
"count": 40,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"environmental": {
|
||||
"count": 30,
|
||||
"status": "PENDING"
|
||||
}
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"style": "style_32",
|
||||
"base_path": "ui",
|
||||
"subcategories": {
|
||||
"icons": {
|
||||
"count": 200,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"buttons": {
|
||||
"count": 50,
|
||||
"status": "PENDING"
|
||||
},
|
||||
"panels": {
|
||||
"count": 30,
|
||||
"status": "PENDING"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"generation_queue": [
|
||||
"kreature.zombiji",
|
||||
"kreature.dinozavri",
|
||||
"kreature.zivali",
|
||||
"kreature.magicna_bitja",
|
||||
"npc.policija",
|
||||
"npc.zdravstvo",
|
||||
"npc.trgovci",
|
||||
"npc.mentorji",
|
||||
"glavni_karakterji.kai",
|
||||
"glavni_karakterji.ana",
|
||||
"glavni_karakterji.gronk",
|
||||
"glavni_karakterji.susi"
|
||||
]
|
||||
}
|
||||
162
nova farma/configs/asset_queue.json
Normal file
162
nova farma/configs/asset_queue.json
Normal file
@@ -0,0 +1,162 @@
|
||||
[
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "gronk_troll.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, Gronk the troll, massive green-grey skinned troll, PINK dreadlocks very prominent, stretched earlobes with large gauges, facial piercings, holding colorful vape device with pink smoke, wearing LOOSE BAGGY black t-shirt with band logo, LOOSE WIDE black pants, pink sneakers, peaceful zen expression, full body visible from head to feet standing on ground, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "kai_survivor.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, Kai teenage boy survivor, post-apocalyptic nomad style, GREEN natural dreadlocks hair, stretched earlobes with plugs visible, facial piercings on nose and lip, wearing dirty worn blue jacket, torn jeans, combat boots, survival backpack, determined serious expression, athletic build, full body visible from head to feet standing on ground, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "ana_explorer.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, Ana teenage girl explorer, Kai's twin sister, PINK dreadlocks hair, stretched earlobes with small plugs, wearing brown adventure vest over green shirt, blue jeans, brown boots, leather backpack with map, kind curious expression, full body visible from head to feet standing on ground, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_trader.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, wasteland trader, nomadic merchant with cart, weathered face, hooded cloak, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_blacksmith.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, nomadic blacksmith, leather apron, strong arms, hammer, burns, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_healer.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, herbalist healer woman, herb pouch, kind elderly, flower crown, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_hunter.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, wasteland hunter, crossbow, animal pelts, face paint, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_farmer.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, apocalypse farmer, patched overalls, straw hat, hoe, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_mechanic.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, mechanic survivor, oil stained, wrench, welding goggles, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_soldier.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, ex-military survivor, tactical vest, rifle, scarred, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_medic.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, field medic, white coat blood stains, medical bag, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_elder.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, wise tribal elder, walking stick, long white beard, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_child.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, survivor orphan child, oversized clothes, teddy bear, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_cook.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, camp cook, pot and ladle, big belly, friendly, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "npcs",
|
||||
"file": "npc_scout.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game character, nomad scout, binoculars, light armor, agile, full body standing, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "susi_dachshund.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, Susi dachshund dog, brown and black, long body, floppy ears, pink collar, happy, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "dog_husky.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, husky dog, fluffy grey white, blue eyes, friendly, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "cow_spotted.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, dairy cow, black white spots, friendly, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "chicken_white.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, white chicken, red comb, pecking, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "pig_pink.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, pink pig, curly tail, muddy happy, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "horse_brown.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, brown horse, black mane, majestic, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "deer_forest.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, forest deer, brown, antlers, graceful, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "zivali",
|
||||
"file": "wolf_grey.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game animal sprite, grey wolf, fierce, pack hunter, full body side view, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "mutanti",
|
||||
"file": "zombie_basic.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game monster sprite, basic zombie, shambling, torn clothes, grey skin, undead, full body, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "mutanti",
|
||||
"file": "zombie_runner.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game monster sprite, fast zombie, sprinting, aggressive, rage face, full body, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "mutanti",
|
||||
"file": "zombie_bloated.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game monster sprite, bloated zombie, huge swollen, toxic green drool, full body, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "mutanti",
|
||||
"file": "zombie_dreadlocks.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game monster sprite, zombie with dreadlocks, brown shirt, farmer style, full body, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "environment",
|
||||
"file": "tree_oak.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game object sprite, oak tree, green leaves, brown trunk, environment asset, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "environment",
|
||||
"file": "tree_dead.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game object sprite, dead tree, no leaves, gnarled branches, wonky crooked, environment asset, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "environment",
|
||||
"file": "bush_green.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game object sprite, green bush, leafy, slightly warped shape, environment asset, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "environment",
|
||||
"file": "rock_large.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game object sprite, large boulder, moss, weathered, environment asset, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
},
|
||||
{
|
||||
"cat": "environment",
|
||||
"file": "campfire.png",
|
||||
"prompt": "dark hand-drawn 2D stylized indie game art, \nbold thick black hand-drawn outlines, \nsmooth vector rendering, \ncartoon-style exaggerated proportions but dark mature atmosphere NOT Disney, \nmature 90s cartoon aesthetic, 2D indie game object sprite, campfire, flames, logs burning, environment asset, stylized character NOT realistic, \nmature indie game art, \nsolid bright green background RGB(0,255,0) chroma key green screen, \ngame asset, PNG"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user