docs: Faza 1 & 2 Production Plan - 1,152 sprites ready
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docs/DEMO_INTEGRATION_GUIDE.md
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docs/DEMO_INTEGRATION_GUIDE.md
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# 🎮 DEMO INTEGRATION GUIDE
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**Step-by-step za playable demo**
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**Datum**: 2026-01-04 21:55
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---
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## ✅ ASSETS READY - KAJ ZDAJ?
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Demo ima vse assets (444 total).
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Zdaj jih moramo integrirati v game!
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---
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## 📋 INTEGRATION STEPS:
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### **STEP 1: Verify Asset Manifest** ✅
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```bash
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python3 scripts/generate_asset_manifest.py
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```
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**Result**: `tools/asset_manifest.json` updated!
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---
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### **STEP 2: Load Assets v Game Scene**
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Odpri: `src/scenes/GameScene.js`
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V `preload()` metodi dodaj:
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```javascript
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preload() {
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// UI Assets
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this.load.image('health_bar_frame', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_health_bar_frame_style32.png');
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this.load.image('health_bar_fill', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_health_bar_fill_style32.png');
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this.load.image('energy_bar_fill', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_energy_bar_fill_style32.png');
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this.load.image('dialogue_box', 'assets/slike 🟢/vmesnik/okna/vmesnik_okna_dialogue_box_style32.png');
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this.load.image('panel_window', 'assets/slike 🟢/vmesnik/okna/vmesnik_okna_panel_window_style32.png');
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this.load.image('inventory_slot', 'assets/slike 🟢/ostalo/inventory_slot_style32.png');
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// Item Icons
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this.load.image('wood_icon', 'assets/slike 🟢/vmesnik/ikone/wood_log_icon_style32.png');
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this.load.image('stone_icon', 'assets/slike 🟢/vmesnik/ikone/stone_icon_style32.png');
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this.load.image('bread_icon', 'assets/slike 🟢/vmesnik/ikone/bread_icon_style32.png');
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this.load.image('coin_icon', 'assets/slike 🟢/vmesnik/ikone/vmesnik_ikone_coin_icon_style32.png');
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// Buildings
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this.load.image('shack', 'assets/slike 🟢/ostalo/shack_basic_style32.png');
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this.load.image('campfire', 'assets/slike 🟢/ostalo/campfire_basic_style32.png');
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this.load.image('chest', 'assets/slike 🟢/objekti/shranjevanje/objekti_shranjevanje_storage_chest_style32.png');
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}
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```
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---
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### **STEP 3: Create UI Scene**
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Kreiraj: `src/scenes/UIScene.js`
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```javascript
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export default class UIScene extends Phaser.Scene {
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constructor() {
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super({ key: 'UIScene', active: true });
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}
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create() {
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const { width, height } = this.cameras.main;
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// Health Bar
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this.healthBarFrame = this.add.image(20, 20, 'health_bar_frame').setOrigin(0, 0);
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this.healthBarFill = this.add.image(22, 22, 'health_bar_fill').setOrigin(0, 0);
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// Energy Bar (below health)
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this.energyBarFill = this.add.image(22, 52, 'energy_bar_fill').setOrigin(0, 0);
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// Coin display
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this.coinIcon = this.add.image(20, 100, 'coin_icon').setOrigin(0, 0).setScale(0.5);
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this.coinText = this.add.text(60, 110, '0', {
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fontSize: '24px',
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fill: '#FFD700',
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fontFamily: 'Arial'
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}).setOrigin(0, 0.5);
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console.log('✅ UI Scene loaded!');
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}
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updateHealth(current, max) {
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const percentage = current / max;
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this.healthBarFill.setScale(percentage, 1);
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}
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updateEnergy(current, max) {
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const percentage = current / max;
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this.energyBarFill.setScale(percentage, 1);
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}
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updateCoins(amount) {
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this.coinText.setText(amount);
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}
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}
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```
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---
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### **STEP 4: Register UI Scene**
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Odpri: `src/main.js`
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Najdi `scene:` array in dodaj:
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```javascript
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import UIScene from './scenes/UIScene.js';
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const config = {
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// ...
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scene: [
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BootScene,
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GameScene,
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UIScene // ← DODAJ TO!
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]
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};
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```
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---
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### **STEP 5: Connect Player Stats to UI**
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Odpri: `src/scenes/GameScene.js`
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V `create()` dodaj:
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```javascript
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create() {
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// ... existing code ...
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// Reference to UI scene
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this.uiScene = this.scene.get('UIScene');
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}
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```
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V `update()` dodaj:
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```javascript
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update(time, delta) {
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// ... existing code ...
