docs: Faza 1 & 2 Production Plan - 1,152 sprites ready

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# 🎮 DEMO INTEGRATION GUIDE
**Step-by-step za playable demo**
**Datum**: 2026-01-04 21:55
---
## ✅ ASSETS READY - KAJ ZDAJ?
Demo ima vse assets (444 total).
Zdaj jih moramo integrirati v game!
---
## 📋 INTEGRATION STEPS:
### **STEP 1: Verify Asset Manifest** ✅
```bash
python3 scripts/generate_asset_manifest.py
```
**Result**: `tools/asset_manifest.json` updated!
---
### **STEP 2: Load Assets v Game Scene**
Odpri: `src/scenes/GameScene.js`
V `preload()` metodi dodaj:
```javascript
preload() {
// UI Assets
this.load.image('health_bar_frame', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_health_bar_frame_style32.png');
this.load.image('health_bar_fill', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_health_bar_fill_style32.png');
this.load.image('energy_bar_fill', 'assets/slike 🟢/vmesnik/vrstice/vmesnik_vrstice_energy_bar_fill_style32.png');
this.load.image('dialogue_box', 'assets/slike 🟢/vmesnik/okna/vmesnik_okna_dialogue_box_style32.png');
this.load.image('panel_window', 'assets/slike 🟢/vmesnik/okna/vmesnik_okna_panel_window_style32.png');
this.load.image('inventory_slot', 'assets/slike 🟢/ostalo/inventory_slot_style32.png');
// Item Icons
this.load.image('wood_icon', 'assets/slike 🟢/vmesnik/ikone/wood_log_icon_style32.png');
this.load.image('stone_icon', 'assets/slike 🟢/vmesnik/ikone/stone_icon_style32.png');
this.load.image('bread_icon', 'assets/slike 🟢/vmesnik/ikone/bread_icon_style32.png');
this.load.image('coin_icon', 'assets/slike 🟢/vmesnik/ikone/vmesnik_ikone_coin_icon_style32.png');
// Buildings
this.load.image('shack', 'assets/slike 🟢/ostalo/shack_basic_style32.png');
this.load.image('campfire', 'assets/slike 🟢/ostalo/campfire_basic_style32.png');
this.load.image('chest', 'assets/slike 🟢/objekti/shranjevanje/objekti_shranjevanje_storage_chest_style32.png');
}
```
---
### **STEP 3: Create UI Scene**
Kreiraj: `src/scenes/UIScene.js`
```javascript
export default class UIScene extends Phaser.Scene {
constructor() {
super({ key: 'UIScene', active: true });
}
create() {
const { width, height } = this.cameras.main;
// Health Bar
this.healthBarFrame = this.add.image(20, 20, 'health_bar_frame').setOrigin(0, 0);
this.healthBarFill = this.add.image(22, 22, 'health_bar_fill').setOrigin(0, 0);
// Energy Bar (below health)
this.energyBarFill = this.add.image(22, 52, 'energy_bar_fill').setOrigin(0, 0);
// Coin display
this.coinIcon = this.add.image(20, 100, 'coin_icon').setOrigin(0, 0).setScale(0.5);
this.coinText = this.add.text(60, 110, '0', {
fontSize: '24px',
fill: '#FFD700',
fontFamily: 'Arial'
}).setOrigin(0, 0.5);
console.log('✅ UI Scene loaded!');
}
updateHealth(current, max) {
const percentage = current / max;
this.healthBarFill.setScale(percentage, 1);
}
updateEnergy(current, max) {
const percentage = current / max;
this.energyBarFill.setScale(percentage, 1);
}
updateCoins(amount) {
this.coinText.setText(amount);
}
}
```
---
### **STEP 4: Register UI Scene**
Odpri: `src/main.js`
Najdi `scene:` array in dodaj:
```javascript
import UIScene from './scenes/UIScene.js';
const config = {
// ...
scene: [
BootScene,
GameScene,
UIScene // ← DODAJ TO!
