Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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main/ground.tilesource
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main/ground.tilesource
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image: "/main/assets/ground_tileset.png"
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tile_width: 256
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tile_height: 256
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tile_margin: 0
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tile_spacing: 0
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collision: ""
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material_tag: "tile"
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