Povecanje mape na 250x250 tiles (32000x32000 px)
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@@ -70,8 +70,12 @@ export default class GrassSceneClean extends Phaser.Scene {
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}
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}
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create() {
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create() {
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const WORLD_W = 2500;
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// --- WORLD CONFIGURATION ---
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const WORLD_H = 2500;
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const TILE_SIZE = 128; // Standard grid size
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const MAP_WIDTH_TILES = 250;
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const MAP_HEIGHT_TILES = 250;
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const WORLD_W = MAP_WIDTH_TILES * TILE_SIZE; // 32000 px
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const WORLD_H = MAP_HEIGHT_TILES * TILE_SIZE; // 32000 px
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this.physics.world.setBounds(0, 0, WORLD_W, WORLD_H);
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this.physics.world.setBounds(0, 0, WORLD_W, WORLD_H);
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this.cameras.main.setBounds(0, 0, WORLD_W, WORLD_H);
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this.cameras.main.setBounds(0, 0, WORLD_W, WORLD_H);
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