acesesibiliti
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docs/sessions/ACCESSIBILITY_IMPLEMENTATION_12_12_2025.md
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docs/sessions/ACCESSIBILITY_IMPLEMENTATION_12_12_2025.md
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# 🎯 Accessibility Features Implementation Summary
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## 📅 Date: 12.12.2025 (Evening Session)
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---
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## ✅ Completed Features
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### 1. **Closed Captions & Visual Sound Cues** 🎬
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#### **Smart Subtitles:**
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- ✅ **Closed Captions [SOUND EFFECT]** - 15+ sound effects with descriptive captions
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- ✅ **Speaker Names & Colors** - 5 predefined speakers with color coding
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- ✅ **Directional Arrows (< Sound >)** - Animated arrows showing sound direction
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- ✅ **Background Opacity Slider** - Adjustable from 0.0 to 1.0
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#### **Visual Sound Cues:**
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- ✅ **Visual Heartbeat** - Pulsing heart icon when health is low
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- ✅ **Damage Direction Indicator** - Arrows showing damage source
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- ✅ **Screen Flash Notifications** - Color-coded screen flashes
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- ✅ **Fishing Bobber Visual Queue** - Animated alert when fish bites
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#### **Sound Effects Covered:**
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1. `[DAMAGE TAKEN]` - Player takes damage
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2. `[PICKED UP: Item]` - Item collected
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3. `[CROP HARVESTED]` - Crop harvested
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4. `[BUILDING PLACED]` - Building placed
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5. `[DIGGING SOUND]` - Digging action
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6. `[PLANTING SOUND]` - Planting action
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7. `[FOOTSTEPS]` - Walking sounds
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8. `[DOOR OPENS]` - Door interaction
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9. `[CHEST OPENS]` - Chest interaction
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10. `[WATER SPLASH]` - Water sounds
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11. `[FIRE CRACKLING]` - Fire sounds
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12. `[EXPLOSION!]` - Explosion event
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13. `[NPC TALKING]` - NPC dialogue
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14. `[ENEMY GROWL]` - Enemy sounds
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15. `[FISH BITING!]` - Fishing event
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16. `[DANGER NEARBY]` - Danger alert
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17. `[NIGHT IS FALLING]` - Night transition
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18. `[ACHIEVEMENT UNLOCKED]` - Achievement earned
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19. `[CLICK]` - UI click
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20. `[HOVER]` - UI hover
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---
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### 2. **Subtitle System** 📏
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#### **Features:**
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- ✅ **Always Enabled by Default** - Subtitles on by default
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- ✅ **Adjustable Size** - 4 size options:
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- **Small**: 16px main, 12px speaker, 24px arrows
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- **Medium**: 20px main, 16px speaker, 32px arrows (default)
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- **Large**: 28px main, 20px speaker, 40px arrows
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- **Very Large**: 36px main, 24px speaker, 48px arrows
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- ✅ **Background Box** - Black background with adjustable opacity
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- ✅ **Text Stroke** - Black outline for better readability
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#### **API:**
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```javascript
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visualCues.setSubtitleSize('small|medium|large|very-large');
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visualCues.setSubtitleOpacity(0.0 - 1.0);
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visualCues.showSubtitle(text, duration, speaker, direction);
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```
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---
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### 3. **Remappable Controls** 🎮
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#### **Features:**
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- ✅ **Full Keyboard Remapping** - All actions can be rebound
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- ✅ **Controller Button Remapping** - Xbox/PlayStation support
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- ✅ **Multiple Control Profiles** - 8 profiles total:
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- `default` - Standard WASD + mouse
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- `wasd` - WASD movement
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- `arrows` - Arrow keys movement
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- `left-handed` - Numpad movement, left-side actions
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- `right-handed` - Standard WASD
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- `custom-1` - User-defined
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- `custom-2` - User-defined
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- `custom-3` - User-defined
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- ✅ **One-Handed Layouts** - Left and right-handed profiles
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#### **Default Bindings:**
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- **Movement**: W/A/S/D or Arrow Keys
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- **Actions**: E (interact), Left Click (attack), Space (confirm)
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- **Inventory**: I or Tab
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- **Tools**: 1-5 (number keys)
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- **Quick Actions**: H (heal), F (eat), Shift (sprint)
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- **Camera**: +/- (zoom), R (reset)
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#### **One-Handed Layouts:**
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**Left-Handed:**
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- Movement: Numpad 8/5/4/6 or I/J/K/L
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- Actions: Q, W, E, R, T, Y (left side)
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- Tools: 7, 8, 9, 0, - (top row)
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**Right-Handed:**
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- Movement: WASD (standard)
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- Actions: E, Space, J (right side)
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- Tools: 1-5 (number row)
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#### **API:**
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```javascript
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inputSystem.switchProfile('profile_name');
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inputSystem.startRebinding('action_name', callback);
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inputSystem.resetAction('action_name');
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inputSystem.resetAllBindings();
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inputSystem.saveToProfile('custom-1');
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inputSystem.exportBindings();
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inputSystem.importBindings(jsonString);
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inputSystem.isActionPressed('action_name');
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inputSystem.getBindingDisplay('action_name');
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```
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---
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## 📁 Files Created/Modified
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### **New Files:**
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1. `src/systems/VisualSoundCueSystem.js` (738 lines) - Enhanced
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2. `src/systems/InputRemappingSystem.js` (565 lines) - NEW
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3. `docs/guides/CLOSED_CAPTIONS_TESTING.md` - Testing guide