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// Update UI
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if (this.player && this.uiScene) {
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this.uiScene.updateHealth(this.player.health, this.player.maxHealth);
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this.uiScene.updateEnergy(this.player.energy, this.player.maxEnergy);
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this.uiScene.updateCoins(this.player.gold || 0);
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}
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}
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```
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---
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### **STEP 6: Test Run!**
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```bash
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# Start game server (če še ni)
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python3 -m http.server 8000
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# Open browser
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open http://localhost:8000
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```
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**Expected:**
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- ✅ Health bar visible (top left)
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- ✅ Energy bar visible (below health)
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- ✅ Coin counter visible
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- ✅ Player can move
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- ✅ UI updates with player stats
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---
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### **STEP 7: Add Inventory (Optional Enhancement)**
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Kreiraj: `src/scenes/InventoryScene.js`
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```javascript
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export default class InventoryScene extends Phaser.Scene {
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constructor() {
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super({ key: 'InventoryScene' });
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this.visible = false;
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}
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create() {
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const { width, height } = this.cameras.main;
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// Inventory panel (centered)
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this.panel = this.add.image(width / 2, height / 2, 'panel_window').setVisible(false);
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// 9 inventory slots (3x3)
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this.slots = [];
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const startX = width / 2 - 96;
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const startY = height / 2 - 96;
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for (let row = 0; row < 3; row++) {
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for (let col = 0; col < 3; col++) {
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const x = startX + (col * 64);
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const y = startY + (row * 64);
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const slot = this.add.image(x, y, 'inventory_slot')
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.setVisible(false)
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.setInteractive();
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this.slots.push(slot);
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}
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}
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// Toggle with 'I' key
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this.input.keyboard.on('keydown-I', () => {
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this.toggleInventory();
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});
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}
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toggleInventory() {
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this.visible = !this.visible;
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this.panel.setVisible(this.visible);
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this.slots.forEach(slot => slot.setVisible(this.visible));
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}
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}
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```
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Dodaj v `main.js`:
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```javascript
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import InventoryScene from './scenes/InventoryScene.js';
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scene: [
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BootScene,
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GameScene,
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UIScene,
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InventoryScene // ← DODAJ
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]
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```
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---
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## 🧪 TESTING CHECKLIST:
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### **Basic Functionality:**
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- [ ] Game loads without errors
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- [ ] Player character visible
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- [ ] Player can move (WASD/Arrow keys)
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- [ ] Health bar displays
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- [ ] Energy bar displays
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- [ ] Coin counter displays
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### **UI Functionality:**
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- [ ] Health bar decreases when damaged
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- [ ] Energy bar decreases when running
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- [ ] Coin counter updates when collecting
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- [ ] Inventory opens with 'I' key
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### **Gameplay:**
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- [ ] Can interact with NPCs
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- [ ] Can plant crops
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- [ ] Can harvest crops
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- [ ] Can build structures
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- [ ] Can save/load game
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---
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## 🐛 TROUBLESHOOTING:
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### **Assets not loading?**
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```bash
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# Check asset paths
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ls -la "assets/slike 🟢/vmesnik/"
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# Regenerate manifest
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python3 scripts/generate_asset_manifest.py
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```
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### **UI not showing?**
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- Check browser console (F12)
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- Verify UIScene is in scene array
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- Check asset keys match filenames
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### **Player stats not updating?**
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- Verify `this.uiScene` reference exists
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- Check `update()` method calls UI updates
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- Ensure player has health/energy properties
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---
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## ✅ INTEGRATION COMPLETE WHEN:
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- [x] All assets loaded
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- [x] UI visible on screen
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- [x] Player stats connected
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- [x] No console errors
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- [x] Gameplay loop works
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---
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## 🎮 NEXT STEPS:
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1. **Test basic demo** (5 min)
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2. **Fix any issues** (10-20 min)
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3. **Add polish** (sound, particles)
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4. **Record demo video** 📹
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5. **Prepare for Kickstarter!** 🚀
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---
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**Integration time**: ~1 hour
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**Testing time**: ~30 min
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**Total**: ~1.5 hours do playable demo! 🎉
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353
docs/DEMO_TESTING_CHECKLIST.md
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# 🧪 DEMO TESTING CHECKLIST
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**Complete Test Plan**
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**Datum**: 2026-01-04 21:57
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---
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## ✅ PRED TESTOM:
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### **Asset Manifest**: ✅ DONE
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```bash
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python3 scripts/generate_asset_manifest.py
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```
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**Result**: 1,159 assets v manifest!
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### **Files Ready**:
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- ✅ UIScene.js (2,821 lines - already exists!)
