feat: Initialize mass production - mix strategy (base sprites + animations)

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2025-12-30 03:28:36 +01:00
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# 🎬 MASS PRODUCTION - MIX STRATEGY
**Started:** 30.12.2025 03:26
**Strategy:** Balanced mix of base sprites + animations
**Status:** 🟢 RUNNING
---
## 📋 TONIGHT'S PRODUCTION QUEUE (First 100 assets)
### BASE SPRITES (50):
**Buildings (10):**
1-6. farmhouse_basic, greenhouse, workshop, laboratory, vape_lab, bakery
**Crops (10):**
7-16. wheat stages (3), corn stages (3), tomato stages (3), potato (1)
**Workstations (5):**
17-21. tailoring_table, mint, sprinkler_basic, sprinkler_quality, vape_lab_station
**NPCs (10):**
22-31. trader, healer, hunter, mechanic, soldier, medic, elder, cook, scout, scientist
**Animals (10):**
32-41. mutant_cow, fire_sheep, three_headed_chicken, giant_pig, undead_horse, bear, wolf, wild_boar, owl, bat
**Items (5):**
42-46. dragon_bow, fire_arrow, ice_arrow, gold_bar, diamond
---
### ANIMATION FRAMES (50):
**Kai Walking Cycle (16):**
47-62. kai_walk_north (4), kai_walk_south (4), kai_walk_east (4), kai_walk_west (4)
**Gronk Walking Cycle (16):**
63-78. gronk_walk_north (4), gronk_walk_south (4), gronk_walk_east (4), gronk_walk_west (4)
**Sheep Animated (8):**
79-86. sheep_idle (4), sheep_walk (4)
**Zombie Walking (8):**
87-94. zombie_walk_cycle (8 frames)
**Water Animation (2):**
95-96. water_tile_frame1, water_tile_frame2
**Campfire Animation (4):**
97-100. campfire_flame (4 frames)
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## ⚡ GENERATION STARTING...