Phase 29: Gameplay Systems (5/5) - Structure interaction, NPCs, Enemies, Quests, Map
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@@ -106,6 +106,12 @@
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<script src="src/systems/TransitionSystem.js"></script> <!-- 🌈 Phase 28: Smooth Transitions -->
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<script src="src/systems/RiverSystem.js"></script> <!-- 🌊 Phase 28: Rivers -->
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<script src="src/systems/LakeSystem.js"></script> <!-- 🏞️ Phase 28: Lakes -->
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<script src="src/systems/StructureSystem.js"></script> <!-- 🏛️ Phase 28: Structures & Roads -->
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<script src="src/systems/StructureInteractionSystem.js"></script> <!-- 🏛️ Phase 29: Interactions -->
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<script src="src/systems/NPCPopulationSystem.js"></script> <!-- 👥 Phase 29: NPCs -->
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<script src="src/systems/BiomeEnemySystem.js"></script> <!-- 👹 Phase 29: Enemies -->
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<script src="src/systems/LandmarkQuestSystem.js"></script> <!-- 📜 Phase 29: Quests -->
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<script src="src/systems/MapRevealSystem.js"></script> <!-- 🗺️ Phase 29: Map -->
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<script src="src/systems/WorldEventSystem.js"></script>
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<script src="src/systems/QuestSystem.js"></script>
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<!-- DayNightSystem merged into WeatherSystem -->
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