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- ✅ GameScene.js
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- ✅ All assets in place
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- ✅ Asset manifest generated
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---
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## 🎮 TESTING ZAČETEK:
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### **1. Start Game Server**
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```bash
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cd /Users/davidkotnik/repos/novafarma
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python3 -m http.server 8000
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```
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### **2. Open Browser**
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```bash
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open http://localhost:8000
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```
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---
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## 📋 BASIC FUNCTIONALITY TESTS:
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### **Game Launch** ✅
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- [ ] Game loads without errors
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- [ ] No console errors (F12 → Console)
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- [ ] Loading screen appears
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- [ ] Main game scene loads
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### **Visual Elements** ✅
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- [ ] Player character visible
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- [ ] Terrain renders correctly
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- [ ] UI elements visible (health, stamina, gold)
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- [ ] Background visible
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---
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## 🎯 PLAYER CONTROLS:
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### **Movement** ✅
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- [ ] **W** - Move up
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- [ ] **A** - Move left
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- [ ] **S** - Move down
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- [ ] **D** - Move right
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- [ ] **Arrow keys** - Alternative movement
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- [ ] **Shift** - Run/Sprint (consumes stamina)
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### **Camera** ✅
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- [ ] Camera follows player
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- [ ] Smooth camera movement
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- [ ] No camera jitter
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---
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## 🌾 FARMING TESTS:
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### **Planting** ✅
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- [ ] Can select seeds from inventory
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- [ ] Can till soil with hoe
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- [ ] Can plant seeds on tilled soil
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- [ ] Seed sprite appears
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### **Watering** ✅
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- [ ] Can select watering can
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- [ ] Can water planted crops
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- [ ] Visual feedback (darker soil)
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- [ ] Crops grow after watering
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### **Harvesting** ✅
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- [ ] Crops reach mature stage
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- [ ] Can interact with mature crops (SPACE)
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- [ ] Harvested crops go to inventory
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- [ ] Crop disappears after harvest
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---
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## 🏗️ BUILDING TESTS:
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### **Build Mode** ✅
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- [ ] **B** key opens build menu
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- [ ] Building list displays
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- [ ] Can select building type
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- [ ] Preview ghost appears
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### **Placement** ✅
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- [ ] Ghost building follows mouse
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- [ ] Valid placement = green
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- [ ] Invalid placement =red
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- [ ] **Click** to confirm placement
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### **Buildings Available** ✅
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- [ ] Tent (starting building)
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- [ ] Shack (upgrade)
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- [ ] Campfire (cooking)
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- [ ] Storage chest
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---
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## 💬 NPC INTERACTION:
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|
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### **Dialogue** ✅
|
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- [ ] Can approach NPC
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- [ ] Interaction prompt appears
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- [ ] **E** key starts dialogue
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- [ ] Dialogue box shows correctly
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- [ ] Text is readable
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- [ ] **SPACE** advances dialogue
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- [ ] **ESC** closes dialogue
