Phase 29: Gameplay Systems (5/5) - Structure interaction, NPCs, Enemies, Quests, Map

This commit is contained in:
2025-12-17 20:03:11 +01:00
parent 17e988f96f
commit 9c39b51303
14 changed files with 3546 additions and 9 deletions

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@@ -102,14 +102,54 @@ class GameScene extends Phaser.Scene {
this.lakeSystem.generateLakes(this.riverSystem);
console.log('✅ Lake System ready!');
// 🏛️ PHASE 28 SESSION 6: STRUCTURE SYSTEM
console.log('🏛️ Initializing Structure System...');
this.structureSystem = new StructureSystem(500, 500, this.biomeSystem, this.riverSystem, this.lakeSystem);
this.structureSystem.generateAll();
const structStats = this.structureSystem.getStats();
console.log(`✅ Structure System ready! (${structStats.structures} structures, ${structStats.landmarks} landmarks, ${structStats.roads.length} roads)`);
// Connect systems to terrainSystem
this.terrainSystem.biomeSystem = this.biomeSystem;
this.terrainSystem.chunkManager = this.chunkManager;
this.terrainSystem.transitionSystem = this.transitionSystem;
this.terrainSystem.riverSystem = this.riverSystem;
this.terrainSystem.lakeSystem = this.lakeSystem;
this.terrainSystem.structureSystem = this.structureSystem; // 🏛️ SESSION 6
console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
// 🎮 PHASE 29: GAMEPLAY SYSTEMS
console.log('🎮 Initializing Phase 29 Systems...');
// Structure Interaction
this.structureInteraction = new StructureInteractionSystem(this);
this.structureInteraction.generateChestsForStructures(this.structureSystem);
console.log(`✅ Structure Interaction ready! (${this.structureInteraction.chests.size} chests)`);
// NPC Population
this.npcPopulation = new NPCPopulationSystem(this);
this.npcPopulation.populateStructures(this.structureSystem);
const npcStats = this.npcPopulation.getStats();
console.log(`✅ NPC Population ready! (${npcStats.totalNPCs} NPCs)`);
// Biome Enemies
this.biomeEnemies = new BiomeEnemySystem(this);
this.biomeEnemies.generateSpawns(this.biomeSystem);
const enemyStats = this.biomeEnemies.getStats();
console.log(`✅ Biome Enemies ready! (${enemyStats.alive} enemies)`);
// Quest System
this.landmarkQuests = new LandmarkQuestSystem(this);
this.landmarkQuests.startMainQuest();
this.landmarkQuests.startExplorationQuests();
console.log(`✅ Quest System ready! (${this.landmarkQuests.activeQuests.length} active quests)`);
// Map Reveal
this.mapReveal = new MapRevealSystem(this);
console.log('✅ Map Reveal System ready!');
console.log('🎉 Phase 29 Systems: ALL READY!');
await this.terrainSystem.generate();
console.log('✅ Flat 2D terrain ready!');