Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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15
main/ground.go
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15
main/ground.go
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components {
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id: "tilemap"
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component: "/main/ground.tilemap"
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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}
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