Updated roadmap - Phase 35 (Zombi Delavec Sistem) COMPLETE!
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Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
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Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
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- [ ] **Zombi Framework**
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- [x] **Zombi Framework** ✅ **COMPLETE!**
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- [ ] Zombi entity class
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- [x] Zombi entity class (4 types: basic, worker, smart, elite)
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- [ ] Zombi AI (basic pathfinding)
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- [x] Zombi AI (basic pathfinding) - moveTowardsTarget()
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- [ ] Zombi animations (walk, work, idle, decay)
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- [x] Zombi animations (walk, work, idle, decay) - state-based
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- [ ] Zombi stats (HP, stamina, XP, skills)
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- [x] Zombi stats (HP, stamina, XP, skills) - full progression system
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- [ ] **Alfa Sistem (Krotenje)**
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- [x] **Alfa Sistem (Krotenje)** ✅ **COMPLETE!**
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- [ ] Player je Alfa (hybrid virus)
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- [x] Player je Alfa (hybrid virus) - Alfa power 100, range 150px
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- [ ] Zombiji vohajo igralca
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- [x] Zombiji vohajo igralca - distance-based detection
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- [ ] Krotenje divjih zombijev
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- [x] Krotenje divjih zombijev - tameZombie() with difficulty tiers
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- [ ] Ukazi zombijem (follow, work, guard)
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- [x] Ukazi zombijem (follow, work, guard) - command system implemented
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- [ ] **Zombi Delo**
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- [x] **Zombi Delo** ✅ **COMPLETE!**
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- [ ] Farming task (kopanje, sadenje, žetev)
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- [x] Farming task (kopanje, sadenje, žetev) - executeFarmTask()
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- [ ] Mining task (rudarjenje)
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- [x] Mining task (rudarjenje) - executeMineTask()
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- [ ] Gathering task (nabiranje)
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- [x] Gathering task (nabiranje) - executeGatherTask()
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- [ ] Guard task (obramba)
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- [x] Guard task (obramba) - executeGuardTask() with enemy detection
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- [ ] **Zombi Leveling**
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- [x] **Zombi Leveling** ✅ **COMPLETE!**
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- [ ] XP gain glede na nalogo
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- [x] XP gain glede na nalogo - addXP() with task rewards
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- [ ] Skill specialization (Farmer, Miner, Guard)
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- [x] Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees
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- [ ] Level up bonusi (hitrost, moč)
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- [x] Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15
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- [ ] **Zombi Utrujenost & Razpad**
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- [x] **Zombi Utrujenost & Razpad** ✅ **COMPLETE!**
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- [ ] Stamina sistem (delo = utrujenost)
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- [x] Stamina sistem (delo = utrujenost) - drains at 5/sec
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- [ ] Decay timer (počasno razpadanje)
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- [x] Decay timer (počasno razpadanje) - 24h default, HP loss
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- [ ] Smrt zombija → Gnojilo + XP
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- [x] Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer
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- [ ] **Grobovi (Počitek)**
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- [x] **Grobovi (Počitek)** ✅ **COMPLETE!**
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- [ ] Crafting grobov (kamen + zemlja)
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- [x] Crafting grobov (kamen + zemlja) - createGrave()
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- [ ] Zombi počitek v grobu
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- [x] Zombi počitek v grobu - zombieRest() with grave occupation
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- [ ] Regeneracija stamina
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- [x] Regeneracija stamina - 2x regen rate in grave
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- [ ] Podaljšanje življenjske dobe
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- [x] Podaljšanje življenjske dobe - decay timer extends while resting
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**Status:** 🔥 HIGH PRIORITY - Jedro igre!
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**Status:** ✅ **IMPLEMENTED!** - ZombieSystem.js (900 LOC) - 22.12.2025 🎉
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