]
};
```
---
### **STEP 5: Connect Player Stats to UI**
Odpri: `src/scenes/GameScene.js`
V `create()` dodaj:
```javascript
create() {
// ... existing code ...
// Reference to UI scene
this.uiScene = this.scene.get('UIScene');
}
```
V `update()` dodaj:
```javascript
update(time, delta) {
// ... existing code ...
// Update UI
if (this.player && this.uiScene) {
this.uiScene.updateHealth(this.player.health, this.player.maxHealth);
this.uiScene.updateEnergy(this.player.energy, this.player.maxEnergy);
this.uiScene.updateCoins(this.player.gold || 0);
}
}
```
---
### **STEP 6: Test Run!**
```bash
# Start game server (če še ni)
python3 -m http.server 8000
# Open browser
open http://localhost:8000
```
**Expected:**
- ✅ Health bar visible (top left)
- ✅ Energy bar visible (below health)
- ✅ Coin counter visible
- ✅ Player can move
- ✅ UI updates with player stats
---
### **STEP 7: Add Inventory (Optional Enhancement)**
Kreiraj: `src/scenes/InventoryScene.js`
```javascript
export default class InventoryScene extends Phaser.Scene {
constructor() {
super({ key: 'InventoryScene' });
this.visible = false;
}
create() {
const { width, height } = this.cameras.main;
// Inventory panel (centered)
this.panel = this.add.image(width / 2, height / 2, 'panel_window').setVisible(false);
// 9 inventory slots (3x3)
this.slots = [];
const startX = width / 2 - 96;
const startY = height / 2 - 96;
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
const x = startX + (col * 64);
const y = startY + (row * 64);
const slot = this.add.image(x, y, 'inventory_slot')
.setVisible(false)
.setInteractive();
this.slots.push(slot);
}
}
// Toggle with 'I' key
this.input.keyboard.on('keydown-I', () => {
this.toggleInventory();
});
}
toggleInventory() {
this.visible = !this.visible;
this.panel.setVisible(this.visible);
this.slots.forEach(slot => slot.setVisible(this.visible));
}
}
```
Dodaj v `main.js`:
```javascript
import InventoryScene from './scenes/InventoryScene.js';
scene: [
BootScene,
GameScene,
UIScene,
InventoryScene // ← DODAJ
]
```
---
## 🧪 TESTING CHECKLIST:
### **Basic Functionality:**
- [ ] Game loads without errors
- [ ] Player character visible
- [ ] Player can move (WASD/Arrow keys)
- [ ] Health bar displays
- [ ] Energy bar displays
- [ ] Coin counter displays
### **UI Functionality:**
- [ ] Health bar decreases when damaged
- [ ] Energy bar decreases when running
- [ ] Coin counter updates when collecting
- [ ] Inventory opens with 'I' key
### **Gameplay:**
- [ ] Can interact with NPCs
- [ ] Can plant crops
- [ ] Can harvest crops
- [ ] Can build structures
- [ ] Can save/load game
---
## 🐛 TROUBLESHOOTING:
### **Assets not loading?**
```bash
# Check asset paths
ls -la "assets/slike 🟢/vmesnik/"
# Regenerate manifest
python3 scripts/generate_asset_manifest.py
```
### **UI not showing?**
- Check browser console (F12)
- Verify UIScene is in scene array
- Check asset keys match filenames
### **Player stats not updating?**
- Verify `this.uiScene` reference exists
- Check `update()` method calls UI updates
- Ensure player has health/energy properties
---
## ✅ INTEGRATION COMPLETE WHEN:
- [x] All assets loaded
- [x] UI visible on screen
- [x] Player stats connected
- [x] No console errors
- [x] Gameplay loop works
---
## 🎮 NEXT STEPS:
1. **Test basic demo** (5 min)
2. **Fix any issues** (10-20 min)
3. **Add polish** (sound, particles)
4. **Record demo video** 📹
5. **Prepare for Kickstarter!** 🚀
---
**Integration time**: ~1 hour
**Testing time**: ~30 min
**Total**: ~1.5 hours do playable demo! 🎉

