feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines) - NEW: map2d_data.js procedural map (221 lines) - MODIFIED: GameScene async create, 2D terrain integration - MODIFIED: Player.js flat 2D positioning - MODIFIED: game.js disabled pixelArt for smooth rendering - FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines) - ADDED: Phase 28 to TASKS.md - DOCS: DNEVNIK.md session summary Result: Working flat 2D game with Stardew Valley style! Time: 5.5 hours
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@@ -22,6 +22,9 @@ class PreloadScene extends Phaser.Scene {
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this.load.image('wheat_sprite', 'assets/wheat_sprite.png');
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this.load.image('stone_texture', 'assets/stone_texture.png');
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// 💧 WEATHER EFFECTS
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this.load.image('luza_sprite', 'assets/sprites/luza.png'); // Puddle sprite
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// New asset packs
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this.load.image('objects_pack', 'assets/objects_pack.png');
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this.load.image('walls_pack', 'assets/walls_pack.png');
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