🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
This commit is contained in:
@@ -1,385 +0,0 @@
|
||||
# 🎮 KICKSTARTER DEMO - ASSET CHECKLIST
|
||||
|
||||
**Total Assets Required:** 247
|
||||
**Current Progress:** ~15/247 (6%)
|
||||
**Remaining:** ~232 assets (94%)
|
||||
|
||||
---
|
||||
|
||||
## 📊 COMPLETE BREAKDOWN
|
||||
|
||||
### **1. KAI CHARACTER - 45 ASSETS**
|
||||
**Status:** 4/45 (9%)
|
||||
|
||||
**Idle Animation (16 frames):**
|
||||
- [x] kai_idle_north_1 (styleA + styleB) ✅
|
||||
- [x] kai_idle_north_2 (styleB) ✅
|
||||
- [x] kai_idle_north_3 (styleA) ✅
|
||||
- [ ] kai_idle_north_4 (both styles)
|
||||
- [ ] kai_idle_south_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_idle_east_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_idle_west_1-4 (×4 frames, both styles)
|
||||
|
||||
**Walk Animation (16 frames):**
|
||||
- [ ] kai_walk_north_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_walk_south_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_walk_east_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_walk_west_1-4 (×4 frames, both styles)
|
||||
|
||||
**Run Animation (8 frames):**
|
||||
- [ ] kai_run_east_1-4 (×4 frames, both styles)
|
||||
- [ ] kai_run_west_1-4 (×4 frames, both styles)
|
||||
|
||||
**Actions (5 frames):**
|
||||
- [ ] kai_hoe_action (digging, both styles)
|
||||
- [ ] kai_watering (both styles)
|
||||
- [ ] kai_pickup (both styles)
|
||||
- [ ] kai_portrait (dialogue, both styles)
|
||||
- [ ] kai_sleeping (in tent, both styles)
|
||||
|
||||
---
|
||||
|
||||
### **2. ZOMBIE WORKER - 12 ASSETS**
|
||||
**Status:** 1/12 (8%)
|
||||
|
||||
- [x] zombie_idle_1 (partial) ✅
|
||||
- [ ] zombie_idle_2-4 (×3 frames, both styles)
|
||||
- [ ] zombie_walk_1-4 (×4 frames, both styles)
|
||||
- [ ] zombie_dig_1-4 (×4 frames, both styles)
|
||||
|
||||
---
|
||||
|
||||
### **3. BUILDINGS - 8 ASSETS**
|
||||
**Status:** 2/8 (25%)
|
||||
|
||||
- [x] tent (both styles) ✅
|
||||
- [x] storage_chest ✅
|
||||
- [ ] tent_interior (inside view)
|
||||
- [ ] shack (first upgrade)
|
||||
- [ ] campfire (cooking)
|
||||
- [ ] water_well
|
||||
- [ ] scarecrow
|
||||
- [ ] compost_bin
|
||||
|
||||
---
|
||||
|
||||
### **4. TERRAIN TILES - 24 ASSETS**
|
||||
**Status:** 4/24 (17%)
|
||||
|
||||
**Grass (8 variations):**
|
||||
- [x] grass_tile_1 (styleA + styleB) ✅
|
||||
- [ ] grass_tile_2-4 (3 more variants)
|
||||
- [ ] grass_corner_ne/nw/se/sw (4 corners)
|
||||
|
||||
**Dirt (8 variations):**
|
||||
- [x] dirt_tile_1 (styleA + styleB) ✅