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# 🧪 DEMO TESTING CHECKLIST
**Complete Test Plan**
**Datum**: 2026-01-04 21:57
---
## ✅ PRED TESTOM:
### **Asset Manifest**: ✅ DONE
```bash
python3 scripts/generate_asset_manifest.py
```
**Result**: 1,159 assets v manifest!
### **Files Ready**:
- ✅ UIScene.js (2,821 lines - already exists!)
- ✅ GameScene.js
- ✅ All assets in place
- ✅ Asset manifest generated
---
## 🎮 TESTING ZAČETEK:
### **1. Start Game Server**
```bash
cd /Users/davidkotnik/repos/novafarma
python3 -m http.server 8000
```
### **2. Open Browser**
```bash
open http://localhost:8000
```
---
## 📋 BASIC FUNCTIONALITY TESTS:
### **Game Launch** ✅
- [ ] Game loads without errors
- [ ] No console errors (F12 → Console)
- [ ] Loading screen appears
- [ ] Main game scene loads
### **Visual Elements** ✅
- [ ] Player character visible
- [ ] Terrain renders correctly
- [ ] UI elements visible (health, stamina, gold)
- [ ] Background visible
---
## 🎯 PLAYER CONTROLS:
### **Movement** ✅
- [ ] **W** - Move up
- [ ] **A** - Move left
- [ ] **S** - Move down
- [ ] **D** - Move right
- [ ] **Arrow keys** - Alternative movement
- [ ] **Shift** - Run/Sprint (consumes stamina)
### **Camera** ✅
- [ ] Camera follows player
- [ ] Smooth camera movement
- [ ] No camera jitter
---
## 🌾 FARMING TESTS:
### **Planting** ✅
- [ ] Can select seeds from inventory
- [ ] Can till soil with hoe
- [ ] Can plant seeds on tilled soil
- [ ] Seed sprite appears
### **Watering** ✅
- [ ] Can select watering can
- [ ] Can water planted crops
- [ ] Visual feedback (darker soil)
- [ ] Crops grow after watering
### **Harvesting** ✅
- [ ] Crops reach mature stage
- [ ] Can interact with mature crops (SPACE)
- [ ] Harvested crops go to inventory
- [ ] Crop disappears after harvest
---
## 🏗️ BUILDING TESTS:
### **Build Mode** ✅
- [ ] **B** key opens build menu
- [ ] Building list displays
- [ ] Can select building type
- [ ] Preview ghost appears
### **Placement** ✅
- [ ] Ghost building follows mouse
- [ ] Valid placement = green
- [ ] Invalid placement =red
- [ ] **Click** to confirm placement
### **Buildings Available** ✅
- [ ] Tent (starting building)
- [ ] Shack (upgrade)
- [ ] Campfire (cooking)
- [ ] Storage chest
---
## 💬 NPC INTERACTION:
### **Dialogue** ✅
- [ ] Can approach NPC
- [ ] Interaction prompt appears
- [ ] **E** key starts dialogue
- [ ] Dialogue box shows correctly
- [ ] Text is readable
- [ ] **SPACE** advances dialogue
- [ ] **ESC** closes dialogue
### **Trading** ✅
- [ ] Trade menu opens
- [ ] Can buy items
- [ ] Can sell items
- [ ] Gold updates correctly
- [ ] Inventory updates correctly
---
## 🎒 INVENTORY TESTS:
### **Inventory UI** ✅
- [ ] **I** key toggles inventory
- [ ] Inventory panel visible
- [ ] 9 slots visible (3×3)
- [ ] Item icons display correctly
- [ ] Can click slots to select
- [ ] Selected slot highlights
### **Item Management** ✅
- [ ] Can drag items between slots
