acesesibiliti

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# 🎯 Accessibility Features Implementation Summary
## 📅 Date: 12.12.2025 (Evening Session)
---
## ✅ Completed Features
### 1. **Closed Captions & Visual Sound Cues** 🎬
#### **Smart Subtitles:**
-**Closed Captions [SOUND EFFECT]** - 15+ sound effects with descriptive captions
-**Speaker Names & Colors** - 5 predefined speakers with color coding
-**Directional Arrows (< Sound >)** - Animated arrows showing sound direction
-**Background Opacity Slider** - Adjustable from 0.0 to 1.0
#### **Visual Sound Cues:**
-**Visual Heartbeat** - Pulsing heart icon when health is low
-**Damage Direction Indicator** - Arrows showing damage source
-**Screen Flash Notifications** - Color-coded screen flashes
-**Fishing Bobber Visual Queue** - Animated alert when fish bites
#### **Sound Effects Covered:**
1. `[DAMAGE TAKEN]` - Player takes damage
2. `[PICKED UP: Item]` - Item collected
3. `[CROP HARVESTED]` - Crop harvested
4. `[BUILDING PLACED]` - Building placed
5. `[DIGGING SOUND]` - Digging action
6. `[PLANTING SOUND]` - Planting action
7. `[FOOTSTEPS]` - Walking sounds
8. `[DOOR OPENS]` - Door interaction
9. `[CHEST OPENS]` - Chest interaction
10. `[WATER SPLASH]` - Water sounds
11. `[FIRE CRACKLING]` - Fire sounds
12. `[EXPLOSION!]` - Explosion event
13. `[NPC TALKING]` - NPC dialogue
14. `[ENEMY GROWL]` - Enemy sounds
15. `[FISH BITING!]` - Fishing event
16. `[DANGER NEARBY]` - Danger alert
17. `[NIGHT IS FALLING]` - Night transition
18. `[ACHIEVEMENT UNLOCKED]` - Achievement earned
19. `[CLICK]` - UI click
20. `[HOVER]` - UI hover
---
### 2. **Subtitle System** 📏
#### **Features:**
-**Always Enabled by Default** - Subtitles on by default
-**Adjustable Size** - 4 size options:
- **Small**: 16px main, 12px speaker, 24px arrows
- **Medium**: 20px main, 16px speaker, 32px arrows (default)
- **Large**: 28px main, 20px speaker, 40px arrows
- **Very Large**: 36px main, 24px speaker, 48px arrows
-**Background Box** - Black background with adjustable opacity
-**Text Stroke** - Black outline for better readability
#### **API:**
```javascript
visualCues.setSubtitleSize('small|medium|large|very-large');
visualCues.setSubtitleOpacity(0.0 - 1.0);
visualCues.showSubtitle(text, duration, speaker, direction);
```
---
### 3. **Remappable Controls** 🎮
#### **Features:**
-**Full Keyboard Remapping** - All actions can be rebound
-**Controller Button Remapping** - Xbox/PlayStation support
-**Multiple Control Profiles** - 8 profiles total:
- `default` - Standard WASD + mouse
- `wasd` - WASD movement
- `arrows` - Arrow keys movement
- `left-handed` - Numpad movement, left-side actions
- `right-handed` - Standard WASD
- `custom-1` - User-defined
- `custom-2` - User-defined
- `custom-3` - User-defined
-**One-Handed Layouts** - Left and right-handed profiles
#### **Default Bindings:**
- **Movement**: W/A/S/D or Arrow Keys
- **Actions**: E (interact), Left Click (attack), Space (confirm)
- **Inventory**: I or Tab
- **Tools**: 1-5 (number keys)
- **Quick Actions**: H (heal), F (eat), Shift (sprint)
- **Camera**: +/- (zoom), R (reset)
#### **One-Handed Layouts:**
**Left-Handed:**
- Movement: Numpad 8/5/4/6 or I/J/K/L
- Actions: Q, W, E, R, T, Y (left side)
- Tools: 7, 8, 9, 0, - (top row)
**Right-Handed:**
- Movement: WASD (standard)
- Actions: E, Space, J (right side)
- Tools: 1-5 (number row)
#### **API:**
```javascript
inputSystem.switchProfile('profile_name');
inputSystem.startRebinding('action_name', callback);
inputSystem.resetAction('action_name');
inputSystem.resetAllBindings();
inputSystem.saveToProfile('custom-1');
inputSystem.exportBindings();
inputSystem.importBindings(jsonString);
inputSystem.isActionPressed('action_name');
inputSystem.getBindingDisplay('action_name');
```
---
## 📁 Files Created/Modified
### **New Files:**
1. `src/systems/VisualSoundCueSystem.js` (738 lines) - Enhanced
