feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines) - NEW: map2d_data.js procedural map (221 lines) - MODIFIED: GameScene async create, 2D terrain integration - MODIFIED: Player.js flat 2D positioning - MODIFIED: game.js disabled pixelArt for smooth rendering - FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines) - ADDED: Phase 28 to TASKS.md - DOCS: DNEVNIK.md session summary Result: Working flat 2D game with Stardew Valley style! Time: 5.5 hours
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docs/CRAFTING_INTEGRATION.md
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docs/CRAFTING_INTEGRATION.md
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# 🛠️ CRAFTING SYSTEM - Integration Guide
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**Status:** ✅ Complete - Ready to integrate
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**Date:** 2025-12-14
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---
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## 📦 FILES CREATED
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```
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✅ data/recipes.json
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✅ src/systems/CraftingSystem.js
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✅ src/ui/CraftingUI.js
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```
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---
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## 🔧 INTEGRATION STEPS
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### STEP 1: Add to index.html
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Add scripts BEFORE GameScene:
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```html
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<!-- Crafting System -->
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<script src="src/systems/CraftingSystem.js"></script>
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<script src="src/ui/CraftingUI.js"></script>
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```
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### STEP 2: Initialize in GameScene.js
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In `create()` method, add AFTER inventory system:
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```javascript
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// In GameScene.create()
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async create() {
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// ... existing code ...
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// Initialize Inventory (existing)
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if (!this.inventorySystem) {
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this.inventorySystem = new InventorySystem(this);
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}
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// 🛠️ CRAFTING SYSTEM (NEW!)
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this.craftingSystem = new CraftingSystem(this);
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await this.craftingSystem.loadRecipes();
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// 🎨 CRAFTING UI (NEW!)
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this.craftingUI = new CraftingUI(this);
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// ... rest of code ...
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}
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```
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### STEP 3: Add Update Call
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In GameScene `update()` method:
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```javascript
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update(time, delta) {
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// ... existing updates ...
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// 🛠️ UPDATE CRAFTING
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if (this.craftingSystem) {
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this.craftingSystem.update(delta);
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}
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}
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```
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### STEP 4: Add Toggle Key
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In GameScene `setupCamera()` or `create()`:
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```javascript
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// Add crafting UI toggle (C key)
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this.input.keyboard.on('keydown-C', () => {
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if (this.craftingUI) {
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this.craftingUI.toggle();
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}
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});
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```
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---
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## 🎮 HOW TO USE
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### Open Crafting UI:
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```
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Press C key
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```
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### Craft an Item:
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1. Open crafting UI (C)
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2. Select category (top buttons)
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3. Click on recipe (left panel)
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4. Check ingredients (right panel)
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5. Click "CRAFT" button
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6. Wait for progress bar
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7. Item added to inventory!
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---
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## 🧪 TESTING CHECKLIST
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### Test Recipes:
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- [ ] Open UI with C key
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- [ ] Switch between categories
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- [ ] Select a recipe
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- [ ] Check ingredient display
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- [ ] Craft wooden fence (needs 5 wood)
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- [ ] Craft stone path (needs 3 stone)
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- [ ] Check crafting queue
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- [ ] Check progress tracking
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- [ ] Verify item added to inventory
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### Test Edge Cases:
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- [ ] Try crafting without ingredients
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- [ ] Try locked recipe
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- [ ] Craft multiple items queued
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- [ ] Close UI while crafting
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- [ ] Check inventory updates
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---
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## 📝 ADD TEST ITEMS
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For testing, add some items to inventory:
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```javascript
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// In console or init code:
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gameScene.inventorySystem.addItem('wood', 50);
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gameScene.inventorySystem.addItem('stone', 30);
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gameScene.inventorySystem.addItem('iron_bar', 10);
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gameScene.inventorySystem.addItem('grass', 100);
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gameScene.inventorySystem.addItem('wheat', 50);
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```
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---
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## 🎨 AVAILABLE RECIPES
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### Building Category:
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- Wooden Fence (5 wood → 10 fences)
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- Stone Path (3 stone → 5 pavements)
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- Wooden Chest (10 wood → 1 chest)
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### Tools Category:
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- Iron Tool (2 iron + 1 wood → 1 tool) 🔒
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- Basic Hoe (5 wood + 2 stone → 1 hoe)
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- Watering Can (3 iron → 1 can) 🔒
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### Farming Category:
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- Fertilizer (5 grass + 2 dirt → 5 fertilizer)
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- Scarecrow (3 wood + 10 wheat → 1 scarecrow)
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### Resources:
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- Coal (10 wood → 1 coal)
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### Materials:
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- Rope (20 grass → 1 rope)
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---
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## 🔓 UNLOCK RECIPES
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Some recipes are locked by default. To unlock:
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```javascript
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gameScene.craftingSystem.unlockRecipe('iron_tool');
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gameScene.craftingSystem.unlockRecipe('watering_can');
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```
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---
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## 💡 CUSTOMIZATION
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### Add New Recipe:
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Edit `data/recipes.json`:
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```json
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"my_new_item": {
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"id": "my_new_item",
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"name": "My Item",
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"description": "Description here",
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"category": "tools",
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"ingredients": {
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"wood": 5,
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"stone": 2
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},
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"result": {
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"item": "my_item",
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"quantity": 1
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},
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"unlocked": true,
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"craftTime": 2000
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}
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```
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### Add New Category:
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In `data/recipes.json` categories array:
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```json
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{
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"id": "weapons",
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"name": "Weapons",
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"icon": "⚔️"
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}
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```
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---
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## 🐛 TROUBLESHOOTING
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### UI Not Showing:
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- Check console for errors
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- Verify scripts loaded in index.html
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- Check craftingUI initialized in GameScene
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### Recipes Not Loading:
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- Check data/recipes.json exists
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- Check console for fetch errors
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- Verify JSON syntax is valid
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### Can't Craft:
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- Check you have required items
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- Check recipe is unlocked
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- Check inventory system exists
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---
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## ✅ COMPLETE INTEGRATION EXAMPLE
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```javascript
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// In GameScene.js
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class GameScene extends Phaser.Scene {
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async create() {
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// ... existing setup ...
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// Inventory (existing)
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this.inventorySystem = new InventorySystem(this);
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// CRAFTING SYSTEM
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this.craftingSystem = new CraftingSystem(this);
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await this.craftingSystem.loadRecipes();
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this.craftingUI = new CraftingUI(this);
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// Crafting toggle key
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this.input.keyboard.on('keydown-C', () => {
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this.craftingUI.toggle();
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});
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// Test items (REMOVE IN PRODUCTION!)
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this.inventorySystem.addItem('wood', 50);
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this.inventorySystem.addItem('stone', 30);
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console.log('🛠️ Crafting system ready!');
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}
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update(time, delta) {
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// ... existing updates ...
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if (this.craftingSystem) {
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this.craftingSystem.update(delta);
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}
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}
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}
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```
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---
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## 🎉 DONE!
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**Crafting system is complete and ready to use!**
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Press **C** to open crafting UI and start crafting! 🛠️✨
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---
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*Implementation completed: 2025-12-14 15:12*
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