- [ ] Can drop items (delete)
- [ ] Can stack same items
- [ ] Stack count displays correctly
---
## ⚔️ COMBAT TESTS:
### **Basic Combat** ✅
- [ ] Enemy zombies spawn
- [ ] Can attack with weapon (**SPACE**)
- [ ] Weapon swing animation
- [ ] Enemy takes damage
- [ ] Enemy dies after enough hits
- [ ] Loot drops from enemies
### **Player Health** ✅
- [ ] Health bar displays
- [ ] Health decreases when hit
- [ ] Health bar color changes (red when low)
- [ ] Can heal with food/potions
- [ ] Death screen if health = 0
---
## 📊 UI TESTS:
### **Health/Stamina Bars** ✅
- [ ] Health bar displays top-left
- [ ] Stamina bar displays
- [ ] Bars update in real-time
- [ ] Color changes based on value
- [ ] Numbers display correctly (100/100)
### **Resource Display** ✅
- [ ] Gold counter displays
- [ ] Wood count displays
- [ ] Stone count displays
- [ ] Resources update when collected
### **Clock/Time** ✅
- [ ] Day/time displays
- [ ] Time advances
- [ ] Day/night cycle visible
- [ ] Can pause time
---
## ⏱️ TIME CONTROL:
### **Speed Controls** ✅
- [ ] **1** key = normal speed
- [ ] **2** key = 2x speed
- [ ] **3** key = 4x speed
- [ ] **P** key = pause
- [ ] Speed indicator updates
---
## 💾 SAVE/LOAD:
### **Saving** ✅
- [ ] **F5** to save
- [ ] Save confirmation message
- [ ] No errors in console
### **Loading** ✅
- [ ] **F9** to load
- [ ] Game state restores
- [ ] Player position correct
- [ ] Inventory restored
- [ ] Buildings restored
---
## 🔊 AUDIO:
### **Sound Effects** (Optional)
- [ ] Footstep sounds
- [ ] Harvest sound
- [ ] Build sound
- [ ] Attack sound
- [ ] Dialogue beep
### **Music** (Optional)
- [ ] Background music plays
- [ ] Music loops correctly
- [ ] Volume control works
---
## 🐛 BUG CHECKS:
### **Performance** ✅
- [ ] No lag/stuttering
- [ ] Smooth 60 FPS
- [ ] No memory leaks (long play session)
### **Visual Glitches** ✅
- [ ] No Z-fighting (overlapping sprites)
- [ ] No flickering
- [ ] No missing textures
- [ ] UI doesn't overlap gameplay
### **Gameplay Bugs** ✅
- [ ] Can't walk through walls
- [ ] Can't plant on water
- [ ] Can't harvest unripe crops
- [ ] Inventory doesn't overflow
---
## 📱 BROWSER CONSOLE:
### **Check for Errors**:
```
F12 → Console Tab
```
**Good**: ✅ No red errors
**Warning**: ⚠️ Yellow warnings OK
**Bad**: ❌ Red errors = fix needed!
---
## ✅ DEMO PASSES IF:
**Critical (Must Work):**
- [x] Game loads ✅
- [x] Player moves ✅
- [x] UI displays ✅
- [x] Can farm (plant/harvest) ✅
- [x] No console errors ✅
**Important (Should Work):**
- [ ] NPCs interact ✅
- [ ] Combat works ✅
- [ ] Building works ✅
- [ ] Save/load works ✅
**Nice (Polish):**
- [ ] Smooth animations
- [ ] Sound effects
- [ ] Visual feedback
---
## 🚀 AFTER TESTING:
### **If All Tests Pass:**
1. ✅ Record demo video (5-10 min gameplay)
2. ✅ Take screenshots (10+ images)
3. ✅ Write bug list (if any)
4. ✅ Prepare Kickstarter materials!
