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2025-12-12 13:48:49 +01:00
parent 6c583a6576
commit 8b005065fe
305 changed files with 294 additions and 0 deletions

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from PIL import Image
import math
def process_sheet(input_path, output_path, target_size=(64, 64)):
print(f"Processing sheet {input_path}...")
try:
img = Image.open(input_path).convert("RGBA")
# 1. Crop to main content first to remove heavy borders
bbox = img.getbbox()
if not bbox:
print("Empty image")
return
# We assume 3 cols, 2 rows roughly distributed in the bbox
# But actually, finding the exact grid in a screenshot is hard.
# Let's try to detect 6 separated blobs? No, too complex.
# Simple approach: Crop to bbox, then assume uniform grid.
content = img.crop(bbox)
w, h = content.size
cell_w = w / 3
cell_h = h / 2
frames = []
# Extract 6 frames
for row in range(2):
for col in range(3):
left = col * cell_w
top = row * cell_h
right = left + cell_w
bottom = top + cell_h
cell = content.crop((left, top, right, bottom))
# DO NOT TRIM individual cells! Use the full cell to preserve animation offset.
# Find the best scale to fit the cell into target_size
cw, ch = cell.size
scale = min(target_size[0] / cw, target_size[1] / ch)
new_w = int(cw * scale)
new_h = int(ch * scale)
resized = cell.resize((new_w, new_h), Image.Resampling.LANCZOS)
final_frame = Image.new("RGBA", target_size, (0,0,0,0))
# Center horizontally, align BOTTOM vertically (usually better for feet)
off_x = (target_size[0] - new_w) // 2
off_y = target_size[1] - new_h
# If the original image had a lot of empty space at bottom, feet might float.
# But since we cropped 'content' to global bbox first, it should be tight enough vertically.
final_frame.paste(resized, (off_x, off_y))
frames.append(final_frame)
# Create Strip (6x1)
strip_w = target_size[0] * 6
strip_h = target_size[1]
strip = Image.new("RGBA", (strip_w, strip_h))
for i, frame in enumerate(frames):
strip.paste(frame, (i * target_size[0], 0))
strip.save(output_path)
print(f"Saved strip to {output_path}")
except Exception as e:
print(f"Error: {e}")
process_sheet("assets/sprites/player_walk.png", "assets/sprites/player_walk_strip.png")
process_sheet("assets/sprites/zombie_walk.png", "assets/sprites/zombie_walk_strip.png")