Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.

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2026-01-28 07:45:24 +01:00
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@@ -38,3 +38,61 @@ The "Probna Farma" scene is now a fully interactive, atmospheric prototype ready
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*Signed: Antigravity Agent*
# DEVLOG - 2026-01-28
**Time**: 07:44:02
**Session Goal**: Asset Generation, Clean Slate, UI & Camp Setup.
## Achievements
### 1. Scene Reset
- Cleaned to a minimal robust state (Z-0 Ground + Player only).
- Verified , structure for Defold integration.
### 2. AI Asset Generation (Survival Style)
- Generated fresh, unified assets based on user references:
- **Campfire**: Simple stone ring, minimalist.
- **Tent**: Blue dome, survival/worn aesthetic.
- **Sleeping Bag**: Brown/patched survival gear.
- **UI**: Health Bar (Rust+Liquid), Inventory Slot (Wood), Action Button, Dialog Panel.
### 3. Automated Processing Pipeline
- Created scripts to detect, crop, remove magenta background, and deploy generated assets.
- Synced assets to multiple locations for compatibility:
-
- &
-
## Next Steps
- Finalize Health Bar design (Face icons vs Liquid).
- Implement Camp and UI into the new Defold .
# DEVLOG - 2026-01-28
**Time**: 07:44:02
**Session Goal**: Asset Generation, Clean Slate, UI & Camp Setup.
## Achievements
### 1. Scene Reset
- Cleaned `GrassScene_Clean.js` to a minimal robust state (Z-0 Ground + Player only).
- Verified `main.atlas`, `main.collection` structure for Defold integration.
### 2. AI Asset Generation (Survival Style)
- Generated fresh, unified assets based on user references:
- **Campfire**: Simple stone ring, minimalist.
- **Tent**: Blue dome, survival/worn aesthetic.
- **Sleeping Bag**: Brown/patched survival gear.
- **UI**: Health Bar (Rust+Liquid), Inventory Slot (Wood), Action Button, Dialog Panel.
### 3. Automated Processing Pipeline
- Created scripts to detect, crop, remove magenta background, and deploy generated assets.
- Synced assets to multiple locations for compatibility:
- `repos/novafarma/main/assets`
- `repos/novafarma/assets/DEMO_FAZA1/Environment` & `UI`
- `nova farma/main/assets`
## Next Steps
- Finalize Health Bar design (Face icons vs Liquid).
- Implement Camp and UI into the new Defold `main.collection`.