Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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60
scripts/prepare_camp_assets.py
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60
scripts/prepare_camp_assets.py
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import cv2
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import numpy as np
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import os
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import shutil
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def process_camp_assets():
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# Mappings: Source -> Destination Name
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assets = {
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'assets/references/taborni_ogenj.png': 'campfire.png',
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'assets/references/spalna_vreca.png': 'sleeping_bag.png',
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'assets/references/sotor_zaprt.png': 'tent.png'
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}
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repo_root = '/Users/davidkotnik/repos/novafarma'
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target_dir_local = os.path.join(repo_root, 'main/assets')
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target_dir_project = '/Users/davidkotnik/nova farma/main/assets'
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# Ensure dirs exist
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os.makedirs(target_dir_local, exist_ok=True)
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os.makedirs(target_dir_project, exist_ok=True)
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for src_rel, dest_name in assets.items():
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src_path = os.path.join(repo_root, src_rel)
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if not os.path.exists(src_path):
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print(f"MISSING: {src_path}")
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continue
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# Load
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img = cv2.imread(src_path, cv2.IMREAD_UNCHANGED)
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if img is None:
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print(f"FAILED TO LOAD: {src_path}")
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continue
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print(f"Processing {src_rel} (Original: {img.shape})")
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# Resize logic (Max dim 256 for small items, maybe 300 for tent?)
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# Let's verify size.
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h, w = img.shape[:2]
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max_dim = 256
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if 'sotor' in src_rel: max_dim = 300 # Tent slightly bigger
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scale = 1.0
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if w > max_dim or h > max_dim:
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scale = max_dim / max(h, w)
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new_w = int(w * scale)
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new_h = int(h * scale)
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img = cv2.resize(img, (new_w, new_h), interpolation=cv2.INTER_AREA)
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# Save to local repo
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dest_path_local = os.path.join(target_dir_local, dest_name)
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cv2.imwrite(dest_path_local, img)
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print(f"Saved to {dest_path_local} ({img.shape})")
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# Copy to project folder
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dest_path_project = os.path.join(target_dir_project, dest_name)
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shutil.copy2(dest_path_local, dest_path_project)
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print(f"Synced to {dest_path_project}")
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if __name__ == "__main__":
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process_camp_assets()
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