PART 3: POLISH & EFFECTS - 100% COMPLETE! (Phase 29)

COMPLETED FEATURES:

PART 1: IMMEDIATE INTEGRATION (30 min)
-  Crafting system integration verified
-  Created comprehensive test plans
-  INTEGRATION_TEST_PLAN.md
-  QUICK_START_TEST.md

PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE!

Phase 5C: Lighting & Shadows (20 min)
-  LightingSystem.js (215 lines)
- Dynamic player shadow with time-of-day opacity
- Auto-torch at night (flickering effect)
- Campfire creation API
- Light source management

Phase 5B: Enhanced Weather (25 min)
-  WeatherEnhancementsSystem.js (245 lines)
- Dynamic wind system (strength + direction)
- Wind affects rain particles
- Tree sway animations
- Smooth weather transitions (2s fade)
- Wind info API (speed km/h, compass)

Phase 5D: UI Polish (20 min)
-  UIPolishSystem.js (330 lines)
- Fade in/out & slide animations
- Button hover effects with sound
- Tooltips (auto + manual, cursor follow)
- Pulse, shake, flash animations
- Typewriter text effect
- Number counter animation
- Smooth scroll support

Phase 5E: Particle Effects (30 min)
-  ParticleEnhancementsSystem.js (450 lines)
- Craft sparkles (golden burst)
- Walk dust clouds (grass/dirt only)
- Harvest bursts (crop-colored!)
- Dig/till soil particles
- Plant sparkles
- Level up / damage / heal effects
- Integrated with CraftingSystem & FarmingSystem

 STATS:
- 4 new systems created (~1,240 lines)
- 5 documentation files
- 30+ new features
- 7 files modified
- Total time: 2h 35min

 GAME NOW HAS:
- Dynamic shadows & lighting
- Wind-affected weather
- Complete UI animation toolkit
- Enhanced particle effects for all actions

Files modified:
- index.html (4 new script tags)
- GameScene.js (4 system initializations + update calls)
- CraftingSystem.js (craft sparkles on completion)
- FarmingSystem.js (dig/plant/harvest particles)
- TASKS.md (Phase 29 updated)
- FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
This commit is contained in:
2025-12-15 16:42:09 +01:00
parent b759f6509e
commit 8c0cc90908
14 changed files with 2053 additions and 65 deletions

View File

@@ -486,6 +486,24 @@ class GameScene extends Phaser.Scene {
this.weatherSystem = new WeatherSystem(this);
this.timeSystem = this.weatherSystem; // Alias
// 💡 LIGHTING & SHADOW SYSTEM
console.log('💡 Initializing Lighting & Shadow System...');
this.lightingSystem = new LightingSystem(this);
// Create player shadow
if (this.player) {
this.lightingSystem.createShadow(this.player, 12, 30, 15);
this.lightingSystem.createPlayerTorch(this.player); // Auto-torch at night
}
// 🌬️ WEATHER ENHANCEMENTS SYSTEM
console.log('🌬️ Initializing Weather Enhancements System...');
this.weatherEnhancements = new WeatherEnhancementsSystem(this);
// 🎨 UI POLISH SYSTEM
console.log('🎨 Initializing UI Polish System...');
this.uiPolish = new UIPolishSystem(this);
this.statsSystem = new StatsSystem(this);
this.inventorySystem = new InventorySystem(this);
@@ -552,6 +570,10 @@ class GameScene extends Phaser.Scene {
this.particleEffects = new ParticleEffects(this);
this.particleEffects.createFallingLeaves();
// ✨ PARTICLE ENHANCEMENTS SYSTEM
console.log('✨ Initializing Particle Enhancements System...');
this.particleEnhancements = new ParticleEnhancementsSystem(this);
// Initialize Accessibility System
console.log('♿ Initializing Accessibility System...');
this.accessibilitySystem = new AccessibilitySystem(this);
@@ -1549,6 +1571,19 @@ class GameScene extends Phaser.Scene {
if (this.weatherSystem) {
this.weatherSystem.update(delta);
// Update Lighting (shadows, torches)
if (this.lightingSystem) this.lightingSystem.update(delta);
// Update Weather Enhancements (wind, tree sway)
if (this.weatherEnhancements) {
this.weatherEnhancements.update(delta);
// Apply wind to rain if active
if (this.weatherSystem.rainEmitter) {
this.weatherEnhancements.applyWindToRain(this.weatherSystem.rainEmitter);
}
}
// Concept Systems Updates
if (this.zombieSystem) this.zombieSystem.update(this.time.now, delta);