|
||||
- [ ] dirt_tile_2-4 (3 more variants)
|
||||
- [ ] dirt_corner_ne/nw/se/sw (4 corners)
|
||||
|
||||
**Tilled Soil (4):**
|
||||
- [ ] tilled_dry
|
||||
- [ ] tilled_watered
|
||||
- [ ] tilled_planted
|
||||
- [ ] tilled_growing
|
||||
|
||||
**Path (4):**
|
||||
- [ ] stone_path_straight
|
||||
- [ ] stone_path_corner
|
||||
- [ ] stone_path_cross
|
||||
- [ ] stone_path_end
|
||||
|
||||
---
|
||||
|
||||
### **5. WHEAT CROP - 8 ASSETS**
|
||||
**Status:** 1/8 (13%)
|
||||
|
||||
- [x] wheat (styleA) ✅
|
||||
- [ ] wheat_seeds (icon)
|
||||
- [ ] wheat_stage0 (just planted)
|
||||
- [ ] wheat_stage1 (sprout)
|
||||
- [ ] wheat_stage2 (young)
|
||||
- [ ] wheat_stage3 (tall)
|
||||
- [ ] wheat_stage4 (golden/ready)
|
||||
- [ ] wheat_harvested
|
||||
- [ ] wheat_bundle (inventory)
|
||||
|
||||
---
|
||||
|
||||
### **6. TOOLS & ITEMS - 18 ASSETS**
|
||||
**Status:** 0/18 (0%)
|
||||
|
||||
**Tools:**
|
||||
- [ ] wooden_hoe
|
||||
- [ ] watering_can
|
||||
- [ ] wooden_axe
|
||||
- [ ] wooden_pickaxe
|
||||
- [ ] fishing_rod
|
||||
- [ ] scythe
|
||||
|
||||
**Resources:**
|
||||
- [ ] wood_log
|
||||
- [ ] stone
|
||||
- [ ] iron_ore
|
||||
- [ ] stick
|
||||
- [ ] fiber
|
||||
|
||||
**Products:**
|
||||
- [ ] wheat_flour
|
||||
- [ ] bread
|
||||
- [ ] water_bucket
|
||||
|
||||
**Special Items:**
|
||||
- [ ] mothers_locket
|
||||
- [ ] sleeping_bag
|
||||
- [ ] backpack (Kai's)
|
||||
- [ ] coin
|
||||
|
||||
---
|
||||
|
||||
### **7. ENVIRONMENT - 20 ASSETS**
|
||||
**Status:** 0/20 (0%)
|
||||
|
||||
**Trees:**
|
||||
- [ ] oak_tree
|
||||
- [ ] oak_tree_stump
|
||||
- [ ] pine_tree
|
||||
- [ ] dead_tree
|
||||
|
||||
**Rocks:**
|
||||
- [ ] rock_large
|
||||
- [ ] rock_medium
|
||||
- [ ] rock_small
|
||||
- [ ] iron_ore_deposit
|
||||
|
||||
**Plants:**
|
||||
- [ ] bush_green
|
||||
- [ ] bush_berries
|
||||
- [ ] flower_yellow
|
||||
- [ ] flower_purple
|
||||
- [ ] grass_tall
|
||||
- [ ] weeds
|
||||
|
||||
**Decorations:**
|
||||
- [ ] wooden_fence
|
||||
- [ ] fence_gate
|
||||
- [ ] fence_corner
|
||||
- [ ] wooden_sign
|
||||
- [ ] lantern_post
|
||||
- [ ] rain_barrel
|
||||
|
||||
---
|
||||
|
||||
### **8. NPCs - 15 ASSETS**
|
||||
**Status:** 0/15 (0%)
|
||||
|
||||
**Trader (3):**
|
||||
- [ ] npc_trader_idle
|
||||
- [ ] npc_trader_portrait
|
||||
- [ ] npc_trader_happy
|
||||
|
||||
**Blacksmith (3):**
|
||||
- [ ] npc_blacksmith_idle
|
||||
- [ ] npc_blacksmith_portrait
|
||||
- [ ] npc_blacksmith_neutral
|
||||
|
||||
**Healer (3):**
|
||||
- [ ] npc_healer_idle
