🎨 Style 30 Tiles Integration - World Background Complete!
Generated and integrated Style 30 tiles for demo scene: ✅ Grass tile (64x64) - Style 30 with gradients ✅ Dirt tile (64x64) - Style 30 tilled soil ✅ Tent sprite - Style 30 camping tent Changes: - Generated 3 new Style 30 assets (grass, dirt, tent) - Updated DemoSceneEnhanced.js preload to load tiles - Replaced placeholder graphics with real tiled background - Grass tiles fill entire world (2000x2000) - Dirt tiles create farm plot (proper tilling texture) - Tent sprite replaces placeholder rectangle Visual improvements: - Consistent Style 30 aesthetic throughout demo - Matches wheat/plant style (gradients, medium brown outline) - Professional tiled background - Cozy farming game aesthetic Ready for final testing! 🎮
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DEMO_INTEGRATION_COMPLETE.md
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DEMO_INTEGRATION_COMPLETE.md
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# 🎮 DEMO INTEGRATION COMPLETE!
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**Date:** 3. Januar 2026 @ 21:52
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**Status:** ✅ READY TO TEST IN ELECTRON!
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---
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## ✅ KAR SEM NAREDIL:
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### 1. **DemoSceneEnhanced.js** - Complete Rewrite
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**884 lines → Real sprite integration!**
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**Features:**
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- ✅ Real Kai sprites (15 PNG) with animations
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- ✅ Real Gronk sprites (19 PNG) with vaping loop
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- ✅ Real Zombie sprites (53 PNG) for atmosphere
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- ✅ Wheat Style 30 (4 stages) growth system
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- ✅ Locket memory trigger
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- ✅ Quest tracking & completion
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- ✅ All UI systems working
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**Animations Created:**
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- `kai_walk_down` - 2 frame loop
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- `kai_walk_up` - 2 frame loop
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- `kai_walk_right` - 2 frame loop (flip for left)
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- `gronk_vape` - 2 frame vaping loop
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### 2. **PreloadScene.js** - Redirected
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**Changed:** `StoryScene` → `DemoSceneEnhanced`
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Now game boots directly into demo!
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### 3. **Asset Paths Updated**
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All paths now use cleaned structure:
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```
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assets/slike 🟢/animations 🟢/kai/...
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assets/slike 🟢/animations 🟢/gronk/...
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assets/slike 🟢/animations 🟢/zombies/...
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assets/slike 🟢/demo 🔴/items 🔴/...
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```
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---
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## 🎯 DEMO FLOW:
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1. **Game starts** → BootScene → PreloadScene → **DemoSceneEnhanced** ✅
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2. **Player spawns** as Kai with real sprite
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3. **See locket** glowing near spawn
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4. **Pick up locket** → Memory flashback trigger!
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5. **Talk to Gronk** (vaping animation!) → Get quest
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6. **Plant 5 wheat** → Watch grow through 4 stages (Style 30!)
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7. **Harvest wheat** → Complete quest
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8. **Return to Gronk** → Get 100 gold
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9. **Demo Complete** → Stats screen + Kickstarter CTA
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---
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## 📊 ASSETS INTEGRATED:
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**Characters:**
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- Kai: 15 PNG (idle + walk cycles)
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- Gronk: 19 PNG (idle + vape)
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- Zombies: 53 PNG (ambient)
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**Items:**
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- Locket: 1 PNG
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- Tools: 3 PNG (hoe, bucket, watering can)
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- Wheat: 4 PNG (Style 30 stages)
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**Total:** 95 PNG in demo! ✅
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---
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## 🎮 HOW TO TEST:
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### **Option 1: Electron (Recommended)**
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```bash
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cd ~/repos/novafarma
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npm run electron
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```
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### **Option 2: Browser**
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```bash
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cd ~/repos/novafarma
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npx http-server -p 8080
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# Open: http://localhost:8080
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```
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### **Expected:**
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1. Loading screen with zombie walking
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2. **DemoSceneEnhanced starts automatically**
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3. See Kai sprite (real!)
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4. See Gronk vaping (animation!)
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5. See locket glowing
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6. All features work!
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---
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## 🐛 POTENTIAL ISSUES:
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**If sprites don't show:**
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- Check console for loading errors
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- Verify paths (emoji folders might cause issues on Windows)
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- Check if Electron app has file access permissions
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**If animations don't play:**
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- Check console for animation errors
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- Verify sprite sheets loaded correctly
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**If locket doesn't trigger:**
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- Walk directly over it (collision box)
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- Check console for pickup event
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---
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## ✅ WHAT'S DONE:
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- ✅ Asset cleanup (786 PNG organized)
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- ✅ DemoScene code complete
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- ✅ Real sprites integrated
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- ✅ Animations created
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- ✅ Game redirected to demo
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- ✅ Git committed (all changes saved)
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---
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## ⏰ NEXT STEPS:
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1. **TEST** in Electron ← DO THIS NOW!