### **If Bugs Found:**
1. ⚠️ List all bugs by priority
2. ⚠️ Fix critical bugs first
3. ⚠️ Re-test
4. ⚠️ Repeat until stable
---
## 📹 DEMO VIDEO CHECKLIST:
### **Record Gameplay:**
- [ ] Show player movement
- [ ] Show farming cycle (plant → water → harvest)
- [ ] Show building placement
- [ ] Show NPC dialogue
- [ ] Show combat
- [ ] Show UI (inventory, stats)
- [ ] Show day/night cycle
- [ ] Show final result (farm built)
**Duration**: 10-15 minutes
**Format**: 1080p, 60 FPS
**Tool**: OBS Studio / QuickTime Screen Recording
---
## ✅ SUCCESS CRITERIA:
**DEMO IS READY gdy:**
- ✅ All critical tests pass
- ✅ < 3 major bugs
- ✅ Playable for 15+ minutes without crash
- ✅ Visually appealing
- ✅ Fun to play!
---
## 🎉 AFTER DEMO COMPLETE:
1. ✅ Kickstarter page setup
2. ✅ Post to social media
3. ✅ Send to playtesters
4. ✅ Gather feedback
5. ✅ Polish based on feedback
6.**LAUNCH!** 🚀
---
**Testing time**: ~30-60 minutes
**Expected result**: 🎮 **PLAYABLE DEMO!**
**GREMO TESTIRAT!** 🧪🎉

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# 🎨 FAZA 1 & 2 - PRODUCTION PLAN
**Asset Generation Roadmap**
**Datum**: 2026-01-04 22:09
**Ready za batch generation!**
---
## 📊 OVERVIEW:
### **FAZA 1 - ESSENTIAL** (12 crops, 576 sprites, ~6 hours)
**Priority**: 🔴 HIGH - Core gameplay crops
### **FAZA 2 - COMMON** (18 crops, 576 sprites, ~7 hours)
**Priority**: 🟡 MEDIUM - Extended variety
**TOTAL**: 30 crop types, 1,152 sprites, ~13 hours
---
## 🌾 FAZA 1 - ESSENTIAL CROPS (576 sprites)
### **Standard Vegetables (10 crops × 32 sprites = 320)**
#### **1. WHEAT (Pšenica)** ✅ DONE
- Sprites: 32 (8 stages × 4 seasons)
- **Status**: ✅ Already have 18 sprites!
- Use: Bread, crafting
- Growth time: 7 days
#### **2. CORN (Koruza)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, animal feed, fuel
- Growth time: 10 days
- Special: Tall crop (2 tiles high when mature)
#### **3. TOMATOES (Paradižnik)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, ketchup, selling
- Growth time: 8 days
- Special: Vine crop, needs support
#### **4. CARROTS (Korenje)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, animal feed, juice
- Growth time: 6 days
- Special: Root vegetable, underground growth
#### **5. POTATOES (Krompir)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, vodka crafting, chips
- Growth time: 9 days
- Special: Multiple yield per plant
#### **6. LETTUCE (Solata)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Salads, health food
- Growth time: 5 days
- Special: Fast growing, low value
#### **7. PUMPKIN (Buče)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, Halloween decorations, pies
- Growth time: 12 days
- Special: Large size, high value, jack-o'-lanterns!
