phase 12 koncxana
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@@ -9,7 +9,8 @@ class BuildingSystem {
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wall: { name: 'Stone Wall', cost: { stone: 2 }, w: 1, h: 1 },
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house: { name: 'House', cost: { wood: 20, stone: 20, gold: 50 }, w: 1, h: 1 }, // Visual is bigger but anchor is 1 tile
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barn: { name: 'Barn', cost: { wood: 50, stone: 10 }, w: 1, h: 1 },
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silo: { name: 'Silo', cost: { wood: 30, stone: 30 }, w: 1, h: 1 }
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silo: { name: 'Silo', cost: { wood: 30, stone: 30 }, w: 1, h: 1 },
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stable: { name: 'Stable', cost: { wood: 40, stone: 20 }, w: 1, h: 1 }
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};
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// Textures init
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@@ -18,6 +19,7 @@ class BuildingSystem {
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if (!this.scene.textures.exists('struct_house')) TextureGenerator.createStructureSprite(this.scene, 'struct_house', 'house');
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if (!this.scene.textures.exists('struct_barn')) TextureGenerator.createStructureSprite(this.scene, 'struct_barn', 'barn');
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if (this.scene.textures.exists('struct_silo')) TextureGenerator.createStructureSprite(this.scene, 'struct_silo', 'silo');
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if (!this.scene.textures.exists('struct_stable')) TextureGenerator.createStructureSprite(this.scene, 'struct_stable', 'stable');
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// House Lv2 Texture
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TextureGenerator.createStructureSprite(this.scene, 'struct_house_lv2', 'house_lv2');
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}
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