SYSTEM 3/9: ZombieScoutLevelingSystem complete. Levels 1-20, exponential XP curve, stat progression, milestone unlocks (5/10/15/20), evolution at max level, XP from combat/digging/exploration/quests.
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docs/REMAINING_SYSTEMS_PLAN.md
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docs/REMAINING_SYSTEMS_PLAN.md
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# 🎮 REMAINING SYSTEMS IMPLEMENTATION PLAN
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**Date:** 2026-01-05 18:44 CET
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**Status:** 2/9 systems complete, 7 remaining
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---
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## ✅ COMPLETED SYSTEMS (2/9)
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1. ✅ **TownRestorationLogic.js** - Full 14-building restoration system
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2. ✅ **MuseumEvolutionSystem.js** - 3-stage museum + artifact collection
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---
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## 🔴 REMAINING SYSTEMS (7/9)
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### **PRIORITY 1: Combat & Survival**
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#### **3. Zombie Scout Leveling System (1-20)**
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**File:** `src/systems/ZombieScoutLevelingSystem.js`
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**Features:**
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- XP gain from combat, exploration, digging
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- Level 1-20 progression
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- Stat increases per level
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- Visual level-up effects
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- Skill point unlocks
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#### **4. Zombie Scout Skills**
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**File:** `src/systems/ZombieScoutSkills.js`
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**Features:**
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- Skill tree (digging, combat, utility)
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- Active skills (special attacks)
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- Passive bonuses
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- Skill point allocation
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- Visual skill effects
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#### **5. Nomad Raider AI**
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**File:** `src/systems/NomadRaiderAI.js`
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**Features:**
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- Raider spawn logic
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- Pathfinding to farm
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- Combat AI
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- Loot stealing behavior
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- Difficulty scaling
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#### **6. Farm Raid System**
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**File:** `src/systems/FarmRaidSystem.js`
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**Features:**
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- Raid triggers (fame, resources)
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- Wave spawning
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- Defense response
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- Damage to buildings/crops
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- Raid rewards (defending)
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---
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### **PRIORITY 2: Town Evolution**
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#### **7. School Buff System**
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**File:** `src/systems/SchoolBuffSystem.js`
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**Features:**
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- Teacher NPC unlocks system
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- Skill learning (farming, combat)
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- Temporary buffs
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- Knowledge tree
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- Student progression
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#### **8. NPC Settlement System (Magic Helpers)**
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**File:** `src/systems/NPCSettlementSystem.js`
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**Features:**
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- NPC auto-assistance
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- Task delegation
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- Worker efficiency
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- Happiness/loyalty
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- NPC housing
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#### **9. City Gratitude Gift System**
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**File:** `src/systems/CityGratitudeSystem.js`
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**Features:**
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- Population milestones
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- Gift unlocks
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- Unique rewards
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- City reputation
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- Special equipment
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---
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## 📋 IMPLEMENTATION ORDER
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**Batch 1 (Combat Priority):**
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1. ZombieScoutLevelingSystem.js
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2. ZombieScoutSkills.js
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3. NomadRaiderAI.js
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4. FarmRaidSystem.js
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**Batch 2 (Town Evolution):**
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5. SchoolBuffSystem.js
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6. NPCSettlementSystem.js
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7. CityGratitudeSystem.js
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---
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## 🎯 ESTIMATED COMPLETION
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**Per System:** ~20-30 minutes
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**Total Time:** ~2.5-3.5 hours
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**Current Time:** 18:44 CET
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**Est. Completion:** 21:30 CET (tonight)
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---
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## 📦 DELIVERABLES
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Each system includes:
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- Full JavaScript implementation
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- Integration with existing systems
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- Visual feedback
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- Quest hooks
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- Save/load support
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---
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**STARTING IMPLEMENTATION NOW...**
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