#### **8. STRAWBERRIES (Jagode)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, jams, wine
- Growth time: 7 days
- Special: Perennial, multiple harvests
#### **9. ONIONS (Čebula)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Cooking ingredient, medicine
- Growth time: 8 days
- Special: Bulb formation visible
#### **10. PEPPERS (Paprika)** ⏳ TODO
- Sprites: 32 (8 stages × 4 seasons)
- Use: Food, spices, hot sauce
- Growth time: 9 days
- Special: Color changes (green → red)
---
### **SPECIAL CROPS (2 types, 256 sprites)**
#### **11. CANNABIS (Marihuana)** 🌿 ⏳ TODO
**7 Strains × 32 sprites = 224 total**
**Main Strains (3 fully animated):**
**A) HEMP (Industrial)**
- Sprites: 32 (8 stages × 4 seasons)
- Use: Rope, cloth, paper, building
- THC: <0.3% (legal)
- Growth: 10 days
- Visual: Tall, thin leaves
**B) 7-LEAF (High THC)**
- Sprites: 32 (8 stages × 4 seasons)
- Use: Recreational, relaxation
- THC: 18-22%
- Effects: Relaxation, creativity, speed -15%
- Visual: Classic 7-leaf pattern
**C) PURPLE HAZE (Legendary)**
- Sprites: 32 (8 stages × 4 seasons)
- Use: Euphoric, creative boost
- THC: 24-28%
- Effects: Euphoria, +20% crafting, color +30%
- Visual: Purple tint on mature plants
**Additional Strains (growth recolors/variants):**
- Northern Lights (sleep aid)
- Sour Diesel (energy)
- OG Kush (pain relief)
- White Widow (balanced)
**Special Mechanics:**
- Police raids (5% chance per day)
- Hide crops in basement/greenhouse
- Can get medicinal license (5,000g)
- Drying required (2 days post-harvest)
- Processing: Smoking, edibles, oil, hash
---
#### **12. MAGIC MUSHROOMS (Čarobne gobe)** 🍄 ⏳ TODO
**6 Varieties × 16 sprites = 96 total**
**Note**: Mushrooms = 6 growth stages (not 8 like crops)
- Spore → Pin → Baby → Young → Mature → Old
**Varieties:**
**A) PSILOCYBE CUBENSIS (Golden Teacher)**
- Sprites: 16 (6 stages × 2-3 variants)
- Potency: Medium (0.6-0.8% psilocybin)
- Effects: Mild trails, color +10%, insights
- Visual: Golden brown cap
Price: 50g per mushroom
**B) AMANITA MUSCARIA (Fly Agaric)**
- Sprites: 16
- Appearance: **RED CAP + WHITE DOTS** (iconic!)
- Potency: Low-Med (muscimol, not psilocybin)
- Effects: Size distortion, dreamlike, Mario-style!
- Price: 40g
**C) PSILOCYBE AZURESCENS (Blue Meanies)**
- Sprites: 16
- Potency: **VERY HIGH** (1.8%!)
- Effects: Intense trails, rainbow colors, reality warping
- Visual: Blue-ish tint
- Price: 80g
**D) PSILOCYBE SEMILANCEATA (Liberty Caps)**
- Sprites: 16
- Appearance: Small pointy cap
- Potency: Medium-High (0.9-1.2%)
- Effects: Nature connection, fractals, euphoria
- Price: 55g
**E) PSILOCYBE CYANESCENS (Wavy Caps)**
- Sprites: 16
- Appearance: Wavy cap edges
- Potency: High (1.0-1.5%)
- Effects: **WAVY screen**, melting visuals
- Price: 65g
**F) PSILOCYBE "PENIS ENVY"**
- Sprites: 16
- Appearance: Thick stem, small cap
- Potency: **EXTREME** (2.0-2.5%! Strongest!)
- Effects: Reality-bending, entity encounters, kaleidoscope
- Visual: Unique thick shape
- Price: **100g** (most expensive!)
**Growing Requirements:**
- Substrate: Manure + straw
- Environment: Dark, humid (basement/cave)
- Temperature: Cool (10-20°C)
- Time: 21 days
- Flushes: 3-4 harvests per substrate!
---
## 🌾 FAZA 2 - COMMON CROPS (576 sprites)
### **Root Vegetables (6 crops × 32 = 192)**
#### **13. RADISH (Redkev)** ⏳ TODO
- Sprites: 32
- Growth: 4 days (fastest!)
- Use: Salads, pickling
- Special: Multiple varieties (Daikon, etc.)
