mapa
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@@ -7,6 +7,8 @@ class PreloadScene extends Phaser.Scene {
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preload() {
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console.log('⏳ PreloadScene: Loading assets...');
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this.createLoadingBar();
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// Load ALL custom sprites
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this.load.image('player_sprite', 'assets/player_sprite.png');
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this.load.image('zombie_sprite', 'assets/zombie_sprite.png');
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@@ -27,6 +29,30 @@ class PreloadScene extends Phaser.Scene {
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this.load.image('objects_pack2', 'assets/objects_pack2.png');
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this.load.image('trees_vegetation', 'assets/trees_vegetation.png');
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// User-uploaded pixel art assets (original)
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this.load.image('flowers', 'assets/flowers.png');
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this.load.image('tree_green', 'assets/tree_green.png');
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this.load.image('tree_blue', 'assets/tree_blue.png');
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this.load.image('tree_dead', 'assets/tree_dead.png');
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this.load.image('rock_asset', 'assets/rock_asset.png');
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// NEW transparent tree/rock assets
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this.load.image('tree_blue_new', 'assets/tree_blue_new.png');
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this.load.image('tree_green_new', 'assets/tree_green_new.png');
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this.load.image('rock_1', 'assets/rock_1.png');
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this.load.image('rock_2', 'assets/rock_2.png');
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this.load.image('tree_dead_new', 'assets/tree_dead_new.png');
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this.load.image('flowers_new', 'assets/flowers_new.png');
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this.load.image('hill_sprite', 'assets/hill_sprite.png');
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this.load.image('fence', 'assets/fence.png');
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this.load.image('gravestone', 'assets/gravestone.png');
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// Voxel stil asset-i (2.5D)
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this.load.image('tree_voxel_green', 'assets/tree_voxel_green.png');
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this.load.image('tree_voxel_blue', 'assets/tree_voxel_blue.png');
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this.load.image('tree_voxel_dead', 'assets/tree_voxel_dead.png');
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this.load.image('rock_voxel', 'assets/rock_voxel.png');
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// Wait for load completion then process transparency
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this.load.once('complete', () => {
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this.processAllTransparency();
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@@ -69,7 +95,28 @@ class PreloadScene extends Phaser.Scene {
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'grass_sprite',
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'leaf_sprite',
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'wheat_sprite',
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'stone_texture'
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'stone_texture',
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// New pixel art assets
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'flowers',
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'tree_green',
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'tree_blue',
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'tree_dead',
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'rock_asset',
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// NEW transparent assets
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'tree_blue_new',
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'tree_green_new',
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'rock_1',
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'rock_2',
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'tree_dead_new',
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'flowers_new',
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'hill_sprite',
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'fence',
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'gravestone',
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// Voxel stil
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'tree_voxel_green',
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'tree_voxel_blue',
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'tree_voxel_dead',
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'rock_voxel'
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];
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spritesToProcess.forEach(spriteKey => {
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@@ -127,6 +174,42 @@ class PreloadScene extends Phaser.Scene {
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this.textures.addCanvas(spriteKey, canvas);
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}
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createLoadingBar() {
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const width = this.cameras.main.width;
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const height = this.cameras.main.height;
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const progressBar = this.add.graphics();
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const progressBox = this.add.graphics();
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progressBox.fillStyle(0x222222, 0.8);
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progressBox.fillRect(width / 2 - 160, height / 2 - 25, 320, 50);
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const loadingText = this.add.text(width / 2, height / 2 - 50, 'Loading NovaFarma...', {
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font: '20px Courier New',
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fill: '#ffffff'
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});
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loadingText.setOrigin(0.5, 0.5);
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const percentText = this.add.text(width / 2, height / 2, '0%', {
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font: '18px Courier New',
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fill: '#ffffff'
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});
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percentText.setOrigin(0.5, 0.5);
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this.load.on('progress', (value) => {
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percentText.setText(parseInt(value * 100) + '%');
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progressBar.clear();
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progressBar.fillStyle(0x00ff00, 1); // Matrix Green
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progressBar.fillRect(width / 2 - 150, height / 2 - 15, 300 * value, 30);
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});
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this.load.on('complete', () => {
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progressBar.destroy();
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progressBox.destroy();
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loadingText.destroy();
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percentText.destroy();
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});
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}
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create() {
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console.log('✅ PreloadScene: Assets loaded!');
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window.gameState.currentScene = 'PreloadScene';
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