Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.

This commit is contained in:
2026-01-28 07:45:24 +01:00
parent b686be33ab
commit 94565adffc
69 changed files with 5208 additions and 122 deletions

23
main/main.atlas Normal file
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images {
image: "/main/assets/tla_trava_tekstura.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/stream_water.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/campfire.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/sleeping_bag.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/tent.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
margin: 0
extrude_borders: 2
inner_padding: 0