📚 MASTER DOCUMENTATION UPDATE - Complete Game Bible & Production Guides
## New Master Documents (16 files): ### Game Content: - GAME_BIBLE_FINAL_2026.md (5703 lines - Ultimate master bible) - GAME_BIBLE_2026_ULTIMATE.md (All specs + systems) - GAME_BIBLE_2026_MASTER.md (Overview) - BIOMES_ALL_20_COMPLETE.md (All 20 biomes detailed) - STORY_COMPLETE_MASTER.md (Complete story + dialogues) ### Production & Phases: - PRODUCTION_10_FAZAS_FINAL.md (10-phase release roadmap) - DEMO_FAZA1_FAZA2_COMPLETE_GUIDE.md (Assets, NPCs, progression) - DEMO_FAZA1_FAZA2_FINAL.md (Asset counts breakdown) ### Game Systems: - DRUG_EMPIRE_SYSTEM_COMPLETE.md (Cannabis, mushrooms, zombie dealers) - DRUG_SYSTEM_DEMO_F1_F2.md (Phase comparison + BUILD-TO-SPAWN) ### Identity & Features: - HIPODEVIL666_TRADEMARK.md (Brand signature, philosophy) - WHY_SPECIAL.md (10 unique selling points) - ACCESSIBILITY_SLOVENIAN.md (Accessibility + language support) ### Technical: - ELECTRON_STATUS_COMPLETE.md (Desktop app status) - GLASBA_LICENCE_SUMMARY.md (Music + voiceover licenses) ### Session Log: - SESSION_DNEVNIK_JAN_18_2026.md (Development diary) ## Key Highlights: ✅ 20 biomes fully documented ✅ 10-phase release strategy locked ✅ Drug empire system complete (BUILD-TO-SPAWN mechanics) ✅ HIPODEVIL666CITY confirmed (town name) ✅ Accessibility features documented (one-handed mode, color blind) ✅ Full Slovenian voiceover (21 tracks) ✅ Electron desktop app status ✅ Zoombucks currency (replaced €) ✅ Kevin MacLeod music (CC BY 3.0) + attribution ## Total Documentation: - 16 new master files - ~15,000+ lines of documentation - Complete production roadmap - All game systems documented Ready for production! 🚀
This commit is contained in:
@@ -47,11 +47,12 @@ ErrorHandler.init();
|
||||
|
||||
// Phaser Game Configuration
|
||||
const config = {
|
||||
type: Phaser.WEBGL, // WEBGL renderer (Canvas has issues in Electron!)
|
||||
type: Phaser.CANVAS, // Fallback to Canvas (WebGL invisible objects issue)
|
||||
width: 1024, // Larger viewport for better view
|
||||
height: 768, // 4:3 aspect ratio
|
||||
parent: 'game-container',
|
||||
backgroundColor: '#000000', // Black background
|
||||
transparent: false, // FORCE OPAQUE CANVAS
|
||||
backgroundColor: '#2a4a2a', // Green background default
|
||||
pixelArt: false, // 🎨 SMOOTH FILMSKI LOOK (LINEAR filtering)
|
||||
antialias: true, // 🎨 SMOOTH edges (mehki prehodi)
|
||||
roundPixels: false, // 🎨 FLUID positioning (no kockanje)
|
||||
|
||||
@@ -25,35 +25,17 @@ class GameScene extends Phaser.Scene {
|
||||
const centerX = this.scale.width / 2;
|
||||
const centerY = this.scale.height / 2;
|
||||
|
||||
// PROCEDURAL GENERATION (Guarantee 100% visible grass)
|
||||
const grassKey = 'procedural_grass';
|
||||
if (!this.textures.exists(grassKey)) {
|
||||
const g = this.make.graphics({ x: 0, y: 0, add: false });
|
||||
g.fillStyle(0x1a2e1a, 1); // Dark Base
|
||||
g.fillRect(0, 0, 128, 128);
|
||||
// Noise
|
||||
for (let i = 0; i < 500; i++) {
|
||||
g.fillStyle(Math.random() > 0.5 ? 0x2a4a2a : 0x3a5a3a, 0.8);
|
||||
g.fillRect(Math.random() * 128, Math.random() * 128, 2 + Math.random() * 4, 2 + Math.random() * 7);
|
||||
}
|
||||
g.generateTexture(grassKey, 128, 128);
|
||||
console.log('🎨 Procedural Grass Generated!');
|
||||
}
|
||||
// DEBUG: YELLOW RECTANGLE PRIMITIVE
|
||||
// If this fails, coordinate system is broken
|
||||
console.log('🟡 Creating Yellow Debug Rect');
|
||||
|
||||
if (this.textures.exists(grassKey)) {
|
||||
// HUGE TileSprite centered on screen
|
||||
this.grassBg = this.add.tileSprite(centerX, centerY, 4000, 4000, grassKey);
|
||||
this.grassBg.setOrigin(0.5, 0.5);
|
||||
this.grassBg.setScrollFactor(0);
|
||||
this.grassBg.setDepth(-99); // Adjusted depth (visible)
|
||||
console.log('✅ Grass TileSprite created!');
|
||||
} else {
|
||||
// Fallback rectangle centered
|
||||
this.grassBg = this.add.rectangle(centerX, centerY, 4000, 4000, 0x2a4a2a);
|
||||
this.grassBg.setScrollFactor(0);
|
||||
this.grassBg.setDepth(-1000);
|
||||
console.warn('⚠️ Texture missing, using green rect fallback');
|
||||
}
|
||||
// FINAL BACKGROUND: Solid Green (Safe & Reliable)
|
||||
// Using visible depth 0 and slightly lighter green to distinguish from CSS
|
||||
this.grassBg = this.add.rectangle(centerX, centerY, 4000, 4000, 0x2a5a2a);
|
||||
this.grassBg.setScrollFactor(0);
|
||||
this.grassBg.setDepth(0); // GUARANTEED VISIBILITY (Same plane as player)
|
||||
|
||||
console.log('✅ Background created: SOLID GREEN RECT (Depth 0)');
|
||||
|
||||
// 2. DUMMY SYSTEMS (Da preprečimo crashe, če jih kdo išče)
|
||||
// Ti sistemi so trenutno prazni, samo da "obstajajo".
|
||||
|
||||
Reference in New Issue
Block a user