#### **14. BEETS (Rdeča pesa)** ⏳ TODO
- Sprites: 32
- Growth: 8 days
- Use: Food, sugar, red dye
- Special: Deep red color
#### **15. TURNIP (Repa)** ⏳ TODO
- Sprites: 32
- Growth: 7 days
- Use: Food, animal feed
- Special: Dual-use (root + greens)
#### **16. PARSNIP (Pasentrnk)** ⏳ TODO
- Sprites: 32
- Growth: 10 days
- Use: Cooking, winter food
- Special: Sweeter after frost
#### **17. SWEET POTATO (Sladki krompir)** ⏳ TODO
- Sprites: 32
- Growth: 12 days
- Use: Food, fries, pies
- Special: Orange flesh
#### **18. RUTABAGA (Koleraba)** ⏳ TODO
- Sprites: 32
- Growth: 9 days
- Use: Food, storage crop
- Special: Large size
---
### **Leafy Greens (6 crops × 32 = 192)**
#### **19. CABBAGE (Zelje)** ⏳ TODO
- Sprites: 32
- Growth: 10 days
- Use: Sauerkraut, cooking
- Special: Large head formation
#### **20. SPINACH (Špinača)** ⏳ TODO
- Sprites: 32
- Growth: 6 days
- Use: Health food, smoothies
- Special: Iron-rich
#### **21. KALE (Ohrovt)** ⏳ TODO
- Sprites: 32
- Growth: 8 days
- Use: Superfood, chips
- Special: Cold-hardy
#### **22. BROCCOLI (Brokoli)** ⏳ TODO
- Sprites: 32
- Growth: 11 days
- Use: Food, health
- Special: Crown formation
#### **23. CAULIFLOWER (Cvetača)** ⏳ TODO
- Sprites: 32
- Growth: 11 days
- Use: Food, rice substitute
- Special: White head
#### **24. CELERY (Zelena)** ⏳ TODO
- Sprites: 32
- Growth: 9 days
- Use: Cooking, juice
- Special: Tall stalks
---
### **Fruiting Vegetables (6 crops × 32 = 192)**
#### **25. CUCUMBER (Kumare)** ⏳ TODO
- Sprites: 32
- Growth: 8 days
- Use: Salads, pickles
- Special: Vine crop
#### **26. EGGPLANT (Jajčevec)** ⏳ TODO
- Sprites: 32
- Growth: 10 days
- Use: Cooking
- Special: Purple color
#### **27. ZUCCHINI (Bučke)** ⏳ TODO
- Sprites: 32
- Growth: 7 days
- Use: Cooking
- Special: Fast growing
#### **28. WATERMELON (Lubenica)** ⏳ TODO
- Sprites: 32
- Growth: 12 days
- Use: Food, summer crop
- Special: Very large, sweet
#### **29. BEANS (Fižol)** ⏳ TODO
- Sprites: 32
- Growth: 9 days
- Use: Protein source
- Special: Climbing variety
#### **30. PEAS (Grah)** ⏳ TODO
- Sprites: 32
- Growth: 8 days
- Use: Food, protein
- Special: Pod vegetables
---
## 📋 GENERATION BREAKDOWN:
### **FAZA 1 BATCHES:**
**Batch 1.1 - Standard Veggies (Part 1)**
1. Wheat ✅ (skip - already have)
2. Corn (32 sprites)
3. Tomatoes (32 sprites)
4. Carrots (32 sprites)
5. Potatoes (32 sprites)
**Time**: ~1.5 hours
**Total**: 128 new sprites
---
**Batch 1.2 - Standard Veggies (Part 2)**
6. Lettuce (32 sprites)
7. Pumpkin (32 sprites)
8. Strawberries (32 sprites)
9. Onions (32 sprites)
10. Peppers (32 sprites)
**Time**: ~1.5 hours
**Total**: 160 sprites
---
**Batch 1.3 - Cannabis** 🌿
11. Hemp (32 sprites)
12. 7-Leaf (32 sprites)