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4. `docs/guides/INPUT_REMAPPING_TESTING.md` - Testing guide
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5. `docs/guides/test_closed_captions.js` - Automated test script
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6. `docs/guides/test_accessibility.js` - Combined test script
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### **Modified Files:**
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1. `index.html` - Added InputRemappingSystem script tag
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2. `TASKS.md` - Marked features as completed
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---
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## 🎮 How to Use
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### **In-Game Testing:**
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1. **Open Browser Console** (F12)
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2. **Access Systems:**
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```javascript
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const visualCues = game.scene.scenes[1].visualSoundCues;
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const inputSystem = game.scene.scenes[1].inputRemapping;
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```
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3. **Test Subtitles:**
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```javascript
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// Change size
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visualCues.setSubtitleSize('large');
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// Show subtitle with speaker
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visualCues.showSubtitle('Hello!', 3000, 'NPC', 'left');
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// Adjust opacity
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visualCues.setSubtitleOpacity(0.5);
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```
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4. **Test Input Remapping:**
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```javascript
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// Switch profile
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inputSystem.switchProfile('left-handed');
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// Rebind action
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inputSystem.startRebinding('interact', (action, key) => {
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console.log(`Rebound ${action} to ${key}`);
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});
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// Check binding
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console.log(inputSystem.getBindingDisplay('move_up'));
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```
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5. **Run Automated Tests:**
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- Copy content of `test_accessibility.js`
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- Paste into console
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- Watch 40-second automated test
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---
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## 📊 Statistics
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### **Code Added:**
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- **Total Lines**: ~1,300 lines
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- **New Systems**: 1 (InputRemappingSystem)
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- **Enhanced Systems**: 1 (VisualSoundCueSystem)
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- **Test Guides**: 2
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- **Test Scripts**: 2
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### **Features Implemented:**
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- **Subtitle Sizes**: 4 options
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- **Sound Effects**: 20 types
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- **Speaker Colors**: 5 predefined + custom
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- **Control Profiles**: 8 total (5 preset + 3 custom)
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- **Bindable Actions**: 25+ actions
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- **One-Handed Layouts**: 2 (left + right)
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---
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## 🎯 Accessibility Impact
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### **Deaf/Hard of Hearing:**
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- ✅ Complete visual representation of all game sounds
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- ✅ Directional awareness through arrows
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- ✅ Speaker identification through colors
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- ✅ Adjustable text size for visibility
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- ✅ Customizable opacity for readability
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### **Motor Disabilities:**
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- ✅ Full keyboard remapping for custom setups
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- ✅ One-handed layouts (left/right)
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- ✅ Controller support for alternative input
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- ✅ Multiple profiles for different needs
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- ✅ Export/import for sharing configurations
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### **Visual Impairments:**
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- ✅ Large text options (up to 36px)
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- ✅ High contrast background
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- ✅ Text stroke for readability
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- ✅ Adjustable opacity to reduce eye strain
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---
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## 🚀 Next Steps
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### **Potential Enhancements:**
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1. **Screen Reader Support** - NVDA/JAWS compatibility
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2. **Dyslexia Support** - OpenDyslexic font option
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3. **ADHD/Autism Support** - Focus mode, simplified UI
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4. **Advanced Input** - Eye tracking, voice control
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5. **Audio-Only Mode** - 3D positional audio, audio radar
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### **Testing Priorities:**
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1. Test all subtitle sizes in-game
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2. Test all control profiles
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3. Test one-handed layouts for comfort
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4. Test controller support (if available)
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5. Test export/import functionality
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6. Verify persistence after reload
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---
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## 📝 Notes
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- All settings are saved to `localStorage`
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- Subtitles are enabled by default
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- Default profile is `medium` size, `default` controls
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- Controller detection is automatic
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- Rebinding supports keyboard, mouse, and mouse wheel
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- ESC cancels rebinding
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- All features are fully documented in testing guides
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---
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**Implementation Time**: ~2 hours
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**Status**: ✅ Complete and Ready for Testing
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**Version**: 2.5.0
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**Date**: 12.12.2025
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---
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## 🎉 Achievement Unlocked!
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**"Accessibility Champion"** 🏆
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*Implemented comprehensive accessibility features for deaf/hard-of-hearing players and players with motor disabilities.*
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---
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**Last Updated**: 2025-12-12 22:30
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**Author**: Antigravity AI
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**Project**: NovaFarma - 2.5D Survival Game
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