feat: Initialize mass production - mix strategy (base sprites + animations)
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MASS_PRODUCTION_QUEUE.md
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MASS_PRODUCTION_QUEUE.md
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# 🎬 MASS PRODUCTION - MIX STRATEGY
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**Started:** 30.12.2025 03:26
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**Strategy:** Balanced mix of base sprites + animations
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**Status:** 🟢 RUNNING
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---
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## 📋 TONIGHT'S PRODUCTION QUEUE (First 100 assets)
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### BASE SPRITES (50):
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**Buildings (10):**
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1-6. farmhouse_basic, greenhouse, workshop, laboratory, vape_lab, bakery
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**Crops (10):**
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7-16. wheat stages (3), corn stages (3), tomato stages (3), potato (1)
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**Workstations (5):**
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17-21. tailoring_table, mint, sprinkler_basic, sprinkler_quality, vape_lab_station
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**NPCs (10):**
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22-31. trader, healer, hunter, mechanic, soldier, medic, elder, cook, scout, scientist
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**Animals (10):**
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32-41. mutant_cow, fire_sheep, three_headed_chicken, giant_pig, undead_horse, bear, wolf, wild_boar, owl, bat
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**Items (5):**
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42-46. dragon_bow, fire_arrow, ice_arrow, gold_bar, diamond
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---
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### ANIMATION FRAMES (50):
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**Kai Walking Cycle (16):**
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47-62. kai_walk_north (4), kai_walk_south (4), kai_walk_east (4), kai_walk_west (4)
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**Gronk Walking Cycle (16):**
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63-78. gronk_walk_north (4), gronk_walk_south (4), gronk_walk_east (4), gronk_walk_west (4)
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**Sheep Animated (8):**
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79-86. sheep_idle (4), sheep_walk (4)
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**Zombie Walking (8):**
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87-94. zombie_walk_cycle (8 frames)
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**Water Animation (2):**
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95-96. water_tile_frame1, water_tile_frame2
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**Campfire Animation (4):**
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97-100. campfire_flame (4 frames)
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---
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## ⚡ GENERATION STARTING...
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