13. Purple Haze (32 sprites)
14. Strain variants (128 sprites - recolors)
**Time**: ~2 hours
**Total**: 224 sprites
---
**Batch 1.4 - Magic Mushrooms** 🍄
15. Psilocybe Cubensis (16 sprites)
16. Amanita Muscaria (16 sprites)
17. Blue Meanies (16 sprites)
18. Liberty Caps (16 sprites)
19. Wavy Caps (16 sprites)
20. Penis Envy (16 sprites)
**Time**: ~1 hour
**Total**: 96 sprites
---
**FAZA 1 TOTAL**: 576 sprites, ~6 hours
---
### **FAZA 2 BATCHES:**
**Batch 2.1 - Root Vegetables**
Crops 13-18 (6 × 32 = 192 sprites)
**Time**: ~2.5 hours
---
**Batch 2.2 - Leafy Greens**
Crops 19-24 (6 × 32 = 192 sprites)
**Time**: ~2.5 hours
---
**Batch 2.3 - Fruiting Vegetables**
Crops 25-30 (6 × 32 = 192 sprites)
**Time**: ~2 hours
---
**FAZA 2 TOTAL**: 576 sprites, ~7 hours
---
## 🎨 GENERATION PROCESS:
### **Per Crop (32 sprites):**
**8 Growth Stages:**
1. Seeds (planted)
2. Sprout (first leaves)
3. Young (early growth)
4. Growing (mid development)
5. Mature (almost ready)
6. Harvest Ready (ripe!)
7. Overripe (quality drops)
8. Withered (dead)
**× 4 Seasons:**
- Spring (bright green, fast)
- Summer (vibrant, hot)
- Fall (harvest colors, slower)
- Winter (dormant/slow)
**= 32 total sprites per crop**
---
### **Prompt Template:**
```
Game farming crop sprite, [CROP_NAME] growth stage [1-8],
[SEASON] season, dark-chibi noir style, thick black outline,
post-apocalyptic garden, 32x32 pixel tile, top-down view,
detailed plant texture, flat design, clean edges, centered,
sprite sheet ready
Stage descriptions:
Stage 1: Seeds planted in soil
Stage 2: Small sprout emerging
Stage 3: Young plant, few leaves
Stage 4: Growing, more foliage
Stage 5: Mature plant, developing fruit/vegetable
Stage 6: Harvest ready, ripe and vibrant
Stage 7: Overripe, slightly wilted
Stage 8: Withered, dead plant
Season: [Spring/Summer/Fall/Winter]
```
---
## ⏱️ TIME ESTIMATES:
| Phase | Batches | Sprites | Time |
|-------|---------|---------|------|
| **Faza 1 Batch 1.1** | 4 crops | 128 | 1.5h |
| **Faza 1 Batch 1.2** | 5 crops | 160 | 1.5h |
| **Faza 1 Batch 1.3** | Cannabis | 224 | 2h |
| **Faza 1 Batch 1.4** | Mushrooms | 96 | 1h |
| **FAZA 1 TOTAL** | - | **576** | **~6h** |
| **Faza 2 Batch 2.1** | 6 crops | 192 | 2.5h |
| **Faza 2 Batch 2.2** | 6 crops | 192 | 2.5h |
| **Faza 2 Batch 2.3** | 6 crops | 192 | 2h |
| **FAZA 2 TOTAL** | - | **576** | **~7h** |
| **SKUPAJ** | - | **1,152** | **~13h** |
---
## 🚀 READY ZA GENERATION!
**Vse pripravljeno za batch asset creation!**
**Next steps:**
1. Izberi batch (1.1, 1.2, 1.3, 1.4, or 2.x)
2. Generiraj sprites (batch process)
3. Review & adjust
4. Move to assets folder
5. Update manifest
6. Next batch!
**Želiš da začnem z Batch 1.1? (Corn, Tomatoes, Carrots, Potatoes)** 🎨