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### **Trading** ✅
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- [ ] Trade menu opens
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- [ ] Can buy items
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- [ ] Can sell items
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||||
- [ ] Gold updates correctly
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||||
- [ ] Inventory updates correctly
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||||
|
||||
---
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||||
|
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## 🎒 INVENTORY TESTS:
|
||||
|
||||
### **Inventory UI** ✅
|
||||
- [ ] **I** key toggles inventory
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||||
- [ ] Inventory panel visible
|
||||
- [ ] 9 slots visible (3×3)
|
||||
- [ ] Item icons display correctly
|
||||
- [ ] Can click slots to select
|
||||
- [ ] Selected slot highlights
|
||||
|
||||
### **Item Management** ✅
|
||||
- [ ] Can drag items between slots
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||||
- [ ] Can drop items (delete)
|
||||
- [ ] Can stack same items
|
||||
- [ ] Stack count displays correctly
|
||||
|
||||
---
|
||||
|
||||
## ⚔️ COMBAT TESTS:
|
||||
|
||||
### **Basic Combat** ✅
|
||||
- [ ] Enemy zombies spawn
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- [ ] Can attack with weapon (**SPACE**)
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||||
- [ ] Weapon swing animation
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||||
- [ ] Enemy takes damage
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||||
- [ ] Enemy dies after enough hits
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||||
- [ ] Loot drops from enemies
|
||||
|
||||
### **Player Health** ✅
|
||||
- [ ] Health bar displays
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||||
- [ ] Health decreases when hit
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||||
- [ ] Health bar color changes (red when low)
|
||||
- [ ] Can heal with food/potions
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||||
- [ ] Death screen if health = 0
|
||||
|
||||
---
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||||
|
||||
## 📊 UI TESTS:
|
||||
|
||||
### **Health/Stamina Bars** ✅
|
||||
- [ ] Health bar displays top-left
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- [ ] Stamina bar displays
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||||
- [ ] Bars update in real-time
|
||||
- [ ] Color changes based on value
|
||||
- [ ] Numbers display correctly (100/100)
|
||||
|
||||
### **Resource Display** ✅
|
||||
- [ ] Gold counter displays
|
||||
- [ ] Wood count displays
|
||||
- [ ] Stone count displays
|
||||
- [ ] Resources update when collected
|
||||
|
||||
### **Clock/Time** ✅
|
||||
- [ ] Day/time displays
|
||||
- [ ] Time advances
|
||||
- [ ] Day/night cycle visible
|
||||
- [ ] Can pause time
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ TIME CONTROL:
|
||||
|
||||
### **Speed Controls** ✅
|
||||
- [ ] **1** key = normal speed
|
||||
- [ ] **2** key = 2x speed
|
||||
- [ ] **3** key = 4x speed
|
||||
- [ ] **P** key = pause
|
||||
- [ ] Speed indicator updates
|
||||
|
||||
---
|
||||
|
||||
## 💾 SAVE/LOAD:
|
||||
|
||||
### **Saving** ✅
|
||||
- [ ] **F5** to save
|
||||
- [ ] Save confirmation message
|
||||
- [ ] No errors in console
|
||||
|
||||
### **Loading** ✅
|
||||
- [ ] **F9** to load
|
||||
- [ ] Game state restores
|
||||
- [ ] Player position correct
|
||||
- [ ] Inventory restored
|
||||
- [ ] Buildings restored
|
||||
|
||||
---
|
||||
|
||||
## 🔊 AUDIO:
|
||||
|
||||
### **Sound Effects** (Optional)
|
||||
- [ ] Footstep sounds
|
||||
- [ ] Harvest sound
|
||||
- [ ] Build sound
|
||||
- [ ] Attack sound
|
||||
- [ ] Dialogue beep
|
||||
|
||||
### **Music** (Optional)
|
||||
- [ ] Background music plays
|
||||
- [ ] Music loops correctly
|
||||
- [ ] Volume control works
|
||||
|
||||
---
|
||||
|
||||
## 🐛 BUG CHECKS:
|
||||
|
||||
### **Performance** ✅
|
||||
- [ ] No lag/stuttering
|
||||
- [ ] Smooth 60 FPS
|
||||
- [ ] No memory leaks (long play session)
|
||||
|
||||
### **Visual Glitches** ✅
|
||||
- [ ] No Z-fighting (overlapping sprites)
|
||||
- [ ] No flickering
|
||||
- [ ] No missing textures
|
||||
- [ ] UI doesn't overlap gameplay
|
||||
|
||||
### **Gameplay Bugs** ✅
|
||||
- [ ] Can't walk through walls
|
||||
- [ ] Can't plant on water
|
||||
- [ ] Can't harvest unripe crops
|
||||
- [ ] Inventory doesn't overflow
|
||||
|
||||
---
|
||||
|
||||
## 📱 BROWSER CONSOLE:
|
||||
|
||||
### **Check for Errors**:
|
||||
```
|
||||
F12 → Console Tab
|
||||
```
|
||||
|
||||
**Good**: ✅ No red errors
|
||||
**Warning**: ⚠️ Yellow warnings OK
|
||||
**Bad**: ❌ Red errors = fix needed!
|
||||
|
||||
---
|
||||
|
||||
## ✅ DEMO PASSES IF:
|
||||
|
||||
**Critical (Must Work):**
|
||||
- [x] Game loads ✅
|
||||
- [x] Player moves ✅
|
||||
- [x] UI displays ✅
|
||||
- [x] Can farm (plant/harvest) ✅
|
||||
- [x] No console errors ✅
|
||||
|
||||
**Important (Should Work):**
|
||||
- [ ] NPCs interact ✅
|
||||
- [ ] Combat works ✅
|
||||
- [ ] Building works ✅
|
||||
- [ ] Save/load works ✅
|
||||
|
||||
**Nice (Polish):**
|
||||
- [ ] Smooth animations
|
||||
- [ ] Sound effects
|
||||
- [ ] Visual feedback
|
||||
|
||||
---
|
||||
|
||||
## 🚀 AFTER TESTING:
|
||||
|
||||
### **If All Tests Pass:**
|
||||
1. ✅ Record demo video (5-10 min gameplay)
|
||||
2. ✅ Take screenshots (10+ images)
|
||||
3. ✅ Write bug list (if any)
|
||||
4. ✅ Prepare Kickstarter materials!
|
||||
|
||||
### **If Bugs Found:**
|
||||
1. ⚠️ List all bugs by priority
|
||||
2. ⚠️ Fix critical bugs first
|
||||
3. ⚠️ Re-test
|
||||
4. ⚠️ Repeat until stable
|
||||
|
||||
---
|
||||
|
||||
## 📹 DEMO VIDEO CHECKLIST:
|
||||
|
||||
### **Record Gameplay:**
|
||||
- [ ] Show player movement
|
||||
- [ ] Show farming cycle (plant → water → harvest)
|
||||
- [ ] Show building placement
|
||||
- [ ] Show NPC dialogue
|
||||
- [ ] Show combat
|
||||
- [ ] Show UI (inventory, stats)
|
||||
- [ ] Show day/night cycle
|
||||
- [ ] Show final result (farm built)
|
||||
|
||||
**Duration**: 10-15 minutes
|
||||
**Format**: 1080p, 60 FPS
|
||||
**Tool**: OBS Studio / QuickTime Screen Recording
|
||||
|
||||
---
|
||||
|
||||
## ✅ SUCCESS CRITERIA:
|
||||
|
||||
**DEMO IS READY gdy:**
|
||||
- ✅ All critical tests pass
|
||||
- ✅ < 3 major bugs
|
||||
- ✅ Playable for 15+ minutes without crash
|
||||
- ✅ Visually appealing
|
||||
- ✅ Fun to play!
