Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
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58
DEVLOG.md
58
DEVLOG.md
@@ -38,3 +38,61 @@ The "Probna Farma" scene is now a fully interactive, atmospheric prototype ready
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---
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*Signed: Antigravity Agent*
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# DEVLOG - 2026-01-28
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**Time**: 07:44:02
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**Session Goal**: Asset Generation, Clean Slate, UI & Camp Setup.
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## Achievements
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### 1. Scene Reset
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- Cleaned to a minimal robust state (Z-0 Ground + Player only).
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- Verified , structure for Defold integration.
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### 2. AI Asset Generation (Survival Style)
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- Generated fresh, unified assets based on user references:
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- **Campfire**: Simple stone ring, minimalist.
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- **Tent**: Blue dome, survival/worn aesthetic.
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- **Sleeping Bag**: Brown/patched survival gear.
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- **UI**: Health Bar (Rust+Liquid), Inventory Slot (Wood), Action Button, Dialog Panel.
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### 3. Automated Processing Pipeline
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- Created scripts to detect, crop, remove magenta background, and deploy generated assets.
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- Synced assets to multiple locations for compatibility:
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-
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- &
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-
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## Next Steps
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- Finalize Health Bar design (Face icons vs Liquid).
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- Implement Camp and UI into the new Defold .
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# DEVLOG - 2026-01-28
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**Time**: 07:44:02
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**Session Goal**: Asset Generation, Clean Slate, UI & Camp Setup.
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## Achievements
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### 1. Scene Reset
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- Cleaned `GrassScene_Clean.js` to a minimal robust state (Z-0 Ground + Player only).
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- Verified `main.atlas`, `main.collection` structure for Defold integration.
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### 2. AI Asset Generation (Survival Style)
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- Generated fresh, unified assets based on user references:
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- **Campfire**: Simple stone ring, minimalist.
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- **Tent**: Blue dome, survival/worn aesthetic.
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- **Sleeping Bag**: Brown/patched survival gear.
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- **UI**: Health Bar (Rust+Liquid), Inventory Slot (Wood), Action Button, Dialog Panel.
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### 3. Automated Processing Pipeline
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- Created scripts to detect, crop, remove magenta background, and deploy generated assets.
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- Synced assets to multiple locations for compatibility:
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- `repos/novafarma/main/assets`
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- `repos/novafarma/assets/DEMO_FAZA1/Environment` & `UI`
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- `nova farma/main/assets`
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## Next Steps
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- Finalize Health Bar design (Face icons vs Liquid).
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- Implement Camp and UI into the new Defold `main.collection`.
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