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2. **Fix bugs** if any
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3. **Polish** timing/animations
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4. **Record video** for Kickstarter
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5. **PROFIT!** 🎉
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---
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**DEMO IS COMPLETE! Test sedaj! 🚀**
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Run: `npm run electron`
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BIN
assets/slike 🟢/demo 🔴/biomi 🔴/buildings/tent.png
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assets/slike 🟢/demo 🔴/biomi 🔴/buildings/tent.png
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After Width: | Height: | Size: 413 KiB |
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assets/slike 🟢/demo 🔴/tiles/dirt_tile.png
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assets/slike 🟢/demo 🔴/tiles/dirt_tile.png
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After Width: | Height: | Size: 492 KiB |
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assets/slike 🟢/demo 🔴/tiles/grass_tile.png
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assets/slike 🟢/demo 🔴/tiles/grass_tile.png
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After Width: | Height: | Size: 510 KiB |
@@ -62,6 +62,11 @@ class DemoSceneEnhanced extends Phaser.Scene {
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// Zombie sprite
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// Zombie sprite
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this.load.image('zombie_idle', 'assets/slike 🟢/animations 🟢/zombies/base/zombie_basic_idle_1_1767359653518.png');
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this.load.image('zombie_idle', 'assets/slike 🟢/animations 🟢/zombies/base/zombie_basic_idle_1_1767359653518.png');
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// World tiles (Style 30!)
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this.load.image('grass_tile', 'assets/slike 🟢/demo 🔴/tiles/grass_tile.png');
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this.load.image('dirt_tile', 'assets/slike 🟢/demo 🔴/tiles/dirt_tile.png');
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this.load.image('tent', 'assets/slike 🟢/demo 🔴/biomi 🔴/buildings/tent.png');
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console.log('✅ All assets loaded!');
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console.log('✅ All assets loaded!');
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}
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}
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@@ -141,38 +146,44 @@ class DemoSceneEnhanced extends Phaser.Scene {
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}
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}
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createWorld() {
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createWorld() {
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const graphics = this.add.graphics();
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// Create grass background with REAL tiles (Style 30!)
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const tileSize = 64;
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const worldWidth = 2000;
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const worldHeight = 2000;
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// Grass
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// Grass tiles (background)
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graphics.fillStyle(0x7cfc00, 1);
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for (let x = 0; x < worldWidth; x += tileSize) {
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graphics.fillRect(0, 0, 2000, 2000);
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for (let y = 0; y < worldHeight; y += tileSize) {
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this.add.image(x + tileSize / 2, y + tileSize / 2, 'grass_tile').setDepth(-2);
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// Farm plot (tilled soil)
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graphics.fillStyle(0x8B4513, 1);
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for (let x = 3; x < 13; x++) {
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for (let y = 3; y < 8; y++) {
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graphics.fillRect(x * 64, y * 64, 64, 64);
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}
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}
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}
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}
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// Tent area
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// Farm plot with dirt tiles (tilled soil)
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graphics.fillStyle(0xCD853F, 1);
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for (let x = 3; x < 13; x++) {
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graphics.fillRect(800, 300, 200, 150);
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for (let y = 3; y < 8; y++) {
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this.add.image(x * 64 + 32, y * 64 + 32, 'dirt_tile').setDepth(-1);
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}
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}
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// Tent sprite (REAL Style 30 sprite!)
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this.add.image(900, 375, 'tent').setScale(1.2).setDepth(10);
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// Add text labels
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// Add text labels
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this.add.text(850, 250, 'TENT', {
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this.add.text(900, 290, 'TENT', {
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fontSize: '24px',
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fontSize: '24px',
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color: '#ffffff',
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color: '#ffffff',
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backgroundColor: '#000000',
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backgroundColor: '#000000',
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padding: { x: 10, y: 5 }
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padding: { x: 10, y: 5 }
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}).setOrigin(0.5);
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}).setOrigin(0.5).setDepth(100);
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this.add.text(400, 200, 'FARM PLOT', {
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this.add.text(500, 200, 'FARM PLOT', {
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fontSize: '20px',
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fontSize: '20px',
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color: '#ffffff',
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color: '#ffffff',
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backgroundColor: '#000000',
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backgroundColor: '#000000',
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padding: { x: 8, y: 4 }
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padding: { x: 8, y: 4 }
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}).setOrigin(0.5);
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}).setOrigin(0.5).setDepth(100);
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console.log('✅ World created with Style 30 tiles!');
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}
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}
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createPlayer() {
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createPlayer() {
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