feat(expansion): implement Phase 3 (Town Restoration) and Phase 4 (Cannabis Textiles)
- Added TownSquareScene and linked it with M key transition - Integrated TownRestorationSystem with material costs and inventory - Added locked shop items in NPCShopSystem until buildings are restored - Updated InteractionSystem to handle ruin restoration triggers - Expanded Cannabis farming to yield Hemp Fiber - Added Hemp Clothing crafting recipe and procedural icons - Refactored StatusEffectSystem and NPCShopSystem to global classes
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@@ -153,6 +153,21 @@
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},
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"unlocked": false,
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"craftTime": 2000
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},
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"hemp_clothing": {
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"id": "hemp_clothing",
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"name": "Hemp Clothing",
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"description": "Durable and sustainable clothing made from hemp fiber.",
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"category": "materials",
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"ingredients": {
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"hemp_fiber": 5
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},
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"result": {
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"item": "hemp_clothing",
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"quantity": 1
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},
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"unlocked": true,
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"craftTime": 3000
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}
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},
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"categories": [
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