From 9481bfc9b8abafe41f7660354279806791084e8d Mon Sep 17 00:00:00 2001 From: NovaFarma Dev Date: Sat, 13 Dec 2025 03:18:34 +0100 Subject: [PATCH] delo2 --- TASKS.md | 234 +++++++++++++++++++++++++++++++- index.html | 2 +- main.js | 2 +- package.json | 6 +- src/game.js | 2 +- src/scenes/GameScene.js | 2 +- src/scenes/StoryScene.js | 2 +- src/systems/TutorialSystem.js | 2 +- src/systems/UIGraphicsSystem.js | 2 +- 9 files changed, 241 insertions(+), 13 deletions(-) diff --git a/TASKS.md b/TASKS.md index 42bd44c..7e6c0c7 100644 --- a/TASKS.md +++ b/TASKS.md @@ -1628,6 +1628,234 @@ Advanced save/load features. 5. Marketing & release preparation --- -**๐ŸŽŠ NOVAFARMA v3.0 - ULTIMATE COMPLETE EDITION ๐ŸŽŠ** -**The most feature-rich and accessible indie game ever created!** -**Developed in 5 hours on December 12, 2025** ๐Ÿ†โœจ๐Ÿ’Ž๐Ÿ‘‘ + +## ๐Ÿ†• **PHASE 28: WORLD EXPANSION** (PLANNED) + +Poveฤanje mape in dodajanje razliฤnih biomov. + +- [ ] **Larger World Map** + - [ ] Expand from 100x100 to 500x500 tiles + - [ ] Procedural terrain generation + - [ ] Chunk loading system (performance) + - [ ] Minimap update for larger world +- [ ] **Multiple Biomes** + - [ ] Forest biome (trees, wildlife) + - [ ] Desert biome (sand, cacti, heat) + - [ ] Mountain biome (rocks, caves, snow) + - [ ] Swamp biome (water, fog, danger) + - [ ] Graveyard biome (death theme, zombies) +- [ ] **Biome Transitions** + - [ ] Smooth transitions between biomes + - [ ] Weather changes per biome + - [ ] Different resources per biome +- [ ] **World Features** + - [ ] Rivers and lakes + - [ ] Roads and paths + - [ ] Ruins and abandoned structures + - [ ] Points of interest (landmarks) + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 29: RPG PROGRESSION SYSTEM** (PLANNED) + +Implementacija level sistema, XP in skill tree. + +- [ ] **Level System** + - [ ] XP gain from actions (farming, combat, crafting) + - [ ] Level up system (1-100) + - [ ] Level up rewards (stat points, skill points) + - [ ] Level up notifications +- [ ] **Character Stats** + - [ ] Strength (damage, carry weight) + - [ ] Agility (speed, dodge) + - [ ] Intelligence (crafting, magic) + - [ ] Vitality (HP, stamina) + - [ ] Luck (loot, critical hits) +- [ ] **Skill Tree** + - [ ] Farming skills (faster growth, better yields) + - [ ] Combat skills (new attacks, combos) + - [ ] Crafting skills (new recipes, quality) + - [ ] Survival skills (less hunger, more HP) + - [ ] Magic skills (spells, enchantments) +- [ ] **Skill Points** + - [ ] Earn points on level up + - [ ] Spend points in skill tree + - [ ] Respec option (reset skills) + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 30: QUEST SYSTEM** (PLANNED) + +Dodajanje quest sistema z main story in side quests. + +- [ ] **Quest Framework** + - [ ] Quest data structure (JSON) + - [ ] Quest tracking system + - [ ] Quest UI (journal, objectives) + - [ ] Quest notifications +- [ ] **Main Story Quests** + - [ ] 10+ main story quests + - [ ] Narrative progression + - [ ] Story cutscenes + - [ ] Final boss quest +- [ ] **Side Quests** + - [ ] 20+ side quests + - [ ] NPC quest givers + - [ ] Fetch quests + - [ ] Kill quests + - [ ] Crafting quests + - [ ] Exploration quests +- [ ] **Quest Rewards** + - [ ] XP rewards + - [ ] Gold rewards + - [ ] Item rewards + - [ ] Unlock new areas + - [ ] Unlock new NPCs + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 31: DIALOG SYSTEM** (PLANNED) + +Interaktivni dialog sistem z choices in consequences. + +- [ ] **Dialog Framework** + - [ ] Dialog tree structure + - [ ] Dialog UI (speech bubbles, choices) + - [ ] Voice acting support (text-to-speech) + - [ ] Dialog history +- [ ] **Dialog Choices** + - [ ] Multiple choice options + - [ ] Branching conversations + - [ ] Consequences (reputation, quests) + - [ ] Skill checks (persuasion, intimidation) +- [ ] **NPC Personalities** + - [ ] Friendly NPCs + - [ ] Hostile NPCs + - [ ] Neutral NPCs + - [ ] Relationship system (like/dislike) +- [ ] **Dialog Events** + - [ ] Trigger quests from dialog + - [ ] Unlock new dialog options + - [ ] Change NPC behavior + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 32: DUNGEONS & CAVES** (PLANNED) + +Dodajanje dungeonov, jam in ruins za exploration. + +- [ ] **Dungeon Generation** + - [ ] Procedural dungeon layouts + - [ ] Multiple dungeon types (caves, ruins, crypts) + - [ ] Dungeon entrances on world map + - [ ] Dungeon difficulty levels +- [ ] **Dungeon Features** + - [ ] Traps and hazards + - [ ] Locked doors and keys + - [ ] Secret rooms + - [ ] Treasure chests + - [ ] Boss rooms +- [ ] **Cave System** + - [ ] Underground caves + - [ ] Mining resources + - [ ] Cave enemies (bats, spiders) + - [ ] Cave lighting (torches, darkness) +- [ ] **Ruins** + - [ ] Ancient ruins + - [ ] Lore and story + - [ ] Rare artifacts + - [ ] Puzzle rooms + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 33: BOSS FIGHTS** (PLANNED) + +Epic boss battles z unique mechanics. + +- [ ] **Boss Framework** + - [ ] Boss health bars + - [ ] Boss phases (multi-stage fights) + - [ ] Boss attack patterns + - [ ] Boss AI +- [ ] **Boss Types** + - [ ] Mini-bosses (dungeon bosses) + - [ ] World bosses (open world) + - [ ] Story bosses (main quest) + - [ ] Secret bosses (hidden) +- [ ] **Boss Mechanics** + - [ ] Special attacks + - [ ] Weak points + - [ ] Environmental hazards + - [ ] Summon minions +- [ ] **Boss Rewards** + - [ ] Unique loot + - [ ] Rare items + - [ ] Boss souls/essence + - [ ] Achievements + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ†• **PHASE 34: ADVANCED LOOT SYSTEM** (PLANNED) + +Rare items, legendary weapons, enchantments. + +- [ ] **Loot Rarity** + - [ ] Common (white) + - [ ] Uncommon (green) + - [ ] Rare (blue) + - [ ] Epic (purple) + - [ ] Legendary (orange) + - [ ] Mythic (red) +- [ ] **Item Stats** + - [ ] Damage/Defense values + - [ ] Special effects + - [ ] Set bonuses + - [ ] Durability +- [ ] **Enchantment System** + - [ ] Enchant weapons/armor + - [ ] Enchantment materials + - [ ] Random enchantments + - [ ] Upgrade enchantments +- [ ] **Legendary Items** + - [ ] Unique legendary weapons + - [ ] Legendary armor sets + - [ ] Legendary accessories + - [ ] Legendary crafting materials + +**Status:** ๐Ÿ“‹ PLANNED + +--- + +## ๐Ÿ“Š **DEVELOPMENT ROADMAP** + +### **Current Phase:** Phase 27 โœ… COMPLETE +### **Next Phase:** Phase 28-34 ๐Ÿ“‹ PLANNED + +**Timeline:** +- **Phase 28:** World Expansion - 2-3 weeks +- **Phase 29:** RPG Progression - 1-2 weeks +- **Phase 30:** Quest System - 2-3 weeks +- **Phase 31:** Dialog System - 1-2 weeks +- **Phase 32:** Dungeons - 2-3 weeks +- **Phase 33:** Boss Fights - 1-2 weeks +- **Phase 34:** Loot System - 1-2 weeks + +**Total Estimated Time:** 10-17 weeks (2.5-4 months) + +--- + +**๐Ÿ’€ MRTVA DOLINA - DEATH VALLEY ๐Ÿ’€** +**From Survival Farming to Full RPG Open World!** +**Next Update: December 2025 - January 2026** ๐Ÿš€โœจ diff --git a/index.html b/index.html index 14834d4..91d7c21 100644 --- a/index.html +++ b/index.html @@ -7,7 +7,7 @@ - NovaFarma - 2.5D Survival Game + Mrtva Dolina - Death Valley