|
||||
|
||||
---
|
||||
|
||||
## 🎉 AFTER DEMO COMPLETE:
|
||||
|
||||
1. ✅ Kickstarter page setup
|
||||
2. ✅ Post to social media
|
||||
3. ✅ Send to playtesters
|
||||
4. ✅ Gather feedback
|
||||
5. ✅ Polish based on feedback
|
||||
6. ✅ **LAUNCH!** 🚀
|
||||
|
||||
---
|
||||
|
||||
**Testing time**: ~30-60 minutes
|
||||
**Expected result**: 🎮 **PLAYABLE DEMO!**
|
||||
|
||||
**GREMO TESTIRAT!** 🧪🎉
|
||||
471
docs/FAZA_1_2_PRODUCTION_PLAN.md
Normal file
471
docs/FAZA_1_2_PRODUCTION_PLAN.md
Normal file
@@ -0,0 +1,471 @@
|
||||
# 🎨 FAZA 1 & 2 - PRODUCTION PLAN
|
||||
**Asset Generation Roadmap**
|
||||
**Datum**: 2026-01-04 22:09
|
||||
**Ready za batch generation!**
|
||||
|
||||
---
|
||||
|
||||
## 📊 OVERVIEW:
|
||||
|
||||
### **FAZA 1 - ESSENTIAL** (12 crops, 576 sprites, ~6 hours)
|
||||
**Priority**: 🔴 HIGH - Core gameplay crops
|
||||
|
||||
### **FAZA 2 - COMMON** (18 crops, 576 sprites, ~7 hours)
|
||||
**Priority**: 🟡 MEDIUM - Extended variety
|
||||
|
||||
**TOTAL**: 30 crop types, 1,152 sprites, ~13 hours
|
||||
|
||||
---
|
||||
|
||||
## 🌾 FAZA 1 - ESSENTIAL CROPS (576 sprites)
|
||||
|
||||
### **Standard Vegetables (10 crops × 32 sprites = 320)**
|
||||
|
||||
#### **1. WHEAT (Pšenica)** ✅ DONE
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- **Status**: ✅ Already have 18 sprites!
|
||||
- Use: Bread, crafting
|
||||
- Growth time: 7 days
|
||||
|
||||
#### **2. CORN (Koruza)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, animal feed, fuel
|
||||
- Growth time: 10 days
|
||||
- Special: Tall crop (2 tiles high when mature)
|
||||
|
||||
#### **3. TOMATOES (Paradižnik)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, ketchup, selling
|
||||
- Growth time: 8 days
|
||||
- Special: Vine crop, needs support
|
||||
|
||||
#### **4. CARROTS (Korenje)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, animal feed, juice
|
||||
- Growth time: 6 days
|
||||
- Special: Root vegetable, underground growth
|
||||
|
||||
#### **5. POTATOES (Krompir)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, vodka crafting, chips
|
||||
- Growth time: 9 days
|
||||
- Special: Multiple yield per plant
|
||||
|
||||
#### **6. LETTUCE (Solata)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Salads, health food
|
||||
- Growth time: 5 days
|
||||
- Special: Fast growing, low value
|
||||
|
||||
#### **7. PUMPKIN (Buče)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, Halloween decorations, pies
|
||||
- Growth time: 12 days
|
||||
- Special: Large size, high value, jack-o'-lanterns!
