Phase 29: Gameplay Systems (5/5) - Structure interaction, NPCs, Enemies, Quests, Map
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@@ -102,14 +102,54 @@ class GameScene extends Phaser.Scene {
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this.lakeSystem.generateLakes(this.riverSystem);
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console.log('✅ Lake System ready!');
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// 🏛️ PHASE 28 SESSION 6: STRUCTURE SYSTEM
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console.log('🏛️ Initializing Structure System...');
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this.structureSystem = new StructureSystem(500, 500, this.biomeSystem, this.riverSystem, this.lakeSystem);
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this.structureSystem.generateAll();
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const structStats = this.structureSystem.getStats();
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console.log(`✅ Structure System ready! (${structStats.structures} structures, ${structStats.landmarks} landmarks, ${structStats.roads.length} roads)`);
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// Connect systems to terrainSystem
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this.terrainSystem.biomeSystem = this.biomeSystem;
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this.terrainSystem.chunkManager = this.chunkManager;
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this.terrainSystem.transitionSystem = this.transitionSystem;
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this.terrainSystem.riverSystem = this.riverSystem;
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this.terrainSystem.lakeSystem = this.lakeSystem;
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this.terrainSystem.structureSystem = this.structureSystem; // 🏛️ SESSION 6
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console.log('✅ BiomeSystem & ChunkManager connected to terrainSystem');
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// 🎮 PHASE 29: GAMEPLAY SYSTEMS
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console.log('🎮 Initializing Phase 29 Systems...');
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// Structure Interaction
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this.structureInteraction = new StructureInteractionSystem(this);
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this.structureInteraction.generateChestsForStructures(this.structureSystem);
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console.log(`✅ Structure Interaction ready! (${this.structureInteraction.chests.size} chests)`);
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// NPC Population
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this.npcPopulation = new NPCPopulationSystem(this);
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this.npcPopulation.populateStructures(this.structureSystem);
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const npcStats = this.npcPopulation.getStats();
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console.log(`✅ NPC Population ready! (${npcStats.totalNPCs} NPCs)`);
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// Biome Enemies
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this.biomeEnemies = new BiomeEnemySystem(this);
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this.biomeEnemies.generateSpawns(this.biomeSystem);
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const enemyStats = this.biomeEnemies.getStats();
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console.log(`✅ Biome Enemies ready! (${enemyStats.alive} enemies)`);
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// Quest System
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this.landmarkQuests = new LandmarkQuestSystem(this);
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this.landmarkQuests.startMainQuest();
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this.landmarkQuests.startExplorationQuests();
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console.log(`✅ Quest System ready! (${this.landmarkQuests.activeQuests.length} active quests)`);
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// Map Reveal
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this.mapReveal = new MapRevealSystem(this);
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console.log('✅ Map Reveal System ready!');
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console.log('🎉 Phase 29 Systems: ALL READY!');
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await this.terrainSystem.generate();
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console.log('✅ Flat 2D terrain ready!');
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