2. `src/systems/InputRemappingSystem.js` (565 lines) - NEW
3. `docs/guides/CLOSED_CAPTIONS_TESTING.md` - Testing guide
4. `docs/guides/INPUT_REMAPPING_TESTING.md` - Testing guide
5. `docs/guides/test_closed_captions.js` - Automated test script
6. `docs/guides/test_accessibility.js` - Combined test script
### **Modified Files:**
1. `index.html` - Added InputRemappingSystem script tag
2. `TASKS.md` - Marked features as completed
---
## 🎮 How to Use
### **In-Game Testing:**
1. **Open Browser Console** (F12)
2. **Access Systems:**
```javascript
const visualCues = game.scene.scenes[1].visualSoundCues;
const inputSystem = game.scene.scenes[1].inputRemapping;
```
3. **Test Subtitles:**
```javascript
// Change size
visualCues.setSubtitleSize('large');
// Show subtitle with speaker
visualCues.showSubtitle('Hello!', 3000, 'NPC', 'left');
// Adjust opacity
visualCues.setSubtitleOpacity(0.5);
```
4. **Test Input Remapping:**
```javascript
// Switch profile
inputSystem.switchProfile('left-handed');
// Rebind action
inputSystem.startRebinding('interact', (action, key) => {
console.log(`Rebound ${action} to ${key}`);
});
// Check binding
console.log(inputSystem.getBindingDisplay('move_up'));
```
5. **Run Automated Tests:**
- Copy content of `test_accessibility.js`
- Paste into console
- Watch 40-second automated test
---
## 📊 Statistics
### **Code Added:**
- **Total Lines**: ~1,300 lines
- **New Systems**: 1 (InputRemappingSystem)
- **Enhanced Systems**: 1 (VisualSoundCueSystem)
- **Test Guides**: 2
- **Test Scripts**: 2
### **Features Implemented:**
- **Subtitle Sizes**: 4 options
- **Sound Effects**: 20 types
- **Speaker Colors**: 5 predefined + custom
- **Control Profiles**: 8 total (5 preset + 3 custom)
- **Bindable Actions**: 25+ actions
- **One-Handed Layouts**: 2 (left + right)
---
## 🎯 Accessibility Impact
### **Deaf/Hard of Hearing:**
- ✅ Complete visual representation of all game sounds
- ✅ Directional awareness through arrows
- ✅ Speaker identification through colors
- ✅ Adjustable text size for visibility
- ✅ Customizable opacity for readability
### **Motor Disabilities:**
- ✅ Full keyboard remapping for custom setups
- ✅ One-handed layouts (left/right)
- ✅ Controller support for alternative input
- ✅ Multiple profiles for different needs
- ✅ Export/import for sharing configurations
### **Visual Impairments:**
- ✅ Large text options (up to 36px)
- ✅ High contrast background
- ✅ Text stroke for readability
- ✅ Adjustable opacity to reduce eye strain
---
## 🚀 Next Steps
### **Potential Enhancements:**
1. **Screen Reader Support** - NVDA/JAWS compatibility
2. **Dyslexia Support** - OpenDyslexic font option
3. **ADHD/Autism Support** - Focus mode, simplified UI
4. **Advanced Input** - Eye tracking, voice control
5. **Audio-Only Mode** - 3D positional audio, audio radar
### **Testing Priorities:**
1. Test all subtitle sizes in-game
2. Test all control profiles
3. Test one-handed layouts for comfort
4. Test controller support (if available)
5. Test export/import functionality
6. Verify persistence after reload
---
## 📝 Notes
- All settings are saved to `localStorage`
- Subtitles are enabled by default
- Default profile is `medium` size, `default` controls
- Controller detection is automatic
- Rebinding supports keyboard, mouse, and mouse wheel
- ESC cancels rebinding
- All features are fully documented in testing guides
---
**Implementation Time**: ~2 hours
**Status**: ✅ Complete and Ready for Testing
**Version**: 2.5.0
**Date**: 12.12.2025
---
## 🎉 Achievement Unlocked!
**"Accessibility Champion"** 🏆
*Implemented comprehensive accessibility features for deaf/hard-of-hearing players and players with motor disabilities.*
---
**Last Updated**: 2025-12-12 22:30
**Author**: Antigravity AI
**Project**: NovaFarma - 2.5D Survival Game