Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.

This commit is contained in:
2026-01-28 07:45:24 +01:00
parent b686be33ab
commit 94565adffc
69 changed files with 5208 additions and 122 deletions

BIN
main/assets/action_btn.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

BIN
main/assets/campfire.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 437 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 442 KiB

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.2" name="ground_tileset" tilewidth="256" tileheight="256" tilecount="4" columns="4">
<image source="ground_tileset.png" width="1024" height="256"/>
</tileset>

BIN
main/assets/health_bar.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 351 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 390 KiB

BIN
main/assets/tent.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 473 KiB

15
main/ground.go Normal file
View File

@@ -0,0 +1,15 @@
components {
id: "tilemap"
component: "/main/ground.tilemap"
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
}

4208
main/ground.tilemap Normal file

File diff suppressed because it is too large Load Diff

7
main/ground.tilesource Normal file
View File

@@ -0,0 +1,7 @@
image: "/main/assets/ground_tileset.png"
tile_width: 256
tile_height: 256
tile_margin: 0
tile_spacing: 0
collision: ""
material_tag: "tile"

28
main/level1.tmx Normal file
View File

@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="256" tileheight="256" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="assets/ground_tileset.tsx"/>
<layer id="1" name="Tile Layer 1" width="30" height="20">
<data encoding="csv">
1,3,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
1,1,1,1,1,1,1,1,1,1,1,3,1,3,4,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,
1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,4,1,1,1,4,1,3,1,1,1,1,1,4,1,
1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,
1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,
1,1,1,3,1,1,1,1,1,1,3,1,4,1,1,1,4,1,1,1,1,3,1,1,1,3,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,
1,1,1,3,1,1,1,1,1,1,1,1,1,1,3,1,1,4,1,1,2,2,2,2,2,2,2,2,1,1,
1,1,1,1,1,1,1,1,4,1,1,4,1,3,1,3,1,1,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,3,1,2,2,
2,2,2,2,1,1,1,1,1,1,1,4,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,4,1,1,4,1,1,4,1,1,
1,1,1,1,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,4,1,1,3,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,3,
1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,4,4,1,1,4,1,1,1,1,1,1,4,1,
1,4,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,4,1,1,1,1,1,1,
1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1
</data>
</layer>
</map>

23
main/main.atlas Normal file
View File

@@ -0,0 +1,23 @@
images {
image: "/main/assets/tla_trava_tekstura.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/stream_water.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/campfire.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/sleeping_bag.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
images {
image: "/main/assets/tent.png"
sprite_trim_mode: SPRITE_TRIM_MODE_OFF
}
margin: 0
extrude_borders: 2
inner_padding: 0

17
main/main.collection Normal file
View File

@@ -0,0 +1,17 @@
name: "default"
scale_along_z: 0
instances {
id: "ground"
prototype: "/main/ground.go"
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
}