|
||||
- [ ] npc_healer_portrait
|
||||
- [ ] npc_healer_smile
|
||||
|
||||
**Traveler (3):**
|
||||
- [ ] npc_traveler_idle
|
||||
- [ ] npc_traveler_portrait
|
||||
- [ ] npc_traveler_mysterious
|
||||
|
||||
**Ana (3):**
|
||||
- [ ] ana_portrait (locket)
|
||||
- [ ] ana_child (flashback)
|
||||
- [ ] ana_teen (memory)
|
||||
|
||||
---
|
||||
|
||||
### **9. ENEMIES - 18 ASSETS**
|
||||
**Status:** 1/18 (6%)
|
||||
|
||||
**Basic Zombie (12):**
|
||||
- [x] zombie_enemy_idle_1 (partial) ✅
|
||||
- [ ] zombie_enemy_idle_2-4 (×3)
|
||||
- [ ] zombie_enemy_walk_1-4 (×4)
|
||||
- [ ] zombie_enemy_attack_1-4 (×4)
|
||||
|
||||
**Variants (3):**
|
||||
- [ ] zombie_runner
|
||||
- [ ] zombie_bloated
|
||||
- [ ] zombie_corpse
|
||||
|
||||
**Wolf (3):**
|
||||
- [ ] wild_wolf
|
||||
- [ ] wolf_attack
|
||||
- [ ] wolf_dead
|
||||
|
||||
---
|
||||
|
||||
### **10. UI ELEMENTS - 35 ASSETS**
|
||||
**Status:** 0/35 (0%)
|
||||
|
||||
**HUD (9):**
|
||||
- [ ] health_bar_frame
|
||||
- [ ] health_bar_fill
|
||||
- [ ] stamina_bar_frame
|
||||
- [ ] stamina_bar_fill
|
||||
- [ ] hunger_bar_frame
|
||||
- [ ] hunger_bar_fill
|
||||
- [ ] day_indicator
|
||||
- [ ] time_clock
|
||||
- [ ] coin_counter_icon
|
||||
|
||||
**Inventory (8):**
|
||||
- [ ] inventory_panel
|
||||
- [ ] inventory_slot_empty
|
||||
- [ ] inventory_slot_hover
|
||||
- [ ] inventory_slot_selected
|
||||
- [ ] hotbar_panel
|
||||
- [ ] hotbar_slot
|
||||
- [ ] item_count_bg
|
||||
- [ ] cursor_normal
|
||||
|
||||
**Dialogue (6):**
|
||||
- [ ] dialogue_box
|
||||
- [ ] dialogue_portrait_frame
|
||||
- [ ] dialogue_continue_arrow
|
||||
- [ ] dialogue_choice_button
|
||||
- [ ] name_tag_bg
|
||||
- [ ] speech_bubble
|
||||
|
||||
**Quest (4):**
|
||||
- [ ] quest_marker_icon
|
||||
- [ ] quest_panel
|
||||
- [ ] quest_complete_check
|
||||
- [ ] exclamation_mark
|
||||
|
||||
**Menus (8):**
|
||||
- [ ] button_normal
|
||||
- [ ] button_hover
|
||||
- [ ] button_pressed
|
||||
- [ ] panel_background
|
||||
- [ ] title_card
|
||||
- [ ] pause_menu_bg
|
||||
- [ ] settings_icon
|
||||
- [ ] close_button
|
||||
|
||||
---
|
||||
|
||||
### **11. CUTSCENES - 12 ASSETS**
|
||||
**Status:** 0/12 (0%)
|
||||
|
||||
**Opening:**
|
||||
- [ ] tent_interior_dawn
|
||||
- [ ] locket_open
|
||||
- [ ] locket_closed
|
||||
|
||||
**Flashbacks (5):**
|
||||
- [ ] flashback_babies (hospital)
|
||||
- [ ] flashback_children (Kai protecting Ana)
|
||||
- [ ] flashback_family (happy photo)
|
||||
- [ ] flashback_troll (attack scene)
|
||||
