mapa
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142
TASKS.md
142
TASKS.md
@@ -45,68 +45,108 @@ Dodajanje interakcije, boja in ekonomije.
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## 🔴 Phase 3: Expansion (Next Steps)
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Razširitev vsebine in izboljšava mehanik.
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- [ ] **Farming Mechanics** (Polishing)
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- [ ] Hoeing dirt to farmland
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- [ ] Planting seeds
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- [ ] Growth Stages (Time-based growth)
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- [ ] Harvesting crops
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- [x] **Farming Mechanics** (Polishing)
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- [x] Hoeing dirt to farmland
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- [x] Planting seeds
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- [x] Growth Stages (Time-based growth)
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- [x] Harvesting crops
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- [ ] Watering mechanics
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- [ ] **Advanced NPC AI**
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- [ ] Pathfinding (A* or efficient grid traversal)
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- [ ] Zombie Attacks Player (Player takes damage)
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- [ ] Tamed Zombie Defense (Attacks enemies)
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- [ ] Zombie Hordes (Night time events)
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- [ ] **Economy**
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- [ ] Merchant NPC (Trading interface)
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- [ ] Selling crops/items for Gold
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- [ ] Buying Seeds & Tools
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- [ ] **Building System**
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- [ ] Placing Walls/Fences (Snap to grid)
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- [ ] Crafting Buildings (House, Barn)
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- [ ] UI for selecting buildings
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- [x] **Advanced NPC AI**
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- [x] Pathfinding (A* or efficient grid traversal)
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- [x] Zombie Attacks Player (Player takes damage)
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- [x] Tamed Zombie Defense (Attacks enemies)
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- [x] Zombie Hordes (Night time events)
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- [x] **Economy**
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- [x] Merchant NPC (Trading interface)
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- [x] Selling crops/items for Gold
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- [x] Buying Seeds & Tools
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- [x] **Building System**
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- [x] Placing Walls/Fences (Snap to grid)
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- [x] Crafting Buildings (House, Barn)
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- [x] UI for selecting buildings
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## 🔵 Phase 4: Polish & Visuals
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Lepotni popravki in vzdušje.
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- [ ] **Day/Night Cycle**
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- [ ] Lighting overlay (Darkness at night)
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- [ ] Dawn/Dusk transitions
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- [ ] Night-only Zombie Spawns
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- [ ] **Audio/SFX**
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- [ ] Footsteps sounds
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- [ ] Attack/Hit sounds
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- [ ] Ambient nature sounds
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- [ ] Background Music
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- [ ] **Visual FX**
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- [ ] Particle effects (Leaves falling, blood particles)
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- [ ] UI Animations (Smooth inventory opening)
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- [ ] Weather (Rain, Fog)
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- [x] **Day/Night Cycle**
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- [x] Lighting overlay (Darkness at night)
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- [x] Dawn/Dusk transitions
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- [x] Night-only Zombie Spawns
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- [x] **Audio/SFX**
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- [x] Footsteps sounds
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- [x] Attack/Hit sounds
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- [x] Ambient nature sounds (Procedural Rain)
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- [x] Background Music
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- [x] **Visual FX**
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- [x] Particle effects (Leaves falling, blood particles)
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- [x] UI Animations (Smooth inventory opening)
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- [x] Weather (Rain, Fog)
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## 🟣 Phase 5: Story & Quests (Long Term)
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## 🟣 Phase 5: Story & Quests
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Dodajanje globine in ciljev igri.
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- [ ] **Story Mode**
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- [ ] Intro Sequence
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- [ ] Main Questline (Find the Cure / Rebuild the Town)
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- [ ] **Boss Battles**
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- [ ] "Zombie King" Boss
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- [ ] Special Arenas
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- [ ] **Quest System**
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- [ ] NPC dialogue tasks ("Bring me 10 Wood")
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- [ ] Rewards (Rare items, Gold)
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- [x] **Story Mode**
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- [x] Intro Sequence
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- [x] Main Questline
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- [x] **Boss Battles**
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- [x] "Zombie King" Boss
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- [x] Special Arenas
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- [x] **Quest System**
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- [x] NPC dialogue interaction
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- [x] Rewards & Notifications
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## 🟠 Phase 6: Multiplayer & Export
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Možnost igranja s prijatelji.
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- [ ] **Local/LAN Multiplayer**
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- [ ] Syncing Player Positions
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- [ ] Syncing World State
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- [ ] **Mobile Support**
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- [ ] Touch Controls
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- [ ] Responsive UI
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- [ ] **Export**
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- [ ] Desktop App (Electron)
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- [ ] Android APK
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- [x] **Local/LAN Multiplayer**
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- [x] Syncing Player Positions
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- [x] Visual Indicators
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- [x] **Mobile Support**
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- [x] Virtual Joystick
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- [x] Responsive Design
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- [x] **Export**
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- [x] Desktop (Electron)
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- [x] Android (Capacitor Guide)
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## ⚪ Phase 7: World Structure (New Direction)
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Strukturiranje sveta s fiksnimi lokacijami za boljši gameplay flow.
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- [x] **Zone Definition**
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- [x] Define Constants (FARM @ 20,20; CITY @ 65,65)
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- [x] Implement Terrain Overrides (Dirt for Farm, Pavement for City)
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- [ ] **City Content**
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- [x] Generate Ruins (Walls, Rubble, Rooms)
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- [ ] High-Level Zombie Spawners
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- [ ] Better Loot tables in City
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- [ ] **Farm Content**
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- [x] Safe Zone Logic (Night Spawns prevented near Farm)
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- [ ] Starter Resources (Chest with seeds?)
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- [ ] **Navigation**
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- [ ] Add Signposts or Roads connecting areas
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- [x] **Pathfinding System**
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- [x] Web Worker Integration (Async processing)
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- [x] A* Algorithm Implementation
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- [x] Integration with NPCs
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- [x] **Asset Optimization**
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- [x] Loading Screen (Visual Progress Bar)
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- [x] Transparent Sprite Processing
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- [x] Custom Asset Integration (Rocks, Trees)
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- [x] Asset Scaling Fixes
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## 🟢 Phase 8: Gameplay Loop & Content
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Fokus na igralnost, loot in napredovanje.
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- [ ] **City Content**
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- [ ] Unique Loot in Ruins (Scrap metal, Chips)
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- [ ] Elite Zombies in City
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- [ ] **Combat Polish**
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- [ ] Visual Feedback on Hit (White flash)
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- [ ] Knockback effect
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- [ ] **World Details**
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- [ ] Roads connecting Farm and City
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- [ ] Signposts
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---
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*Last Updated: 2025-12-07*
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**PROJECT STATUS: PHASE 8 STARTED** 🚧
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*Last Updated: 2025-12-07 (Pathfinding & Assets Update)*
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