Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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48
scripts/process_new_assets.py
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48
scripts/process_new_assets.py
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import cv2
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import numpy as np
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import os
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def process_stream_image():
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# 1. Load the stream image
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img = cv2.imread("assets/environment/stream_reference.png", cv2.IMREAD_UNCHANGED)
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# If no alpha channel, add one
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if img.shape[2] == 3:
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img = cv2.cvtColor(img, cv2.COLOR_BGR2BGRA)
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# Remove white/black background if present (assuming white based on typical reference images, or do refined masking)
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# The user image "uploaded_media_0" looks like an isometric block. It might have a white background.
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# Simple thresholding for white background removal:
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gray = cv2.cvtColor(img, cv2.COLOR_BGRA2GRAY)
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# Create mask for whiteish pixels
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_, mask = cv2.threshold(gray, 240, 255, cv2.THRESH_BINARY)
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# Invert mask (keep non-white)
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mask_inv = cv2.bitwise_not(mask)
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# Apply to alpha channel
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# Note: This is a rough removal. Ideally we'd use the provided transparent asset if user gave PNG with alpha.
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# But often users upload screenshots.
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# Let's check if the corners are white.
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# Actually, let's just use the image as is if it has alpha, else remove white.
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# But to be safe for "systematic" placement, let's resize it to a standard tile size or keep it prop-sized.
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# It looks like a big chunk. Let's keep resolution but ensure background is clean.
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img[:, :, 3] = cv2.bitwise_and(img[:, :, 3], mask_inv)
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# Save as the actual game asset
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cv2.imwrite("assets/environment/potok_segment.png", img)
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print("Stream segment processed and saved.")
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def identify_and_remove_ugly_grass():
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# The user wants "the other grass image" removed.
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# Reference saved at assets/vegetation/ugly_grass_ref.png
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# We don't need to process it, just know that we need to stop using the asset that looks like this.
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# The user said "jo odstrani iz igre".
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# I suspect it matches 'trava_rob.png' or similar.
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# In the code, I will switch usage of 'trava_rob' to one of the better grasses.
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pass
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process_stream_image()
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