popravek zombijo

This commit is contained in:
2025-12-07 13:16:04 +01:00
parent 2404d44ef7
commit 98059a2659
9 changed files with 577 additions and 385 deletions

View File

@@ -1,3 +1,43 @@
// --- Global Error Handler ---
class ErrorHandler {
static init() {
window.onerror = (message, source, lineno, colno, error) => {
ErrorHandler.showError(message, source, lineno, colno, error);
return false;
};
window.addEventListener('unhandledrejection', (event) => {
ErrorHandler.showError('Unhandled Promise Rejection', '', 0, 0, event.reason);
});
console.log('🛡️ Global Error Handler Initialized');
}
static showError(message, source, lineno, colno, error) {
console.error('🔥 CRITICAL ERROR:', message);
if (document.getElementById('error-overlay')) return;
const div = document.createElement('div');
div.id = 'error-overlay';
div.style.cssText = 'position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(20,0,0,0.95);color:#ffaaaa;z-index:999999;display:flex;flex-direction:column;justify-content:center;align-items:center;font-family:monospace;padding:20px;text-align:center;';
const stack = error && error.stack ? error.stack : '';
div.innerHTML = `
<h1 style="color:#ff4444;margin-bottom:20px;">☠️ OOPS! GAME CRASHED ☠️</h1>
<div style="background:rgba(0,0,0,0.5);padding:15px;border:1px solid #ff4444;max-width:800px;max-height:300px;overflow:auto;text-align:left;margin-bottom:20px;white-space:pre-wrap;">
<strong>${message}</strong><br>
<small>${source}:${lineno}:${colno}</small><br><br>
${stack}
</div>
<div>
<button onclick="window.location.reload()" style="padding:15px 30px;font-size:18px;font-weight:bold;background:#44aa44;color:white;border:none;cursor:pointer;border-radius:5px;margin-right:10px;">🔄 RELOAD GAME</button>
<button onclick="document.getElementById('error-overlay').remove()" style="padding:15px 30px;font-size:14px;background:#666;color:white;border:none;cursor:pointer;border-radius:5px;">IGNORE</button>
</div>
`;
document.body.appendChild(div);
}
}
ErrorHandler.init();
// Phaser Game Configuration
const config = {
type: Phaser.CANVAS, // Canvas renderer za pixel-perfect ostrino