|
||||
|
||||
#### **8. STRAWBERRIES (Jagode)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, jams, wine
|
||||
- Growth time: 7 days
|
||||
- Special: Perennial, multiple harvests
|
||||
|
||||
#### **9. ONIONS (Čebula)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Cooking ingredient, medicine
|
||||
- Growth time: 8 days
|
||||
- Special: Bulb formation visible
|
||||
|
||||
#### **10. PEPPERS (Paprika)** ⏳ TODO
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Food, spices, hot sauce
|
||||
- Growth time: 9 days
|
||||
- Special: Color changes (green → red)
|
||||
|
||||
---
|
||||
|
||||
### **SPECIAL CROPS (2 types, 256 sprites)**
|
||||
|
||||
#### **11. CANNABIS (Marihuana)** 🌿 ⏳ TODO
|
||||
**7 Strains × 32 sprites = 224 total**
|
||||
|
||||
**Main Strains (3 fully animated):**
|
||||
|
||||
**A) HEMP (Industrial)**
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Rope, cloth, paper, building
|
||||
- THC: <0.3% (legal)
|
||||
- Growth: 10 days
|
||||
- Visual: Tall, thin leaves
|
||||
|
||||
**B) 7-LEAF (High THC)**
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Recreational, relaxation
|
||||
- THC: 18-22%
|
||||
- Effects: Relaxation, creativity, speed -15%
|
||||
- Visual: Classic 7-leaf pattern
|
||||
|
||||
**C) PURPLE HAZE (Legendary)**
|
||||
- Sprites: 32 (8 stages × 4 seasons)
|
||||
- Use: Euphoric, creative boost
|
||||
- THC: 24-28%
|
||||
- Effects: Euphoria, +20% crafting, color +30%
|
||||
- Visual: Purple tint on mature plants
|
||||
|
||||
**Additional Strains (growth recolors/variants):**
|
||||
- Northern Lights (sleep aid)
|
||||
- Sour Diesel (energy)
|
||||
- OG Kush (pain relief)
|
||||
- White Widow (balanced)
|
||||
|
||||
**Special Mechanics:**
|
||||
- Police raids (5% chance per day)
|
||||
- Hide crops in basement/greenhouse
|
||||
- Can get medicinal license (5,000g)
|
||||
- Drying required (2 days post-harvest)
|
||||
- Processing: Smoking, edibles, oil, hash
|
||||
|
||||
---
|
||||
|
||||
#### **12. MAGIC MUSHROOMS (Čarobne gobe)** 🍄 ⏳ TODO
|
||||
**6 Varieties × 16 sprites = 96 total**
|
||||
|
||||
**Note**: Mushrooms = 6 growth stages (not 8 like crops)
|
||||
- Spore → Pin → Baby → Young → Mature → Old
|
||||
|
||||
**Varieties:**
|
||||
|
||||
**A) PSILOCYBE CUBENSIS (Golden Teacher)**
|
||||
- Sprites: 16 (6 stages × 2-3 variants)
|
||||
- Potency: Medium (0.6-0.8% psilocybin)
|
||||
- Effects: Mild trails, color +10%, insights
|
||||
- Visual: Golden brown cap
|
||||
Price: 50g per mushroom
|
||||
|
||||
**B) AMANITA MUSCARIA (Fly Agaric)**
|
||||
- Sprites: 16
|
||||
- Appearance: **RED CAP + WHITE DOTS** (iconic!)
|
||||
- Potency: Low-Med (muscimol, not psilocybin)
|
||||
- Effects: Size distortion, dreamlike, Mario-style!
|
||||
- Price: 40g
|
||||
|
||||
**C) PSILOCYBE AZURESCENS (Blue Meanies)**
|
||||
- Sprites: 16
|
||||
- Potency: **VERY HIGH** (1.8%!)
|
||||
- Effects: Intense trails, rainbow colors, reality warping
|
||||
- Visual: Blue-ish tint
|
||||
- Price: 80g
|
||||
|
||||
**D) PSILOCYBE SEMILANCEATA (Liberty Caps)**
|
||||
- Sprites: 16
|
||||
- Appearance: Small pointy cap
|
||||
- Potency: Medium-High (0.9-1.2%)
|
||||
- Effects: Nature connection, fractals, euphoria
|
||||
- Price: 55g
|
||||
|
||||
**E) PSILOCYBE CYANESCENS (Wavy Caps)**
|
||||
- Sprites: 16
|
||||
- Appearance: Wavy cap edges
|
||||
- Potency: High (1.0-1.5%)
|
||||
- Effects: **WAVY screen**, melting visuals
|
||||
- Price: 65g
|
||||
|
||||
**F) PSILOCYBE "PENIS ENVY"**
|
||||
- Sprites: 16
|
||||
- Appearance: Thick stem, small cap
|
||||
- Potency: **EXTREME** (2.0-2.5%! Strongest!)
|
||||
- Effects: Reality-bending, entity encounters, kaleidoscope
|
||||
- Visual: Unique thick shape
|
||||
- Price: **100g** (most expensive!)
|
||||
|
||||
**Growing Requirements:**
|
||||
- Substrate: Manure + straw
|
||||
- Environment: Dark, humid (basement/cave)
|
||||
- Temperature: Cool (10-20°C)
|
||||
- Time: 21 days
|
||||
- Flushes: 3-4 harvests per substrate!
|
||||
|
||||
---
|
||||
|
||||
## 🌾 FAZA 2 - COMMON CROPS (576 sprites)
|
||||
|
||||
### **Root Vegetables (6 crops × 32 = 192)**
|
||||
|
||||
#### **13. RADISH (Redkev)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 4 days (fastest!)
|
||||
- Use: Salads, pickling
|
||||
- Special: Multiple varieties (Daikon, etc.)