- [ ] flashback_ana_screaming
|
||||
|
||||
**Effects (4):**
|
||||
- [ ] fade_black_overlay
|
||||
- [ ] vignette
|
||||
- [ ] dust_particle
|
||||
- [ ] sparkle_effect
|
||||
|
||||
---
|
||||
|
||||
### **12. EFFECTS & ANIMATIONS - 32 ASSETS**
|
||||
**Status:** 0/32 (0%)
|
||||
|
||||
**Water (4):**
|
||||
- [ ] water_tile_frame1-4
|
||||
|
||||
**Fire (4):**
|
||||
- [ ] campfire_flame1-4
|
||||
|
||||
**Weather (8):**
|
||||
- [ ] rain_drop (×4 frames)
|
||||
- [ ] cloud_light
|
||||
- [ ] cloud_dark
|
||||
- [ ] sun_ray
|
||||
- [ ] fog_overlay
|
||||
|
||||
**Impact (8):**
|
||||
- [ ] hit_spark1-2
|
||||
- [ ] slash_effect
|
||||
- [ ] dig_dirt_spray
|
||||
- [ ] water_splash
|
||||
- [ ] level_up_glow
|
||||
- [ ] heal_particles
|
||||
- [ ] damage_number_template
|
||||
|
||||
**UI Animations (8):**
|
||||
- [ ] loading_spinner_1-4
|
||||
- [ ] quest_marker_pulse1-2
|
||||
- [ ] coin_spin1-2
|
||||
|
||||
---
|
||||
|
||||
## 🎯 GENERATION PRIORITY
|
||||
|
||||
### **BATCH 1 (Critical):** Kai Character - 45 assets
|
||||
**Cannot test without player character!**
|
||||
|
||||
### **BATCH 2 (Critical):** Core Gameplay - 44 assets
|
||||
- Zombie worker (12)
|
||||
- Terrain tiles (24)
|
||||
- Wheat crop (8)
|
||||
|
||||
### **BATCH 3 (High):** Buildings & Tools - 26 assets
|
||||
|
||||
### **BATCH 4 (High):** Environment - 16 assets
|
||||
|
||||
### **BATCH 5 (Medium):** NPCs - 15 assets
|
||||
|
||||
### **BATCH 6 (Medium):** Enemies - 18 assets
|
||||
|
||||
### **BATCH 7 (Medium):** UI - 35 assets
|
||||
|
||||
### **BATCH 8 (Low):** Cutscenes - 12 assets
|
||||
|
||||
### **BATCH 9 (Low):** Effects - 32 assets
|
||||
|
||||
---
|
||||
|
||||
## 📅 TIMELINE
|
||||
|
||||
**Week 1:** Batches 1-7 (199 assets)
|
||||
**Week 2:** Batches 8-9 (48 assets)
|
||||
**Total:** 10 days for complete demo
|
||||
|
||||
---
|
||||
|
||||
## 💡 DEMO FEATURES
|
||||
|
||||
**With these 247 assets, players can:**
|
||||
|
||||
✅ Play as Kai (walk, run, dig, water)
|
||||
✅ Command zombie worker
|
||||
✅ Farm wheat (full cycle)
|
||||
✅ Build & upgrade (tent → shack)
|
||||
✅ Gather resources
|
||||
✅ Talk to NPCs
|
||||
✅ Trade items
|
||||
✅ Fight enemies
|
||||
✅ Complete quests
|
||||
✅ Watch opening cutscene
|
||||
✅ See Ana mystery hook
|
||||
|
||||
**Demo length:** 15-20 minutes
|
||||
**Perfect for Kickstarter pitch!** 🚀
|
||||
|
||||
---
|
||||
|
||||
**Last Updated:** 2025-12-30
|
||||
**Current Progress:** 15/247 (6%)
|
||||
**Status:** Batch 1 in progress
|
||||
Reference in New Issue
Block a user