Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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main/main.atlas
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23
main/main.atlas
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images {
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image: "/main/assets/tla_trava_tekstura.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/main/assets/stream_water.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/main/assets/campfire.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/main/assets/sleeping_bag.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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images {
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image: "/main/assets/tent.png"
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sprite_trim_mode: SPRITE_TRIM_MODE_OFF
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}
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margin: 0
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extrude_borders: 2
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inner_padding: 0
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