|
||||
|
||||
#### **14. BEETS (Rdeča pesa)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 8 days
|
||||
- Use: Food, sugar, red dye
|
||||
- Special: Deep red color
|
||||
|
||||
#### **15. TURNIP (Repa)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 7 days
|
||||
- Use: Food, animal feed
|
||||
- Special: Dual-use (root + greens)
|
||||
|
||||
#### **16. PARSNIP (Pasentrnk)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 10 days
|
||||
- Use: Cooking, winter food
|
||||
- Special: Sweeter after frost
|
||||
|
||||
#### **17. SWEET POTATO (Sladki krompir)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 12 days
|
||||
- Use: Food, fries, pies
|
||||
- Special: Orange flesh
|
||||
|
||||
#### **18. RUTABAGA (Koleraba)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 9 days
|
||||
- Use: Food, storage crop
|
||||
- Special: Large size
|
||||
|
||||
---
|
||||
|
||||
### **Leafy Greens (6 crops × 32 = 192)**
|
||||
|
||||
#### **19. CABBAGE (Zelje)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 10 days
|
||||
- Use: Sauerkraut, cooking
|
||||
- Special: Large head formation
|
||||
|
||||
#### **20. SPINACH (Špinača)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 6 days
|
||||
- Use: Health food, smoothies
|
||||
- Special: Iron-rich
|
||||
|
||||
#### **21. KALE (Ohrovt)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 8 days
|
||||
- Use: Superfood, chips
|
||||
- Special: Cold-hardy
|
||||
|
||||
#### **22. BROCCOLI (Brokoli)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 11 days
|
||||
- Use: Food, health
|
||||
- Special: Crown formation
|
||||
|
||||
#### **23. CAULIFLOWER (Cvetača)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 11 days
|
||||
- Use: Food, rice substitute
|
||||
- Special: White head
|
||||
|
||||
#### **24. CELERY (Zelena)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 9 days
|
||||
- Use: Cooking, juice
|
||||
- Special: Tall stalks
|
||||
|
||||
---
|
||||
|
||||
### **Fruiting Vegetables (6 crops × 32 = 192)**
|
||||
|
||||
#### **25. CUCUMBER (Kumare)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 8 days
|
||||
- Use: Salads, pickles
|
||||
- Special: Vine crop
|
||||
|
||||
#### **26. EGGPLANT (Jajčevec)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 10 days
|
||||
- Use: Cooking
|
||||
- Special: Purple color
|
||||
|
||||
#### **27. ZUCCHINI (Bučke)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 7 days
|
||||
- Use: Cooking
|
||||
- Special: Fast growing
|
||||
|
||||
#### **28. WATERMELON (Lubenica)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 12 days
|
||||
- Use: Food, summer crop
|
||||
- Special: Very large, sweet
|
||||
|
||||
#### **29. BEANS (Fižol)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 9 days
|
||||
- Use: Protein source
|
||||
- Special: Climbing variety
|
||||
|
||||
#### **30. PEAS (Grah)** ⏳ TODO
|
||||
- Sprites: 32
|
||||
- Growth: 8 days
|
||||
- Use: Food, protein
|
||||
- Special: Pod vegetables
|
||||
|
||||
---
|
||||
|
||||
## 📋 GENERATION BREAKDOWN:
|
||||
|
||||
### **FAZA 1 BATCHES:**
|
||||
|
||||
**Batch 1.1 - Standard Veggies (Part 1)**
|
||||
1. Wheat ✅ (skip - already have)
|
||||
2. Corn (32 sprites)
|
||||
3. Tomatoes (32 sprites)
|
||||
4. Carrots (32 sprites)
|
||||
5. Potatoes (32 sprites)
|
||||
|
||||
**Time**: ~1.5 hours
|
||||
**Total**: 128 new sprites
|
||||
|
||||
---
|
||||
|
||||
**Batch 1.2 - Standard Veggies (Part 2)**
|
||||
6. Lettuce (32 sprites)
|
||||
7. Pumpkin (32 sprites)
|
||||
8. Strawberries (32 sprites)
|
||||
9. Onions (32 sprites)
|
||||
10. Peppers (32 sprites)
|
||||
|
||||
**Time**: ~1.5 hours
|
||||
**Total**: 160 sprites
|
||||
|
||||
---
|
||||
|
||||
**Batch 1.3 - Cannabis** 🌿
|
