updejt
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@@ -116,6 +116,9 @@ class PreloadScene extends Phaser.Scene {
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this.load.image('fence_vertical', 'assets/fence_vertical.png');
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this.load.image('fence_corner', 'assets/fence_corner.png');
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// Water frames are generated procedurally in TerrainSystem.createWaterFrames()
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// No need to load external files
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// Wait for load completion then process transparency
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this.load.once('complete', () => {
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this.processAllTransparency();
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