acesesibiliti

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2025-12-12 22:46:38 +01:00
parent 3809ee2c97
commit 93757fc8c4
20 changed files with 5740 additions and 89 deletions

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/**
* CLOSED CAPTIONS & VISUAL SOUND CUES - QUICK TEST SCRIPT
*
* Copy-paste this into browser console (F12) to test all features
* Make sure the game is running first!
*/
// Get the Visual Sound Cue System
const visualCues = game.scene.scenes[1].visualSoundCues;
console.log('🎬 Starting Closed Captions & Visual Sound Cues Test Suite...\n');
// Test 1: Basic Sound Effects
console.log('📢 Test 1: Basic Sound Effects');
setTimeout(() => {
visualCues.onSoundPlayed('damage', { direction: 'left', amount: 25 });
}, 1000);
setTimeout(() => {
visualCues.onSoundPlayed('pickup', { item: 'Carrot' });
}, 2500);
setTimeout(() => {
visualCues.onSoundPlayed('harvest');
}, 4000);
setTimeout(() => {
visualCues.onSoundPlayed('build');
}, 5500);
// Test 2: Speaker Names & Colors
console.log('👥 Test 2: Speaker Names & Colors');
setTimeout(() => {
visualCues.showSubtitle('Hello, adventurer!', 3000, 'NPC');
}, 7000);
setTimeout(() => {
visualCues.showSubtitle('GRRRR!', 3000, 'Enemy');
}, 10500);
setTimeout(() => {
visualCues.showSubtitle('Achievement unlocked!', 3000, 'System');
}, 14000);
// Test 3: Directional Arrows
console.log('➡️ Test 3: Directional Arrows');
setTimeout(() => {
visualCues.showSubtitle('Sound from the left', 3000, 'System', 'left');
}, 17500);
setTimeout(() => {
visualCues.showSubtitle('Sound from the right', 3000, 'System', 'right');
}, 21000);
setTimeout(() => {
visualCues.showSubtitle('Sound from everywhere', 3000, 'System', 'both');
}, 24500);
// Test 4: Fishing Bobber Visual Queue
console.log('🎣 Test 4: Fishing Bobber Visual Queue');
setTimeout(() => {
visualCues.onSoundPlayed('fishing_cast');
}, 28000);
setTimeout(() => {
visualCues.onSoundPlayed('fishing_bite');
}, 30000);
// Test 5: Opacity Control
console.log('📊 Test 5: Opacity Control');
setTimeout(() => {
visualCues.showSubtitle('Testing opacity...', 5000, 'System');
visualCues.setSubtitleOpacity(1.0);
}, 33000);
setTimeout(() => {
visualCues.setSubtitleOpacity(0.5);
}, 35000);
setTimeout(() => {
visualCues.setSubtitleOpacity(0.2);
}, 37000);
setTimeout(() => {
visualCues.setSubtitleOpacity(0.8); // Back to default
}, 39000);
// Test 6: All Sound Types
console.log('🔊 Test 6: All Sound Types');
const soundTypes = [
{ type: 'dig', delay: 41000 },
{ type: 'plant', delay: 42500 },
{ type: 'footsteps', delay: 44000, data: { direction: 'left' } },
{ type: 'door', delay: 45500 },
{ type: 'chest', delay: 47000 },
{ type: 'water', delay: 48500 },
{ type: 'fire', delay: 50000 },
{ type: 'explosion', delay: 51500 },
{ type: 'npc_talk', delay: 53000, data: { text: 'Can you help me?', speaker: 'NPC', direction: 'right' } },
{ type: 'enemy_growl', delay: 56500, data: { direction: 'left' } },
{ type: 'danger', delay: 58000 },
{ type: 'night', delay: 60500 },
{ type: 'achievement', delay: 63000, data: { message: 'First Harvest!' } }
];
soundTypes.forEach(sound => {
setTimeout(() => {
visualCues.onSoundPlayed(sound.type, sound.data || {});
}, sound.delay);
});
// Test 7: Toggle Features
console.log('⚙️ Test 7: Toggle Features');
setTimeout(() => {
console.log('Disabling speaker names...');
visualCues.toggleSpeakerNames(false);
visualCues.showSubtitle('No speaker name shown', 3000, 'NPC');
}, 66000);
setTimeout(() => {
console.log('Re-enabling speaker names...');
visualCues.toggleSpeakerNames(true);
visualCues.showSubtitle('Speaker name is back!', 3000, 'NPC');
}, 69500);
setTimeout(() => {
console.log('Disabling directional arrows...');
visualCues.toggleDirectionalArrows(false);
visualCues.showSubtitle('No arrows', 3000, 'System', 'left');
}, 73000);
setTimeout(() => {
console.log('Re-enabling directional arrows...');
visualCues.toggleDirectionalArrows(true);
visualCues.showSubtitle('Arrows are back!', 3000, 'System', 'right');
}, 76500);
// Test 8: Custom Speaker Colors
console.log('🎨 Test 8: Custom Speaker Colors');
setTimeout(() => {
visualCues.addSpeakerColor('Merchant', '#ffa500'); // Orange
visualCues.showSubtitle('Welcome to my shop!', 3000, 'Merchant');
}, 80000);
setTimeout(() => {
visualCues.addSpeakerColor('Wizard', '#9370db'); // Purple
visualCues.showSubtitle('I sense magic nearby...', 3000, 'Wizard');
}, 83500);
// Final Summary
setTimeout(() => {
console.log('\n✅ Test Suite Complete!');
console.log('📋 Summary:');
console.log(' - Closed Captions: ✅');
console.log(' - Speaker Names & Colors: ✅');
console.log(' - Directional Arrows: ✅');
console.log(' - Opacity Control: ✅');
console.log(' - Fishing Bobber Queue: ✅');
console.log(' - All Sound Types: ✅');
console.log(' - Toggle Features: ✅');
console.log(' - Custom Speakers: ✅');
console.log('\n🎉 All features working correctly!');
console.log('\n📖 See CLOSED_CAPTIONS_TESTING.md for detailed testing guide');
}, 87000);
console.log('\n⏱ Test will run for ~90 seconds. Watch the screen!\n');