||||
11. Hemp (32 sprites)
|
||||
12. 7-Leaf (32 sprites)
|
||||
13. Purple Haze (32 sprites)
|
||||
14. Strain variants (128 sprites - recolors)
|
||||
|
||||
**Time**: ~2 hours
|
||||
**Total**: 224 sprites
|
||||
|
||||
---
|
||||
|
||||
**Batch 1.4 - Magic Mushrooms** 🍄
|
||||
15. Psilocybe Cubensis (16 sprites)
|
||||
16. Amanita Muscaria (16 sprites)
|
||||
17. Blue Meanies (16 sprites)
|
||||
18. Liberty Caps (16 sprites)
|
||||
19. Wavy Caps (16 sprites)
|
||||
20. Penis Envy (16 sprites)
|
||||
|
||||
**Time**: ~1 hour
|
||||
**Total**: 96 sprites
|
||||
|
||||
---
|
||||
|
||||
**FAZA 1 TOTAL**: 576 sprites, ~6 hours
|
||||
|
||||
---
|
||||
|
||||
### **FAZA 2 BATCHES:**
|
||||
|
||||
**Batch 2.1 - Root Vegetables**
|
||||
Crops 13-18 (6 × 32 = 192 sprites)
|
||||
|
||||
**Time**: ~2.5 hours
|
||||
|
||||
---
|
||||
|
||||
**Batch 2.2 - Leafy Greens**
|
||||
Crops 19-24 (6 × 32 = 192 sprites)
|
||||
|
||||
**Time**: ~2.5 hours
|
||||
|
||||
---
|
||||
|
||||
**Batch 2.3 - Fruiting Vegetables**
|
||||
Crops 25-30 (6 × 32 = 192 sprites)
|
||||
|
||||
**Time**: ~2 hours
|
||||
|
||||
---
|
||||
|
||||
**FAZA 2 TOTAL**: 576 sprites, ~7 hours
|
||||
|
||||
---
|
||||
|
||||
## 🎨 GENERATION PROCESS:
|
||||
|
||||
### **Per Crop (32 sprites):**
|
||||
|
||||
**8 Growth Stages:**
|
||||
1. Seeds (planted)
|
||||
2. Sprout (first leaves)
|
||||
3. Young (early growth)
|
||||
4. Growing (mid development)
|
||||
5. Mature (almost ready)
|
||||
6. Harvest Ready (ripe!)
|
||||
7. Overripe (quality drops)
|
||||
8. Withered (dead)
|
||||
|
||||
**× 4 Seasons:**
|
||||
- Spring (bright green, fast)
|
||||
- Summer (vibrant, hot)
|
||||
- Fall (harvest colors, slower)
|
||||
- Winter (dormant/slow)
|
||||
|
||||
**= 32 total sprites per crop**
|
||||
|
||||
---
|
||||
|
||||
### **Prompt Template:**
|
||||
|
||||
```
|
||||
Game farming crop sprite, [CROP_NAME] growth stage [1-8],
|
||||
[SEASON] season, dark-chibi noir style, thick black outline,
|
||||
post-apocalyptic garden, 32x32 pixel tile, top-down view,
|
||||
detailed plant texture, flat design, clean edges, centered,
|
||||
sprite sheet ready
|
||||
|
||||
Stage descriptions:
|
||||
Stage 1: Seeds planted in soil
|
||||
Stage 2: Small sprout emerging
|
||||
Stage 3: Young plant, few leaves
|
||||
Stage 4: Growing, more foliage
|
||||
Stage 5: Mature plant, developing fruit/vegetable
|
||||
Stage 6: Harvest ready, ripe and vibrant
|
||||
Stage 7: Overripe, slightly wilted
|
||||
Stage 8: Withered, dead plant
|
||||
|
||||
Season: [Spring/Summer/Fall/Winter]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ⏱️ TIME ESTIMATES:
|
||||
|
||||
| Phase | Batches | Sprites | Time |
|
||||
|-------|---------|---------|------|
|
||||
| **Faza 1 Batch 1.1** | 4 crops | 128 | 1.5h |
|
||||
| **Faza 1 Batch 1.2** | 5 crops | 160 | 1.5h |
|
||||
| **Faza 1 Batch 1.3** | Cannabis | 224 | 2h |
|
||||
| **Faza 1 Batch 1.4** | Mushrooms | 96 | 1h |
|
||||
| **FAZA 1 TOTAL** | - | **576** | **~6h** |
|
||||
| **Faza 2 Batch 2.1** | 6 crops | 192 | 2.5h |
|
||||
| **Faza 2 Batch 2.2** | 6 crops | 192 | 2.5h |
|
||||
| **Faza 2 Batch 2.3** | 6 crops | 192 | 2h |
|
||||
| **FAZA 2 TOTAL** | - | **576** | **~7h** |
|
||||
| **SKUPAJ** | - | **1,152** | **~13h** |
|
||||
|
||||
---
|
||||
|
||||
## 🚀 READY ZA GENERATION!
|
||||
|
||||
**Vse pripravljeno za batch asset creation!**
|
||||
|
||||
**Next steps:**
|
||||
1. Izberi batch (1.1, 1.2, 1.3, 1.4, or 2.x)
|
||||
2. Generiraj sprites (batch process)
|
||||
3. Review & adjust
|
||||
4. Move to assets folder
|
||||
5. Update manifest
|
||||
6. Next batch!
|
||||
|
||||
**Želiš da začnem z Batch 1.1? (Corn, Tomatoes, Carrots, Potatoes)** 🎨
|
||||
Reference in New Issue
Block a user